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Re-Volt Preview
June 15, 1999   Nat Binky Baldwin > [View My Other Articles]
Product Info | User Reviews | Article Images(26) | Image Gallery | Comments | Forum Thread
Plenty of Phat Pheatures

Gorgeous Graphics

All but one of the levels we played had absolutely gorgeous graphics. Nice and appropriate textures and attention to detail small and large made each level a visual feast. Whether driving through a suburban neighborhood, a history museum, or a botanical garden, the graphics were wholly immersive.

Re-Volt Preview [ Catching Air @ 640 x 480 ] > View Full-Size in another window.
Catching Air

Re-Volt Preview [ Jurassic Museum @ 640 x 480 ] > View Full-Size in another window.
Jurassic Museum

A sprinkler on a lawn; a hallway to nowhere in a museum, gravel paths in the botanical garden; the graphics make you feel almost like the game designers were working from actual photos of the locations they were creating. We just can't stress enough how beautiful and realistic the worlds you race through are.

Re-Volt Preview [ Red ropes and all @ 640 x 480 ] > View Full-Size in another window.
Red ropes and all

Re-Volt Preview [ Into the space exhibit @ 640 x 480 ] > View Full-Size in another window.
Into the space exhibit

So Real, You Can Taste It

Speaking of realism, the physics of the game didn't slack either. RC cars, especially fast ones, are darn hard to control well. They don't hug the road because of their light weight, they spin out when bees sneeze, they don't have much power to bump other cars around, they flip over easily . . .

Re-Volt Preview [ Isn't that Neptune? @ 640 x 480 ] > View Full-Size in another window.
Isn't that Neptune?

Re-Volt Preview [ Star Trek? @ 640 x 480 ] > View Full-Size in another window.
Star Trek?

Whether or not the game's designers actually studied the locations they built, they definitely went out and played with some RC cars when designing the handling and control for the game. Everything mentioned above can be found fully realized when controlling the game's cars. Plug in an UltraRacer PC controller (much like a remote control for a high-end RC car), and you'll swear you're playing with the real thing.

Powerups!

Of course, the Re-Volt programmers also saw the opportunity to spice up the RC action with a little computer-generated fun. Strewn about each of the courses are icons, and when picked up, will give you a random ability or weapon, from an electric bolt to heat-seeking firecrackers to a nice, random explosion that'll knock you off the track (surprise!).

Re-Volt Preview [ Missile attack @ 640 x 480 ] > View Full-Size in another window.
Missile attack

Re-Volt Preview [ Cars in Toyland @ 640 x 480 ] > View Full-Size in another window.
Cars in Toyland

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