FiringSquad: Home of the Hardcore Gamer - Games, Hardware, Reviews and NewsSubmit your own or view users' CPU overclocking results!

  
 Home   News   THE MATRIX   Deals   Hardware   Games   Features   Media   Products   Forums   FS China 
AddThis Social Bookmark Button

Home : Games : Simulation : Re-Volt Preview
» Join the Greatest Gaming Community NOW! (It's free)

Already a member? Login
 


Random Gallery >> 
Click to view high-res Image!
Call of Duty 4 Review Screenshots [20] (0)


Unreal tournament 2004 o.o (0) by boboboob
The Bland Addiction: World of Warcraft (16) by Discobiscuits
Firestorm (0) by Battousai_Ryu
A Truely "Epic" Game: Unreal Tournament 3 Review (4) by Discobiscuits
AMERICA'S ARMY: SPECIAL FORCES (OVERMATCH) V2.8.3.1... (0) by Henri
Crysis Chef: Jake Dunn (0) by L10nhardt
Finalists and Final Rules (6) by FS-Lyle
Guitar Hero 3 - The thing that should not be (UPDATED) (5) by Beefysworld
Half Life 2 (Round 2) *runs* (8) by exe3
S.T.A.L.K.E.R Screenshot - An Artistic Touch (1) by sushrukh

More Blogs >>




Re-Volt Preview
June 15, 1999   Nat Binky Baldwin > [View My Other Articles]
Product Info | User Reviews | Article Images(26) | Image Gallery | Comments | Forum Thread
A Deluge of Dissapointments

A Bit Too Real?

So, the game was real. Right down to the bone. Unfortunately, one of the things that's nice about real cars is that they don't handle like RC cars. It's nice to be able to shove people around, to have a car that can maintain control going around a turn, etc. RC cars may be nice for little kids who can't drive, but they pale in comparison to the real thing, even the real thing simulated on a computer.

Re-Volt Preview [ Leavin' rubber @ 640 x 480 ] > View Full-Size in another window.
Leavin' rubber

Re-Volt Preview [ What goes up . . . @ 640 x 480 ] > View Full-Size in another window.
What goes up . . .

Unfortunately, not many of us get the opportunity to streak down a race track at 100mph. That's where RC comes in, and the amazing attention to detail and tweakability can make up for the lack of an ominous engine rumble. Re-Volt keeps all of its car configurations and physics variables in a text file, which at the moment can be edited to your liking. This makes for an incredible amount of fine tuning, but may be a little difficult for the neophyte config customizer.

Re-Volt Preview [ Oooh, nice carpet @ 640 x 480 ] > View Full-Size in another window.
Oooh, nice carpet

Re-Volt Preview [ Hum-Vee meets Arboretum @ 640 x 480 ] > View Full-Size in another window.
Hum-Vee meets Arboretum

Because the cars are so realistically difficult to handle, Re-Volt as it stands is an obnoxiously difficult game. This reviewer, an avid racer, spent a good three hours trying to beat the first track of the first championship circuit, to no avail. This is due to a lot of factors, and I'm hoping that the game will be toned down a bit by time of release. In my on-going efforts to play god, here are a list of changes which I'd like to see.

Re-Volt Preview [ Nice foliage @ 640 x 480 ] > View Full-Size in another window.
Nice foliage

Re-Volt Preview [ More foliage @ 640 x 480 ] > View Full-Size in another window.
More foliage

  • The powerups have a lot sway in the race. Pick up a bomb (an evil powerup that will blow you up if you don't pass it off to another player before the fuse runs out), and you could go from first to fifth at the drop of a hat.
  • Unfortunately, catching back up once you've fallen behind is much harder than simply maintaining a lead. Without using a ranged attack weapon, it's next to impossible.
  • It's very difficult to tell if a curb is low enough to drive up onto - the car's momentum doesn't seem to carry it over some slight humps we'd normally assume it'd be able to jump.
  • Landing jumps sometimes causes you to spin out for no discernable reason
  • Even on the first level, the computer cars never spin out on turns, which is annoyingly easy to do
  • The cars are not yet balanced (that will come later in development)
  • It's often unclear which path to follow on some of the more complex levels

Back! What'd you like about the beta?     What's the final word? Next!
Blog + Share: Digg Del.icio.us Reddit SU furl • More: AddThis Social Bookmark Button
Send This Article to a Friend!  
Table of Contents
  Print Entire Article  

MATRIX CONTENT » RANDOM MEDIA BLOG More Blogs >>
No ratings yet
» Please rate this
I am an AMD AgentRead this Media-Blog entry!» Fury - The PvP Exclusive MMO? (2)
by imoish (3) Talk with this user on their Shout Box (My other blogs) Posted 8 months ago

Sponsored Links
:
[GO]


 Hottest Topics
PS3 Sales Surge on MGS 4 Release (36)
Wii On Top (31)
GeForce GTX 280 price reduced further (18)
New Wolfenstein Project Revealed at E3 (12)
$399 80GB PS3 Unveiled at E3 (11)
Today's News >>
Today's Siteseeing >>


 Table of Contents


 Random Fact
Nat and his friends once got kicked out of Fry's for having a bit too much fun in the RC car aisle


Life Insurance  Car Insurance  Geschenkartikel  Mobile Phone  Ringtones
FiringSquad is powered by... Back to Top Site MapContact UsAdvertise With Us Privacy StatementAbout Us  
News RSSSiteseeing RSSArticle RSS   © 1998-2008 FS Media, Inc. All Rights Reserved