FiringSquad: Home of the Hardcore Gamer - Games, Hardware, Reviews and NewsSubmit your own or view users' CPU overclocking results!

  
 Home   News   THE MATRIX   Deals   Hardware   Games   Features   Media   Products   Forums   FS China 
AddThis Social Bookmark Button

Home : Games : Action : Resident Evil 5 PC Review
» Join the Greatest Gaming Community NOW! (It's free)

Already a member? Login
 



Random Gallery >> 
Click to view high-res Image!
Call of Duty: Black Ops 2 Debut Screenshots [6] (0)

Crank It Up! (11) by Kilos
My Entry For The Contest. (6) by D4rk Force
[FX] 3-Screen Effect - Guide (part-4) (0) by nGAGE
My Crank That Sh#!t Up! entry :D (3) by chipmunk995
My Crank that S#!t up entry :) (15) by ZEZgames
Drink That S#!t Up! (14) by p4l1ndr0m3
[FX] 3-Screen Effect - Guide (part-3) (0) by nGAGE
Crank That PhysX UP! (10) by mohawkade
Blow That S#!t Up! (8) by Synchronous Failure
My First Entry For Crank That S#!T Up! (2) by deathknight.92

More Blogs >>




Resident Evil 5 PC Review
September 18, 2009   Jacob Vandy VanDerWerf > [View My Other Articles]
Product Info | User Reviews | Article Images(42) | Image Gallery | Comments | Forum Thread
Gameplay (Continued)


Resident Evil 5 PC Review [  @ 1680 x 1050 ] > View Full-Size in another window.


Resident Evil 5 PC Review [  @ 1680 x 1050 ] > View Full-Size in another window.


Resident Evil 5 PC Review [  @ 1680 x 1050 ] > View Full-Size in another window.



The inventory grid system from previous games has been scrapped for a simpler one that allows you and your partner to carry 9 items each. You can swap items between the two of you at will, while pretty much everything except for weapons and healing sprays can be stacked – one spot can hold up to 5 grenades or 50 pistol bullets, etc. You access the inventory on-the-fly, meaning you don’t have the protection of pause when you do so. To counter-balance this, you are now allowed to access the items via hotkeys or the D-pad, letting you equip them more quickly and without blocking your view.

The shifty merchant character from RE4 has been replaced with an inventory management interface that you access between stages to maintain your stock of supplies. Through this menu, you can buy and sell things, upgrade weapons, and store what I’m assuming is an unlimited amount of excess items. This system allows you to keep anything you picked up during a partial run-through of a level, which is nice for when you save and quit or die and restart, but I can see it being easily exploited. On top of that, your entire inventory rolls over after you beat the game, so you can start anew with all of your accumulated assets in tow.

Resident Evil 5 PC Review [  @ 1680 x 1050 ] > View Full-Size in another window.


Resident Evil 5 PC Review [  @ 1680 x 1050 ] > View Full-Size in another window.


Resident Evil 5 PC Review [  @ 1680 x 1050 ] > View Full-Size in another window.





A wide variety of weapons are available for your enjoyment, including several variations of each of the basic types, such as handgun, machinegun, shotgun, and rifle. Everything is fully upgradeable in terms of stopping power, reload time, and magazine capacity, with a fourth upgrade like critical headshot chance or piercing ability available on select arms. You cannot buy ammunition, but a neat trick allows you to acquire some: Upgrade your gun’s capacity and its new, larger clip will be refilled. This is especially useful for the magnums, since extra bullets are scarce and each one is capable of dealing massive damage.

As the game’s native control scheme, I found the controller to be better than the improved keyboard/mouse mechanics. Sure, you have a lot easier time aiming with the mouse, and more hotkeys could come in handy, but otherwise it’s a bit awkward. It’s obvious that Capcom has put a lot of effort into making a third-person shooter work on a gamepad, refining the controls introduced in RE4. For example, I use control type D, which isn’t unlike how a console FPS is controlled, allowing you to strafe and use the trigger to fire. A very cool feature is the dynamic switching between a gamepad and keyboard/mouse. Simply using one or the other instantly changes the control scheme and on-screen prompts without having to open the menu.

Resident Evil 5 PC Review [  @ 1680 x 1050 ] > View Full-Size in another window.


Resident Evil 5 PC Review [  @ 1680 x 1050 ] > View Full-Size in another window.


Resident Evil 5 PC Review [  @ 1680 x 1050 ] > View Full-Size in another window.



New to the series is the chance to play through the entire story mode with a friend taking the place of your AI partner. It works either through LAN or online, and either player can come and go as they please, leaving the AI to take over, without interrupting play. I know I’d be interested in playing a new game as Sheva for a fresh perspective on events and to see places only she can go via the assisted jump. Don’t worry if you don’t have someone else to play with; you can unlock the ability to select her by completing the game.

The partner AI is somewhat hit and miss. Sheva will collect items, heal you, give you ammo, but then she’ll run right into a trap. What aggravated me the most, though, is that she’s pretty bad about using range-appropriate weapons. Don’t bother giving her a stun baton as a backup weapon because she’ll just stand there holding it. I would prefer if she used a sniper rifle for long range and switch to the pistol when they come closer, but she tends to choose one or the other and use it all the time. I was pleasantly surprised when she switched from an SMG to a shotgun when they got close, but it was only at point-blank range.

Resident Evil 5 PC Review [  @ 1680 x 1050 ] > View Full-Size in another window.


Resident Evil 5 PC Review [  @ 1680 x 1050 ] > View Full-Size in another window.


Resident Evil 5 PC Review [  @ 1680 x 1050 ] > View Full-Size in another window.




Back! Gameplay     Graphics and Sound Next!
Blog + Share: Digg Del.icio.us Reddit SU furl • More: AddThis Social Bookmark Button
Send This Article to a Friend!  
Table of Contents
  Print Entire Article  

MATRIX CONTENT » RANDOM MEDIA BLOG More Blogs >>
No ratings yet
» Please rate this
Read this Media-Blog entry!» Crank That S#!t Up!!!! (6)
by CamoDaGreat () Talk with this user on their Shout Box (My other blogs) Posted 21 months ago


 Latest Headlines
Mounted combat comes to Skyrim with beta update 1.6 (0)
New Sleeping Dogs trailer details gameplay features (0)
New Metro: Last Light trailer is a live action short film (0)
Vampire stealth-action game DARK gets teaser trailer (0)
New Sniper Ghost Warrior 2 urban combat trailer (0)
Today's News >>
Today's Siteseeing >>


 Table of Contents


FiringSquad is powered by... Back to Top Site MapContact UsAdvertise With Us Privacy StatementAbout Us  
News RSSSiteseeing RSSArticle RSS   © 1998-2012 FS Media, Inc. All Rights Reserved