So you're going to die. Again.
On the once-peaceful island of Akhuilon, something is amiss. An evil cult headed by powerful magic-using priests has begun to take over the land, converting followers to their god Yhagoro. The people have been left powerless to stop the priests; nobody is safe from their grasp. Indeed, the king's daughter herself has been kidnapped. Desperate, the king has enlisted the help of a sketchy sorcerer, and that's where you come in.
You are Locke d'Averam, a badass mofo raised from the dead by the sorcerer's necromantic undertakings. Now under his control, you have been charged with the task of saving the princess, saving the land, saving the day, and all the while getting no respect for it since you're a satanic zombie. On the plus side, though, you get to dress up like Val Kilmer in Willow, then slash evil gremlins into little gremlin-jerky. All in all, not a bad way to spend an evening! Or five.
In Diablo, the successful title which Revenant is quite reminiscent of, control was heavily reliant on the mouse. In Revenant, though, the mouse plays an almost nonexistent role (provided you learn all the handy keyboard commands). This is largely due to a relatively sophisticated fighting system, whose multitude of attacks, blocks, and dodges call for a plethora of keys. A far cry from the point-and-click attack interface of Diablo, Revenant's fighting mode, where you'll spend a large portion of the game, allows a large amount of flexibility in your fighting style.
What does this all boil down to? An RPG set in a fairly standard fantasy realm, with a fairly standard overhead perspective, fairly standard weapons / armor / magic, but a vastly overhauled (compared to Diablo and recent predecessor Darkstone) combat system. Want specifics? Well, we don't promise any useful information, but feel free to keep reading the article anyhow.
Talking to the hovering guy
Attacked by wild dogs