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Revenant Preview
June 11, 1999   Bob CalBear Colayco > [View My Other Articles]
Product Info | User Reviews | Article Images(33) | Image Gallery | Comments | Forum Thread
Summing it up

Firingsquad: When you put on new items/weapons/armor is there a visible change in your character?

(Rex) Weapons and armor will appear on your character in real time as you equip them. This is one of Revenants standout features because of the way we handle our armor system. Each set of armor (there are over 35 in the game) is comprised of five seperate pieces. These are helmet, chest, gloves, legs, and boots. Each piece can be combined with pieces from other armor sets, allowing you to dress up your character in a virtually limitless variety of armors. There are about 40 weapons in the game including axes, swords, sickles, maces, and much more.

Revenant Preview [ This place looks ominous @ 640 x 480 ] > View Full-Size in another window.
This place looks ominous

Revenant Preview [ Give him the axe, the axe, the axe! @ 640 x 480 ] > View Full-Size in another window.
Give him the axe, the axe, the axe!

Firingsquad: What is your (Rex's) favorite feature in the game?

(Rex) I'm kind of torn between the editor and the combat system. As for the editor, Revenant will ship with it's editor and tools intact. This will enable players to build their own RPG's. Since Revenant uses a tile based system, you don't need to know any 3D to build levels. It's a simple drag and drop interface. We are also including our tools for scripting so players can write their own storylines. Our combat system is what truly sets us apart. We knew we didn't want a menu driven turn based system like most console RPG's. We also knew we wanted something more expansive than the simple "point and click" combat style found in games like Diablo. What we ended up with is a fully integrated 3D fighting game style of combat. It includes hand to hand, bow, stealth, and weapon combat and features interactives and fatalities. We wanted an RPG with a truly kick ass combat system, and that's axactly what we accomplished.

Revenant Preview [ Open Sesame! @ 640 x 480 ] > View Full-Size in another window.
Open Sesame!

Revenant Preview [ He's a lot bigger than you are @ 640 x 480 ] > View Full-Size in another window.
He's a lot bigger than you are

Firingsquad: The Eidos website states that the characters are motion captured, but the Cinematix site says they are hand animated and not motion captured. Which is correct?

(Marvin Donald-Animator) Both statements are correct. The Combat System is built entirely on hand animated work in order to allow creative flexibility with gameplay design. Our motion capture system was used for dialogue and scripted animations for added realism.

Revenant Preview [ Sharp looking entrance way @ 640 x 480 ] > View Full-Size in another window.
Sharp looking entrance way

Revenant Preview [ Sneaking up for a suprise attack @ 640 x 480 ] > View Full-Size in another window.
Sneaking up for a suprise attack

Many thanks to the Cinematix and Eidos for all the screenshots and doing this interview for us!

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Cinematix is an Arizona based developer

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