Raven Software did something similar for Soldier of Fortune II a few years ago with its random map generator but most reviews agreed that their effort ended up generating mediocre maps. Rogue Warrior’s approach is a mix of both random maps and fixed maps and could turn out to be much more effective at keeping multiplayer fans on their toes. During the brief gameplay demo we saw a demo of this tile system being used and we have to say is quite seamless to see the levels come together. As far as gameplay modes there will of course be Deathmatch, Team Deathmatch and Capture the Flag and other gameplay modes are in development. Also, Zombie plans to release additional title for Rogue Warrior’s multiplayer mode online after the game ships to stores.
In addition to the tile multiplayer modes, the entire single player game will feature co-op mode for up to four people (AI bots will stand in for the other players in case no live people are around). Usually you have to get your buddies together before you begin playing most co-op games but in Rogue Warrior people will be able to leave and come back again on the fly without going through menus or having to save your progress each time.
With a real life former Navy SEAL at the helm, a topical storyline, some impressive AI, the always good-looking Unreal Engine 3, and some ground breaking new multiplayer options, Rogue Warrior already has us very interested. The final game isn’t due out until the fall of 2007 which means there is plenty of time to add more cool features and refine the game’s multiplayer system but our brief glimpse into the game has showed us its potential. We will have more info and interviews with the team members about Rogue Warrior in the months ahead of its release
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