FiringSquad: Home of the Hardcore Gamer - Games, Hardware, Reviews and NewsSubmit your own or view users' CPU overclocking results!

  
 Home   News   THE MATRIX   Deals   Hardware   Games   Features   Media   Products   Forums   FS China 
AddThis Social Bookmark Button

Home : Games : First Person Shooter : Rogue Spear Review
» Join the Greatest Gaming Community NOW! (It's free)

Already a member? Login
 



Random Gallery >> 
Click to view high-res Image!
Max Payne 3 Dual-wielding Screenshots [3] (0)

Crank That PhysX UP! (10) by mohawkade
HOW I CRANK THAT S#!T UP!! (4) by nvidia4life
Superlative Computer (6) by arvernis
The Nvidia "Crank That S#!T Up" Quiz Show, Part 2 (6) by mohawkade
My Crank that S#!t up entry :) (15) by ZEZgames
My Entry For The Contest. (6) by D4rk Force
Crankin' it up today... and tomorrow! (8) by Slipdisk
Nvidia+Socom Cranks that $#%^ UP!!!!! (4) by mrinfinit3
My Entry for the Crank that SH#!T Up Contest (12) by TheGamesHD
[FX] 3-Screen Effect - Guide (part-1) (0) by nGAGE

More Blogs >>




Rogue Spear Review
October 14, 1999   Bob CalBear Colayco > [View My Other Articles]
Product Info | User Reviews | Article Images(50) | Image Gallery | Comments | Forum Thread
Interface: Action Mode / aiming

Action Mode

Rogue Spear is primarily played from a first person perspective (although 3rd person is available by hitting F1) so the controls are pretty much similar to most first person shooters - keyboard or joystick to run and mouse to aim. During action mode (executing your mission), most of the real estate onscreen is devoted to your viewpoint, but the bottom bar contains key information, including a zoomable mini map, and your selected weapon with number of bullets and clips left. Additionally there are indicators on the right that tell you the health level of your teammates and the tasks that the other elements of the strike team are performing. At a glance you can determine how much of your team is still left, what they are up to, and how much ammo you have left.

Rogue Spear Review [ Not a good time to change mags @ 640 x 480 ] > View Full-Size in another window.
Not a good time to change mags

Rogue Spear Review [ Two car garage? @ 640 x 480 ] > View Full-Size in another window.
Two car garage?

One thing that took some getting used to - there's no jump button. Special forces often have to rely on stealth, so jumping doesn't lend itself to that. In situations where a jump would be useful you'll have to climb instead. This doesn't prove to be too much of a problem though. Also be aware that running creates noise that could tip off your enemies. You'll spend a lot of the game crouching, tip toeing, and peering around corners (yes that favorite "lean over" command from Thief is also in Rogue Spear). Unlike Quake, you will usually die when you get hit with a bullet, so running around corners Rambo style is not recommended.

Aiming

Aiming in Rogue Spear is a lot different than regular first person shooters. Rather than simply fire dead center at the aiming reticle every time, Rogue Spear takes a number of factors into account to limit your accuracy. First of all you'll notice that different weapons have different reticules. Sniper rifles have cross hairs that meet directly at a point to show their pinpoint accuracy. Assault rifles and pistols have different looking reticles, as do shotguns and submachine guns. Pistols are not going to be nearly as accurate as sniper rifles at long range. The four "points" of your cross hair will expand and contract to affect your accuracy depending on what you're doing. For instance, firing a weapon for an extended period of time at fully automatic will steadily drop your accuracy - this means that your bullets have an equal chance of landing at any given point within the expanding crosshair.

Rogue Spear Review [ Steady aim = tight crosshair @ 640 x 480 ] > View Full-Size in another window.
Steady aim = tight crosshair

Rogue Spear Review [ Swing away quickly = less accuracy @ 640 x 480 ] > View Full-Size in another window.
Swing away quickly = less accuracy

Other things that affect your accuracy include changing movement speed, flick shots (swinging your aim rapidly from one side to another), being injured, taking a bullet or shrapnel, getting hit with a flashbang grenade (this will actually blind you temporarily and cause your "ears" to ring), and getting up from a crouched position. The skill level of your man will determine how quickly your accuracy recovers. Are you playing a bad-ass named character? Or are you stuck with one of the scrubby reserves?

Rogue Spear Review [ Sniper rifles have tight sighting @ 640 x 480 ] > View Full-Size in another window.
Sniper rifles have tight sighting

Rogue Spear Review [ Shotguns are more area effect @ 640 x 480 ] > View Full-Size in another window.
Shotguns are more area effect

Back! Shut up and tell me how Rogue Spear looks     Isn't this a strategy game too? You can't just run in! Next!
Blog + Share: Digg Del.icio.us Reddit SU furl • More: AddThis Social Bookmark Button
Send This Article to a Friend!  
Table of Contents
  Print Entire Article  

MATRIX CONTENT » RANDOM MEDIA BLOG More Blogs >>
No ratings yet
» Please rate this
Read this Media-Blog entry!» My Entry For The Contest. (6)
by D4rk Force (1) Talk with this user on their Shout Box (My other blogs) Posted 19 months ago


 Hottest Topics
Blizzard appealing to block Valve trademarking DOTA (10)
Obsidian has 'Kickstarter fever', asks for suggestions (6)
Skyrim mod toolkit and Steam Workshop integration arrive with free official high-resolution texture pack (6)
Diablo 3 dev diary explains nightmare mode difficulty (5)
Bethesda shows modders how it's done: see what Skyrim developers added during free-form 'Game Jam' week (5)
Today's News >>
Today's Siteseeing >>


 Table of Contents


 Quick Fact
You can't shoot while climbing in Rogue Spear - check your surroundings before going up/down a ladder.

FiringSquad is powered by... Back to Top Site MapContact UsAdvertise With Us Privacy StatementAbout Us  
News RSSSiteseeing RSSArticle RSS   © 1998-2012 FS Media, Inc. All Rights Reserved