


 |
 |

 |
 |
 |
 |
 |
 |
Rome: Total War Interview
|
 |
 |
 |
 |
 Page All
If you've been reading FiringSquad recently, you know that one of the most exciting games we've seen this year is Rome: Total War. In addition to scoring our Best in Show award at E3, we also have a glowing preview of Creative Assembly's upcoming game.
The interview
FiringSquad: What role does religion play in Rome: Total War, and how is it integrated with culture? Any clue on what religions we might see?
There are three gods allotted to each playable faction, each one covering a different aspect of life. It is up to the player to decide which god is worshipped in each of their settlements - and of course there are particular game effects attributed to each one. We've included a good selection of Celtic gods, Greek and Roman deities, the Zoroastrianism of the Parthians and the old religion of Egypt, amongst others.
FiringSquad: Will different eras exist like they did in Medieval (ie, Early, High, Late)? If so, how many and which are their starting years?
This time we've gone for a single start date, as we think 270BC was an exciting and pivotal time in the ancient world - Alexander the Great was dead, his empire split into fragments; Rome and Carthage had already clashed and the northern lands of Gaul and Britannia were yet to be conquered; the Parthians rose from the ashes of Persia to begin anew in the East; and the once powerful Achean League of Greek Cities was in decline. There are many possible directions the world could have gone in, and we think the player will agree with us.
FiringSquad: Could you clarify the rumor that it's possible to attack an enemy with two of your own armies, with one under AI control and the other under the player's - much like helping an ally attack a province in Medieval? If this does work, does the player choose which army he controls, or will he simply gain reinforcements as in previous Total War games where extra units came into play?
The rumour is correct. In fact, it's possible to attack an enemy army with more than two armies! This is basically how it works: When you attack an enemy army (or they attack you) all armies in the very near vicinity (allied or otherwise) will join in the battle. As far as control of the player armies is concerned, any army that doesn't have a family member leading it will join the battle in the same way as in Medieval (ie as the player loses units in combat, a new unit will arrive as a replacement). Where the re-inforcement army is lead by a family member, it will fight under AI control and fully assist the player in the battle.
FiringSquad: Is the turn system still synchronous, or have you switched to "I go, you go"?
I go you go. Most people find it easier, but both systems have their pros and cons.
FiringSquad: Have you changed the way attacker/defender bonuses work? (ie, in Medieval, the aggressor would get to choose the day of the attack, and the defender could deploy)
The attacker can still choose the day of attack but can now also deploy.
FiringSquad: What kind of updates has multiplayer seen? Perhaps pre-configured armies, a new game selection service (any chance of a ladder)?
We're aiming to include a variety of historical battles that can be played multiplayer, giving players a quick route in to a well balanced, pre-configured battle. We also open up the creation of these battles to the players, so no doubt the community will add to the variety shipped with the game. They have the added advantage that the players can practice on single player, trying out new tactics before embarrassing themselves on line.
Got questions or comments on this article or Rome: Total War? Come join the discussion in the FS forums!
Random Siteseeing: Looking for some good, free, legal music? Check out the 5 unreleased Stone Temple Pilots tracks that were recently released to the public. Really cool, surprisingly mellow music from STP.
|
|

 |
 |
|
 |
 |
Left 4 Dead 2 PC Review
Valve says Left 4 Dead 2 contains so much new content, it's worthy of a sequel rather than DLC. Is this true or false? Judge for yourself in today's review!
|  |
 |
 |
 |
 |
 |
 |
 |
|
 |
 |
Call of Duty: Modern Warfare 2 PC Review
With no dedicated servers, no lean, and 18-player cap for multi, does Modern Warfare 2 for PC live up to its predecessors? Most of the reviews online have praised Infinity Ward's latest shooter but those reviews were focused for console players -- how does the PC port fare? Find out in today's review!
|  |
 |
 |
 |
 |
 |
 |
 |
|
 |
 |
Dragon Age Origins Review
While Jakub wasn't too impressed with Dragon Age Origins, Vandy has a completely different take on the game. This is one review you definitely won't want to miss if you're a BioWare fan!
|  |
 |
 |
 |
 |
 |
 |
 |
|
 |
 |
Shattered Horizon Review
FutureMark, well known for their popular 3DMark benchmarks, is venturing into new territory with Shattered Horizon. This multiplayer shooter is perhaps best known for its system requirements -- the game supports DX10 only -- but there's more underneath the surface of this game than fancy visuals. Is it worth its $20 price tag though? Read Vandy's take inside!
|  |
 |
 |
 |
 |
 |
 |
 |
|
 |
 |
Borderlands PC Review
Is it an RPG or is it an FPS? Borderlands blends the best elements of both in one entertaining package. Vandy has spent the past week playing the PC version of the game and came away rather impressed. Read his full thoughts on the game in today's review!
|  |
 |
 |
 |
 |
 |
 |
 |
|
 |
 |
Operation Flashpoint: Dragon Rising Review
While it's not the true sequel to Operation Flashpoint, Dragon Rising is billed as a modern tactical sim just like its predecessor. Does it live up to these claims? Read Vandy's take in today's review!
|  |
 |
 |
 |
 |
 |
 |
 |
|
 |
 |
Batman: Arkham Asylum PC Review
Already a smash hit on consoles, the PC version of Batman: Arkham Asylum sports better graphics and support for NVIDIA technologies PhysX and 3D Vision. But is a pretty face all this game has going for it? See how Rocksteady's latest title fares on the PC inside!
|  |
 |
 |
 |
 |
 |
 |
 |
|
 |
 |
Resident Evil 5 PC Review
Sporting a new mercenaries mode with more enemies on screen, higher resolution DX10 graphics, and 3D Vision support, Resident Evil 5 is definitely best experienced on the PC. But does the PC version of the game suffer from any consoleitis? Vandy doesn't think so. Read his take on the game inside!
|  |
 |
 |
 |
 |
 |
 |
 |
|
 |
 |
Darkest of Days Review and PhysX Performance
8monkey Labs time-shifting shooter, Darkest of Days, lets you experience the Civil War, both world wars, and more in an effort to save history as we know it. To up the immersion factor, the game also sports PhysX effects. Is the final product as cool as the concept though? Read vandy's take in today's review!
|  |
 |
 |
 |
 |
 |
 |
 |
|
 |
 |
Wolfenstein PC Review
BJ Blazkowicz is back! Raven's latest shooter features new veil powers which are supposed to enhance gameplay, but are they too powerful? Read vandy's take in today's review!
|  |
 |
 |
 |


 |