FiringSquad: Home of the Hardcore Gamer - Games, Hardware, Reviews and NewsSubmit your own or view users' CPU overclocking results!

  
 Home   News   THE MATRIX   Deals   Hardware   Games   Features   Media   Products   Forums   FS China 
AddThis Social Bookmark Button

Home : Games : Role Playing : Septerra Core
» Join the Greatest Gaming Community NOW! (It's free)

Already a member? Login
 


Random Gallery >> 
Click to view high-res Image!
Playstation 3 Impressions Gallery [16] (4)


Team Stacking: Redefined (0) by culeXor
Cheats!! (0) by Joanna140796
Ode to Starcraft (2) by p4l1ndr0m3
Know Your Roots: Unreal Tournament Review [Preliminary #2] (7) by Discobiscuits
Come One, Come All (0) by phatphrog
A Truely "Epic" Game: Unreal Tournament 3 Review (3) by Discobiscuits
HA! (1) by stalker_loner
Tiberium Anyone? (0) by jetstar503
Call of Duty 4: Modern Warfare SP Review (prelim 2) (7) by jacobvandy
Storm of the Century (0) by phatphrog

More Blogs >>




Septerra Core
January 19, 1999   Bob CalBear Colayco > [View My Other Articles]
Product Info | User Reviews | Article Images | Image Gallery | Comments | Forum Thread
Combat and Spells

Combat and Spells

Unfortunately the demo we got to see of Septerra Core did not include battle scenes. We do know that the interface will be very intuitive, and the battle engine is "clock-based," which is sort of a cross between turn based and real time. Basically, each character or monster, depending on their abilities, has a set reaction time after which they can execute a command. It is through these differences in reaction time that battle initiative (in other words, who gets to go first) is determined. Those of have played Final Fantasy VII are already familiar with how clock based combat works. In FF7 though, you could not issue an order to attack or cast a spell until your reaction bar reached the top. It remains to be seen whether orders can be given in Septerra Core while you're in between "turns." One nice feature of Septerra Core is that enemies are visible on the screen as you're walking around. It's possible to be able to run from or avoid a fight, so you won't be subjected to the sudden plunges into combat as in FFVII which got annoying after a while.

Indoors
Detailed interior

The spell casting system of Septerra Core is based on "Fate Cards" which you will find along your journeys. The Fate Cards are reminiscent of the "materia" in Final Fantasy VII because like materia, different Fate Cards can be combined with others to create new and different effects. Paul informed us that using combinations, there will be over one hundred different spells that can be cast in Septerra Core. While the idea of Fate Cards borrows a bit from FFVII, the spell casting system in Septerra Core is unique in one big way. In many games, the number of times you can cast spells or use special abilities is limited by a "mana bar" or the number of "mana points" each character has. Septerra Core contrasts with the norm in that there is a shared pool of mana from which all your party members must draw energy to cast spells or use special abilities. This feature should create some interesting strategic elements to combat situations.

scenery
Gorgeous background

From what we've seen and heard about Septerra Core so far, we're quite excited by the prospects of this game. There's a lot to like about Septerra Core, not the least of which are the lush, beautiful graphics. Look for Septerra Core to appear on store shelves this fall. We'll keep you posted here on FiringSquad as to the progress of the game. In closing, treat yourself to some never before seen screenshots of Septerra Core!

Back! How are the graphics?     Hot new screenshots Next!
Blog + Share: Digg Del.icio.us Reddit SU furl • More: AddThis Social Bookmark Button
Send This Article to a Friend!  
Table of Contents
  Print Entire Article  

MATRIX CONTENT » RANDOM MEDIA BLOG More Blogs >>
No ratings yet
» Please rate this
Read this Media-Blog entry!» Desperation (0)
by stalker_loner (236) Talk with this user on their Shout Box (My other blogs) Posted a month ago

Sponsored Links
:
[GO]


 Hottest Topics
Doom 4 announced (53)
Spring 2008 PC Build Guide (20)
GTA IV Review (18)
STALKER Prequel Coming to North America (10)
Gears of War 2 Footage About to Go Live (10)
Today's News >>
Today's Siteseeing >>


 Table of Contents



 Random Fact
Valkyrie Studios was formed by the developers of Septerra Core immediately after the dissolution of the Viacom development house. The main motivation was to save the Septerra Core project and set up a no nonsense, non-corporate development house.

Mobile Phones  Libros de historia  Webmaster Forum  Myspace Backgrounds  Homeowner
FiringSquad is powered by... Back to Top Site MapContact UsAdvertise With Us Privacy StatementAbout Us  
News RSSSiteseeing RSSArticle RSS   © 1998-2008 FS Media, Inc. All Rights Reserved