Another unique aspect of the game are the levels. We got to play on one relatively small level in the game (the final version will support up to 16 players) that took place in a bombed out research building. The big difference in Shadowrun’s levels compared to others in the general is that they are truly multi-leveled. From the basement of the building to the very top , the level featured a lot of levels to access and it’s safe to say that players will use all of them . Other levels in the game will include some slick looking RNA Global offices and a ziggurat setting as well. It’s currently unknown how many levels will find their way into the finished game.
So what about the gameplay itself? In a word, fast. In our brief gameplay sessions against the FASA development team we found ourselves yelling and screaming at our teammates to win each round. The round allows the player to win more money so they can buy access to more magic, more tech and more weapons and as the rounds progressed each team was able to use more and more specialized abilities. The gameplay type we played was with RNA Global defending an artifact while the Lineage attempted to steal it and reach a helipad on top of the level before RNA Global wipes them out first. Attacker can used teleport to quickly move in and steal the artifact but they better beware of magical traps like crystal spines that can sap the attacker’s life. Defenders can use enhanced vision to determine where the enemy is going even through walls. The end result is that the game, while still having a bit of a learning curve, seems to offer a lot more variety and gives players more strategy and tactics than a relatively simple shooter like Counter-Strike.
As has been revealed before, Shadowrun will be one of the first games to use Microsoft’s Live Anywhere, which will allow PC and Xbox 360 owners of the game to battle each other and we got to do just that in our playtest sessions. When asked if the PC’s keyboard and mouse combo could defeat an Xbox 360’s controller set-up we were told that was not the case and that they would be taking great pains to make the game have an equal playing field for both platforms. And what about cheating on PC versions of the game that might crop up in Xbox 360 matches? The team was a big vague but did say they are aware of the issue and are also taking steps to make sure that the matches will remain free of cheaters in both platforms. If you don’t want to deal with online multiplayer, Shadowrun promises to have support for bot play as well and players will be able to play co-op games against bots or populate matches with mixes of bots and real players.
Visually Shadowrun is still a work in progress (there were a lot of placeholder character and weapons models in our preview build) but overall the look of the game is still promising, especially in the environments with the unique multi-level maps. As the screenshots that accompany this article show, the game definitely has a look that’s somewhat akin to the pulp adventure covers and artwork of the 1930s. Unfortunately, the team wouldn’t comment on whether or not there will be any mod or level editor tools released (we are not hopeful on this point) nor on whether there will be any downloadable new content for the game (although the team seemed to want to add that aspect to the title) There will be some kind of multiplayer beta demo released for both platforms at some point since they want some feedback from a large number of players in order to refine the game.
While the game is still a ways away from release (sometime in 2007) the team at Shadowrun sold us on their vision on a new and different look at the multiplayer shooter during our brief visit this week. Indeed the team refers to it sometimes as a fast paced RPG. Our gameplay sessions were a lot of fun as we learned more and more on how to combine the game’s unique mix of weapons, tech and magic (sometime to the detriment of our character’s lives) and if the team can keep the balance of all of these features just right we think they could have a lot of converts from players from other games. We hope to get more info about Shadowrun and perhaps some more playtime in a more complete version of the game before it’s release sometime next year.
Batman: Arkham City PC Review Batman: Arkham City is the sequel to 2009’s smash-hit action game Batman: Arkham Asylum. As the name suggests, you will be reprising your role as the Caped Crusader and going against an even larger 'prison' filled with Gotham's criminals and villains. A textbook example on how to do a proper sequel, Arkham City takes what worked in the original, excised or improved upon what didn’t, and elevated everything to an even greater scope. The PC version suffered from a few months of delay, but in that time, Rocksteady worked closely to NVIDIA to implement some familiar technologies from the last game, such as PhysX and 3D Vision, along with new DirectX 11 optimizations. But how well was the whole package executed? Read on to find out!
Saints Row: The Third PC Review Saints Row is one of most unique series of games to build upon the open-world action template forged by Grand Theft Auto, and has met with plenty of critical and commercial success since it began on consoles back in 2006. This latest iteration, titled Saints Row: The Third promises the most outlandish fun and freedom of customization of them all, and in a much more PC-friendly package than its predecessor. Does it live up to those expectations and, more importantly, is it worth the price of admission? Find out in Will's latest review!
The Elder Scrolls V: Skyrim PC Review The Elder Scrolls V: Skyrim is Bethesda Softworks’ latest offering in their series of epic fantasy RPGs, as well as one of the most highly-anticipated PC titles of 2011. As the Dovahkiin, or Dragonborn, prepare to take the fight to the mythical beasts that have returned to the realm after centuries of slumber, all the while exploring a huge and highly-detailed open world.
The PC version of the game promises enhanced graphical fidelity, standard RPG trimmings such as hotkeys and quick-save, as well as unbridled mod support, something we’ll all be thankful for once they release that SDK. Skyrim has already sold millions of copies and set records for play-time on Steam... Find out why in today's review, which happens to be one of the biggest and most in-depth articles on the subject out there!
L.A. Noire Complete Edition PC Review L.A. Noire, as the name clearly states, is a video game built on the tropes of one of the greatest periods of American cinema: film noir. Developed by the now defunct Australian developer Team Bondi and published by Rockstar Games, this title has been out on consoles for a full six months before finally making its way to the PC. This “Complete Edition” of the game features improved graphics, keyboard/mouse controls, and every bit of previously-released DLC for free. But was it truly worth the wait? Read on and find out!
Call of Duty: Modern Warfare 3 Xbox 360 Review
The self-appointed "most anticipated game in history" launched worldwide this past Tuesday. Why, it's Call of Duty: Modern Warfare 3, of course (of course), what else? Unsurprisingly, the military FPS debate between this and Battlefield 3 rages on, but now that both have been released, surely we can take a look and objectively evaluate them both? Luke's taken the Xbox version of MW3 for a spin this week, so to find out what he thinks of it in today's review!
Stronghold 3 Review
The latest sequel in the long-running real-time strategy franchise from FireFly Studios, Stronghold 3 is all about building your dream castle and defending it against sieging enemies. Almost exactly one decade after the first game was released, this new title promises a return to the classic and well-received gameplay that has been strayed so far from in more recent iterations. Does it live up to those expectations? Will (AKA Synchronous Failure) tells us all about it in his first official FiringSquad review, so read on!
Battlefield 3 PC Review - Single-player Impressions
One of the most highly-anticipated PC games of the year is upon us; Battlefield 3 is now available in North America! EA/DICE have finally delivered a sequel to the core Battlefield franchise, a proper follow-up to BF2. Having played through the game's single-player campaign already, ahead of the multiplayer festivities kicking off around midnight, I figured I'd share my impressions ASAP. Is it really a worthy addition to the core Battlefield series, or just another bullet point on the back of the box? Read on and find out!
Wrecked: Revenge Revisited Supersonic Software Interview
Following up on our hands-on preview from earlier this month, here's an interview with Supersonic Software, creators of Wrecked: Revenge Revisited. The game's coming out on XBLA and PSN in a matter of weeks, but for now, Luke chats with the developer about its predecessors Mashed and Micro Machines, how difficult it can be to get an indie game published, the closure of Codemasters' Guildford branch, and more!
Orcs Must Die! PC Review Orcs Must Die! is the first release from an independent developer named Robot Entertainment. Fans of classic real-time strategy games may have heard that name before, as the outfit is comprised of many veterans from Ensemble Studios, creators of the Age of Empires series.
Equal parts action and strategy, this is a tower defense game that not only puts you in command, but on the front lines of combat, as well. Slaughter thousands of orcs, ogres and other vile creatures of fantasy that invade your fortresses through 24 levels of the story-based campaign. With high levels of replayability thanks to its scoring and leaderboard functionality, multiple difficulty levels, and various styles of play, it sounds a steal at only $15. Does it deliver on all that’s promised, though? Read on and find out!
Wrecked: Revenge Revisited Hands-on Preview
FiringSquad’s new correspondent from across the pond, Luke Kaile, takes us hands-on with Supersonic Software’s upcoming downloadable racing combat game Wrecked: Revenge Revisited. Coming soon to Xbox Live Arcade and PlayStation Network, this charming 4-player free-for-all is the spiritual successor to cult classic Mashed, released seven years ago for PC, PS2, and Xbox.