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System Shock 2 Demo Review
August 06, 1999   Jakub Wojnarowicz > [View My Other Articles]
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Conclusions

Summing it up

My biggest problem with the original System Shock (though I didn't know it at the time), was actually the engine. It was far, far too primitive (despite being light-years ahead of Doom, which was the de-facto standard in 1995.) It just didn't give scenes realistic enough, and the sounds were nowhere near to par.

System Shock 2 Demo Review [ Basic Training or Advanced? @ 640 x 480 ] > View Full-Size in another window.
Basic Training or Advanced?

System Shock 2 Demo Review [ We're not wusses @ 640 x 480 ] > View Full-Size in another window.
We're not wusses

Back to reality

Now, I have the lights on in my room and I took my headphones off in favor of my speakers (just to let in outside noise, to keep me from being pulled in too much...) The graphics are amazing. Crisp, clear and stunning, they beat the daylights out of the Quake2 engine. The screenshots, BTW, are taken on a Voodoo3 3000.

System Shock 2 Demo Review [ No not cyberspace - it's holotraining @ 640 x 480 ] > View Full-Size in another window.
No not cyberspace - it's holotraining

System Shock 2 Demo Review [ Endless C3POs to kill - sorry no JarJars @ 640 x 480 ] > View Full-Size in another window.
Endless C3POs to kill - sorry no JarJars

The sounds, especially the voices of them (as I like to call the hybrid), are excellent. Everything is setup for total immersion. Just for kicks, I had the Quake CD in for music, with that kickass Trent Reznor soundtrack, and what do you know - the whispering sounds 'song' came on. Ugh. If Looking Glass/Irrational Games can dig up anything even half as good as that, then forget going to work with a full night's rest. You'll either have played the whole night or just had too much excitement to fall asleep.

System Shock 2 Demo Review [ Die C3PO, DIE! @ 640 x 480 ] > View Full-Size in another window.
Die C3PO, DIE!

System Shock 2 Demo Review [ The explosions are lame @ 640 x 480 ] > View Full-Size in another window.
The explosions are lame

One thing that the screenshots can't give you a sense of is the smoothness of the movement. There's no herky-jerky arm and leg motions to the creatures. It's all superbly animated and gives extra depth to the immersion factor - and for a game that already sucks me in like an all-you-can-eat at KFC sucks in Roseanne, that's saying a lot.

So she's a big download, my friend. But do it overnight - get some sleep. You'll need it. =)

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 Random Fact
It's the morning after writing up the bulk of the preview, and I'm just filling these facts in and getting screenshots. I had 5 hours of sleep. This is from somebody who can sleep away 12, 13 hours easy if the damn alarm clock doesn't go off. Bloody game!

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