Final Verdict
You can play about two-thirds of Silent Storm in complete joy before the game reaches the point where it stops being fun. The random encounters can keep you playing for days after, as they did me, but they’re not as challenging as the pre-designed missions. The developers could have taken a cue from Microprose and X-Com, focusing on making realistic, challenging and complete random encounters. Sometimes Silent Storm does brew up one of those, but for the most part the random encounters are small maps with little challenge.
Even with its replayability and late-game problems, Silent Storm is really the best turn-based tactical game ever. Yes, it doesn’t have the strategic aspects of X-Com, but no game has such advanced combat. Not Jagged Alliance 2, not the X-Com games, not Fallout: Tactics. We eagerly await Nival Interactive’s take on mercenary operations (and the requisite greater freedom) with the upcoming expansion Sentinels.
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