Silverfall Interview (con't)
FiringSquad: Will there be any multiplayer features in the game ?
Jehanne Rousseau: Yes, Silverfall features two main multiplayer modes: free mode and campaign mode. For fans of cooperative gameplay, the campaign mode is perfect; it allows the same group of players to work through the entire game – including the main quest – together. Free mode is great for quick gaming sessions, giving players the opportunity to log on and kill a few monsters, complete some side quests and then log back out.
FiringSquad: What other unique features will make Silverfall stand out?
Jehanne Rousseau: We really feel that the combination of action-based combat, story progression and stylish visuals — along with the tremendously open-ended character-development system — set Silverfall apart from other hack-and-slash titles. We’ve tried to add significant depth to a genre that is typically perceived as button-mashing; giving players the ability to play the game as the exact character they want, with a huge range of skills available, really strengthens the game in that regard.
FiringSquad: What can you tell us about the graphical features in the game?
Jehanne Rousseau: We have really tried to make Silverfall a beautiful game, not only because it is important to help the player become immersed in the world. We have also integrated a number of technologies such as reflection, refraction, grass and dynamic vegetation, normal maps etc. We also included the innovative system spherical harmonics system, allowing for soft shadows at night. All this comes on top of the visual choice we made at the very beginning: the black outline which gives Silverfall a distinctive look and which gives it a slight comic book touch.
FiringSquad: What is the current status of the game's progress and when will it be released?
Jehanne Rousseau: Silverfall has recently gone gold, and will be available in North America on March 20.
FiringSquad: Finally is there anything else you wish to say about Silverfall?
Jehanne Rousseau: Silverfall will be released with the game editor, a really powerful tool which, on top of letting players create their own maps and stories and to share them with other players, allows them to import their own monsters, items and so on, and to build whole new worlds to run through and to discover. That’s what should delight all mod fans!