When we last peeked at SimCity 4 at E3 we talked about a number of the new details and features you’ll see, including clouds and fog effects, public services in action (fire trucks leaving the station), night falling over your city, and more. The development team is really going for a more lifelike feel to the cities, with tons of car traffic, foot traffic and little sim-citizens bustling about. Schools actually let in during the early morning (in game time) with busses dropping children off, kids walking in, and parents dropping more off in front of the schools. During the school day you’ll see kids playing in the playgrounds, while late afternoons find the school area mostly sleepy and empty. Little details like this pile up and go a long way to give SimCity 4 a more robust look and realistic flavor.
Your Sim loves SF
Coit Tower at night
You’ll be able to import your favorite characters from the Sims into SimCity 4, placing them in a house to work. The little Sims act as citizen advisors, telling you what they like about the city they live in, what they don’t like, etc. They gradually develop themselves, getting better jobs, better cars, and improving their houses etc. But as they grow more wealthy and well-to-do they also grow more picky about the way you run your city, so players will need to adapt to the changing priorities of their populace. If you don’t have a character from the Sims to import, you can just create your own in SC4.
Interface
We got further details at Camp EA about the interface, including the way the game automatically draws in roads for you as you drag out large zones for residential, commercial, and industrial use. Since the default is for one lane going in each direction, I asked about how you’d go about making large multi-lane boulevards, Orange County style. You simply take your road building tool and click/drag it out next to an existing road to widen it. Anything in the way gets automatically demolished, little hills get flattened to accommodate, and the total cost is calculated for you to confirm the change.
Matthew 5:14: 'Ye are the light of the world. A city that is set on a hill cannot be hid'
The interface tweaks extend out to the meta level, where you create/alter the terrain of the land that you build cities on. Instead of placing specific trees one by one, there’s a foliage tool you can choose if you’re lazy which acts like a brush to fill in plants over an area as you paint. The plants are spread out nice and randomly and automatically set appropriate to the terrain. You get leafier herbaceous trees at lower altitudes (oaks, shrubs etc.), while painting at higher altitudes gives you evergreen needle trees like pines. You can just as easily raise hills and mountains, flatten them, create inland basins for lakes, connect lakes and rivers with canals, etc. It’s all done via point, click, and drag, like a child’s painting program. The simplified interface may turn out to be slightly frustrating to players who want their terrain and zones “just so,” but for the 98% of us who just want stuff done NOW, it’s great.
Dingy industrials
Firefighters in action
Maxis is also attempting to include more visual feedback over top of zones to give you clues as to why they aren’t developing as you’d expect them too. The example given was a big power icon over a zone where no power was being delivered; this was slightly puzzling because I remember even the original Sim City told you when power went out to a zone. This type of visual feedback in the main screen is supposed to extend to other aspects like crime and joblessness however, so we’ll see how those play out when the game gets closer to completion.
Next on Fox: When Disaster Strikes
At Camp EA we also got a bigger taste of the disasters like volcanic eruptions, meteor strikes, lightning, and tornadoes (where you can actually pull around and “steer” the funnel cloud). Earthquakes flatten buildings and also draw a fault line right down your city. There are other interesting, non-natural disasters like when your public services go on strike. Cut the fire fighting budget in half and watch them stand around outside the firehouse, picketing. If there is a real fire, they will still send out a truck to combat the flames, but they’ll be wildly ineffective, doing a Keystone Cops impression as they run about like chickens with their heads cut off and let firehoses spin out of control.
With so much detail added into the game, along with a fully 3D engine that allows for four degrees of rotation and zoom, SimCity 4 is sure to give fans of the original god-complex-game something to look forward to.
Batman: Arkham City PC Review Batman: Arkham City is the sequel to 2009’s smash-hit action game Batman: Arkham Asylum. As the name suggests, you will be reprising your role as the Caped Crusader and going against an even larger 'prison' filled with Gotham's criminals and villains. A textbook example on how to do a proper sequel, Arkham City takes what worked in the original, excised or improved upon what didn’t, and elevated everything to an even greater scope. The PC version suffered from a few months of delay, but in that time, Rocksteady worked closely to NVIDIA to implement some familiar technologies from the last game, such as PhysX and 3D Vision, along with new DirectX 11 optimizations. But how well was the whole package executed? Read on to find out!
Saints Row: The Third PC Review Saints Row is one of most unique series of games to build upon the open-world action template forged by Grand Theft Auto, and has met with plenty of critical and commercial success since it began on consoles back in 2006. This latest iteration, titled Saints Row: The Third promises the most outlandish fun and freedom of customization of them all, and in a much more PC-friendly package than its predecessor. Does it live up to those expectations and, more importantly, is it worth the price of admission? Find out in Will's latest review!
The Elder Scrolls V: Skyrim PC Review The Elder Scrolls V: Skyrim is Bethesda Softworks’ latest offering in their series of epic fantasy RPGs, as well as one of the most highly-anticipated PC titles of 2011. As the Dovahkiin, or Dragonborn, prepare to take the fight to the mythical beasts that have returned to the realm after centuries of slumber, all the while exploring a huge and highly-detailed open world.
The PC version of the game promises enhanced graphical fidelity, standard RPG trimmings such as hotkeys and quick-save, as well as unbridled mod support, something we’ll all be thankful for once they release that SDK. Skyrim has already sold millions of copies and set records for play-time on Steam... Find out why in today's review, which happens to be one of the biggest and most in-depth articles on the subject out there!
L.A. Noire Complete Edition PC Review L.A. Noire, as the name clearly states, is a video game built on the tropes of one of the greatest periods of American cinema: film noir. Developed by the now defunct Australian developer Team Bondi and published by Rockstar Games, this title has been out on consoles for a full six months before finally making its way to the PC. This “Complete Edition” of the game features improved graphics, keyboard/mouse controls, and every bit of previously-released DLC for free. But was it truly worth the wait? Read on and find out!
Call of Duty: Modern Warfare 3 Xbox 360 Review
The self-appointed "most anticipated game in history" launched worldwide this past Tuesday. Why, it's Call of Duty: Modern Warfare 3, of course (of course), what else? Unsurprisingly, the military FPS debate between this and Battlefield 3 rages on, but now that both have been released, surely we can take a look and objectively evaluate them both? Luke's taken the Xbox version of MW3 for a spin this week, so to find out what he thinks of it in today's review!
Stronghold 3 Review
The latest sequel in the long-running real-time strategy franchise from FireFly Studios, Stronghold 3 is all about building your dream castle and defending it against sieging enemies. Almost exactly one decade after the first game was released, this new title promises a return to the classic and well-received gameplay that has been strayed so far from in more recent iterations. Does it live up to those expectations? Will (AKA Synchronous Failure) tells us all about it in his first official FiringSquad review, so read on!
Battlefield 3 PC Review - Single-player Impressions
One of the most highly-anticipated PC games of the year is upon us; Battlefield 3 is now available in North America! EA/DICE have finally delivered a sequel to the core Battlefield franchise, a proper follow-up to BF2. Having played through the game's single-player campaign already, ahead of the multiplayer festivities kicking off around midnight, I figured I'd share my impressions ASAP. Is it really a worthy addition to the core Battlefield series, or just another bullet point on the back of the box? Read on and find out!
Wrecked: Revenge Revisited Supersonic Software Interview
Following up on our hands-on preview from earlier this month, here's an interview with Supersonic Software, creators of Wrecked: Revenge Revisited. The game's coming out on XBLA and PSN in a matter of weeks, but for now, Luke chats with the developer about its predecessors Mashed and Micro Machines, how difficult it can be to get an indie game published, the closure of Codemasters' Guildford branch, and more!
Orcs Must Die! PC Review Orcs Must Die! is the first release from an independent developer named Robot Entertainment. Fans of classic real-time strategy games may have heard that name before, as the outfit is comprised of many veterans from Ensemble Studios, creators of the Age of Empires series.
Equal parts action and strategy, this is a tower defense game that not only puts you in command, but on the front lines of combat, as well. Slaughter thousands of orcs, ogres and other vile creatures of fantasy that invade your fortresses through 24 levels of the story-based campaign. With high levels of replayability thanks to its scoring and leaderboard functionality, multiple difficulty levels, and various styles of play, it sounds a steal at only $15. Does it deliver on all that’s promised, though? Read on and find out!
Wrecked: Revenge Revisited Hands-on Preview
FiringSquad’s new correspondent from across the pond, Luke Kaile, takes us hands-on with Supersonic Software’s upcoming downloadable racing combat game Wrecked: Revenge Revisited. Coming soon to Xbox Live Arcade and PlayStation Network, this charming 4-player free-for-all is the spiritual successor to cult classic Mashed, released seven years ago for PC, PS2, and Xbox.