FiringSquad: Home of the Hardcore Gamer - Games, Hardware, Reviews and NewsSubmit your own or view users' CPU overclocking results!

  
 Home   News   THE MATRIX   Deals   Hardware   Games   Features   Media   Products   Forums   FS China 
AddThis Social Bookmark Button

Home : Games : Simulation : SimCity 4 Review
» Join the Greatest Gaming Community NOW! (It's free)

Already a member? Login
 



Random Gallery >> 
Click to view high-res Image!
Leaked Assassin's Creed 3 Screenshots [6] (0)

Drink That S#!t Up! (14) by p4l1ndr0m3
My Entry For The Contest. (6) by D4rk Force
My Entry for the Crank that SH#!T Up Contest (12) by TheGamesHD
Crank that SH#!t Up Contest Entry (10) by Boltshot
My First Entry For Crank That S#!T Up! (2) by deathknight.92
The Nvidia "Crank That S#!T Up" Quiz Show! (21) by mohawkade
My crank that S#!T up entry (9) by iamcj
My First Video (3) by Stryker
[Entry] Crank That S#!t Up Video Contest (5) by Animehero
[FX] 3-Screen Effect - Guide (part-2) (0) by nGAGE

More Blogs >>




SimCity 4 Review
January 27, 2003   Jakub Wojnarowicz > [View My Other Articles]
Product Info | User Reviews(9) | Article Images(23) | Image Gallery | Comments | Forum Thread
Page 1

Designers

I remember that even as a kid I felt awe towards great designers. My original list included four – Will Wright for SimCity and SimAnt, Peter Molyneux for the Populous games, Chris Roberts for the Wing Commanders and of course Sid Meier. There have been of course additions like Warren Spector and Doug Church (who’s been on the credits of some of the best games ever.) As time has gone by, some designers left gaming for other fields (like Roberts), while others quit design and simply stamped their name on new games (Sid Meier.) Will Wright is one of the few who is profoundly aware of his place in the universe and what makes him happy – and that happens to be game design. So after my first few days of SimCity 4, it was with some relief that I noticed his name was nowhere on the credits.

SimCity 4 Review [ Ye olde Garbage dump @ 800 x 600 ] > View Full-Size in another window.
Ye olde Garbage dump

SimCity 4 Review [ I love my high-tech industry @ 800 x 600 ] > View Full-Size in another window.
I love my high-tech industry

SimCity 4 Review [ Micromanagement - oh boy what fun here @ 800 x 600 ] > View Full-Size in another window.
Micromanagement - oh boy what fun here


SimCity spawned the original crack jokes about a game’s addictiveness. “Hey John Doe, your eyes are looking a little puffy and red, getting some of that SimCrack in?” It’s the simple gameplay that evolves with layers of hidden complexity that grabs gamers by the family jewels. The games are common sense, but not nitty-gritty. SimCities have rewarded the player for good city design, rather than punishing for a bad one. Make a bad city, and it will be squalid and unpopular, but it will still earn enough money to play.

SimCity 2000 is widely considered the peak of Sim-game design, since it added a little more depth without complicating the game or making it tedious. SC3000 was a slight step backward, forcing the player to take a very active hand in the city. At points, it became work, rather than a game.

SC4

Lately I’ve taken to avoiding previews of titles; I don’t want the game spoiled for me. So when SC4 reached the top of my “to-play” stack, it was with a clear and open mind that I approached it. From the get-go it’s clear that this is a different game which has tried to do very new things. For example, the cities a player deals with are no longer metropolises unto themselves. Rather, the player ends up building one smaller city after another, which then become a metropolis. In the same way that the San Francisco Bay Area is made up of Oakland, San Jose, Berkeley, San Francisco itself and dozens of other smaller towns, so is the city in SimCity 4.

SimCity 4 Review [ Ritzy @ 800 x 600 ] > View Full-Size in another window.
Ritzy

SimCity 4 Review [ Perfect traffic but... @ 800 x 600 ] > View Full-Size in another window.
Perfect traffic but...

SimCity 4 Review [ Why is the average commute 70 minutes?! @ 800 x 600 ] > View Full-Size in another window.
Why is the average commute 70 minutes?!


As in previous SimCities, the current city can be connected to neighboring ones, but of course now the player has control over those neighbors. At any time he can quit the city screen for the regional one and select the next city he wants to take over or build. The AI which runs the other cities doesn’t actually do much except engage in deals, so in effect it just maintains a sort of status-quo.




    God, My City and My Sim Next!
Blog + Share: Digg Del.icio.us Reddit SU furl • More: AddThis Social Bookmark Button
Send This Article to a Friend!  
Table of Contents
  Print Entire Article  

MATRIX CONTENT » RANDOM MEDIA BLOG More Blogs >>
No ratings yet
» Please rate this
I am an AMD AgentRead this Media-Blog entry!» Crank that s#!t up to 11!!! (14)
by jarrodthome (105) Talk with this user on their Shout Box (My other blogs) Posted 34 months ago


 Latest Headlines
South Park: The Stick of Truth VGA gameplay trailer (0)
New Hawken cinematic trailer heralds an open beta (0)
BioShock: Infinite VGA 2012 gameplay trailer (0)
New SimCity trailer highlights Multi-City gameplay (0)
Tomb Raider reboot gets new gameplay trailer (0)
Today's News >>
Today's Siteseeing >>


 Table of Contents


 Random Fact
I played through FreeSpace 2 again. This is seriously one of the best games ever. Leave some feedback in the comments if you’d like to see an article about the best games we’ve played.

FiringSquad is powered by... Back to Top Site MapContact UsAdvertise With Us Privacy StatementAbout Us  
News RSSSiteseeing RSSArticle RSS   © 1998-2013 FS Media, Inc. All Rights Reserved