Interacting with other sims
Give them some direction
The Sims features the same open ended (no ending) kind of gameplay that characterizes many of the classic Maxis games. You can choose to make your Sims happy or miserable based on the choices you make for them and their social, career, and home life. Of course your little sims are smart enough to handle their own lives without your direction, but in general they work a lot better with a little bit of coaching.
![The Sims Preview [ What a dirty dump @ 640 x 418 ] > View Full-Size in another window.](images/c-s.jpg) What a dirty dump
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Becoming Mr. popular
The extreme interactivity of the Sims is amazing. If your character buys a new hot tub or pool, the neighbors will come over for a party or a BBQ. The "interpersonal" relationships between the Sims become important in determining their overall happiness. Romance is a definite possibility, and I was astonished at some of the complex AI I saw at E3. They demonstrated a male Sim whose advances were always rejected by a female neighbor. The male Sim tried to soften her up with a gift, but the female Sim actually took the gift and stomped on it right in front of him. Talk about getting shot down!
![The Sims Preview [ She looks pissed off @ 640 x 419 ] > View Full-Size in another window.](images/d-s.jpg) She looks pissed off
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