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Sins of a Solar Empire Review
March 03, 2008   Jakub Wojnarowicz > [View My Other Articles]
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Final Verdict


91%
It’s been a long time since a developer has taken such risks in development and it is deeply impressive that so many of these risks have paid off for the members of Ironclad. Sins delivers a new experience to the RTS market. Part 4X game, part grand strategy, and part traditional RTS, it won’t appeal to everyone but may set a new kind of direction for the strategy market.

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We can only hope that the game is successful enough to warrant a sequel, that sequel will have a fully fleshed out singleplayer experience. At the moment, however, it’s not a major concern. As satisfying as a campaign may be at times, in the RTS genre my experience is often more along the lines of “right, when can we get this silly cliché gameplay nonsense out of the way so I can find out what happens in the story”, than “well that’s great, a mission on a timer! I was waiting all day to finally play it”.

Clearly, whatever healing Sins has managed to give me, I still have my issues with the RTS genre.

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