FiringSquad: Home of the Hardcore Gamer - Games, Hardware, Reviews and NewsSubmit your own or view users' CPU overclocking results!

  
 Home   News   THE MATRIX   Deals   Hardware   Games   Features   Media   Products   Forums   FS China 
AddThis Social Bookmark Button

Home : Games : Action : Slave Zero Review
» Join the Greatest Gaming Community NOW! (It's free)

Already a member? Login
 


Random Gallery >> 
Click to view high-res Image!
The Burning Crusade: Review Screenshots [45] (3)


Cheats!! (0) by Joanna140796
Programming At It's Finest (0) by phatphrog
When I get that feelin' I need OveerrrHEALin' (0) by phatphrog
C&C:Renegade Review, wrist-slittingly good! (8) by McStu
S.T.A.L.K.E.R Screenshot - An Artistic Touch (1) by sushrukh
Defense of the Ancients Review (Warcraft III Map/Mod) [Preliminary #2] (6) by Discobiscuits
Ode to Starcraft (2) by p4l1ndr0m3
Firestorm (0) by Battousai_Ryu
Know Your Roots: Unreal Tournament Review [Preliminary #2] (7) by Discobiscuits
Don't Shoot! (0) by L10nhardt

More Blogs >>




Slave Zero Review
December 20, 1999   Bob CalBear Colayco > [View My Other Articles]
Product Info | User Reviews | Article Images(42) | Image Gallery | Comments | Forum Thread
Graphics/Sound

Inconsistencies

The graphics in Slave Zero are decent, but they're not all that they're cracked up to be. Weapon effects are fairly vanilla, as are the explosions and such. Level architecture is blocky and rather monochromatic. Also, the vaunted sense of scale you're supposed to notice in the game is inconsistent. On the one hand you do feel like a huge robot when you go climbing around freeways, stomping on cars and stepping on people as you battle it out with the Sovkhan's forces. But it is rather strange that none of the cars or people on the ground seem to panic when you come stomping around or when the bullets start flying. It's as if they're completely oblivious to the mayhem you're creating. Then on the other hand, the "sense of scale" is completely ruined when you stand next to some of the buildings and bridges that make up the interactive environment. Factories, and other buildings look like big dollhouses instead of real buildings when you stand next to them. The problem is most apparent at the end of Mission 5 when you're defending the Guardian base from the Sovkhan's forces. The base is hardly detailed at all and just seems like an oversized toy.

Slave Zero Review [ Spider mech @ 640 x 480 ] > View Full-Size in another window.
Spider mech

Slave Zero Review [ Kaboom! @ 640 x 480 ] > View Full-Size in another window.
Kaboom!

What makes all these issues worse is that Slave Zero seems to demand quite a bit out of your computer. For the average visuals that you do get in the game, we expected a lot more performance out of our test machine. As it is, the game is really choppy at 1024x768. Even 800x600 suffers from more than the occasional hiccup, so we were disappointed to have to crank down to 640x480 in order to play at a smooth framerate throughout. As a note, graphics settings range from 320x240 on up to 1600x1200 (yeah right).

Slave Zero Review [ Those spiders can cling to walls @ 640 x 480 ] > View Full-Size in another window.
Those spiders can cling to walls

Slave Zero Review [ Rockets go flying @ 640 x 480 ] > View Full-Size in another window.
Rockets go flying

Bump it

One of the few highlights of Slave Zero's graphics is the incorporation of Environmental Bump Mapping. The bump mapping seems to affect the player's mech only (Slave Zero), and not the water or any of the other robots. The bump mapping does spiffy up the looks of your robot a lot with noticeably detailed textures and creases in the robot's armor. You'll only be able to enjoy it in the cut scenes and if you play 3rd person, so if you choose first person mode, you may as well leave the option off for extra speed.

Slave Zero Review [ Guard that convoy @ 640 x 480 ] > View Full-Size in another window.
Guard that convoy

Slave Zero Review [ Missed with the photon burst @ 640 x 480 ] > View Full-Size in another window.
Missed with the photon burst

Aural headaches

Slave Zero claims to support EAX and A3D out of the box, but there seemed to be a problem with hardware accelerated audio. When we first loaded up the game, we couldn't get EAX to work - the game would crash the second we started firing any of the guns. There doesn't seem to be a patch for this problem - our only recourse was to turn off EAX. At any rate, sound effects and music were both pretty average; nothing extraordinary to report.

Back! Page 1     What kind of guns do you get? Next!
Blog + Share: Digg Del.icio.us Reddit SU furl • More: AddThis Social Bookmark Button
Send This Article to a Friend!  
Table of Contents
  Print Entire Article  

MATRIX CONTENT » RANDOM MEDIA BLOG More Blogs >>
No ratings yet
» Please rate this
Read this Media-Blog entry!» When I get that feelin' I need OveerrrHEALin' (0)
by phatphrog (8) Talk with this user on their Shout Box (My other blogs) Posted 5 months ago

Sponsored Links
:
[GO]


 Hottest Topics
Should Nintendo rush a new Wii to market? (36)
Microsoft Hardware unit: 'Say Goodbye To Laser' (25)
PC Games Industry Going All RIAA on Pirates (24)
It's official: Comcast to cap users bandwidth (21)
FiringSquad Rumor Patrol: Apple, NVIDIA (18)
Today's News >>
Today's Siteseeing >>


 Table of Contents


 Review System
P3 450, 128MB RAM, G400 Max, SB Live Value.

Mobile Phone  Cheap Magazine  Seguro on line  Hookahs  Indoor Flags
FiringSquad is powered by... Back to Top Site MapContact UsAdvertise With Us Privacy StatementAbout Us  
News RSSSiteseeing RSSArticle RSS   © 1998-2008 FS Media, Inc. All Rights Reserved