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Stargate Worlds Preview from GDC 2008
February 20, 2008   John JCal Callaham > [View My Other Articles]
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Combat and gameplay


Stargate Worlds' combat will be ranged based, whether it's humans using P90 machine guns or Jaffa using staff weapons or the like. Ballentine told us that, in theory, lower level characters will be able to defeat higher level characters since bullets still hurt higher level players. The reason is that the game is being developed as more of an action game than most MMO with thing like flanking and cover that will be needed to defeat foes in Stargate Worlds.

The trailer for the game, which uses Epic's Unreal Engine 3, showed off graphics that will definitely please fans of the Stargate franchise and gamers in general. The environments look spot on in comparison to the TV show and while we didn't see any actual combat we hope that the real gameplay is on a par with the visual style.

Creating an MMO in this day and age is a very risky venture but the truth is that Stargate Worlds already has a massive fan base that gives it an advantage. With Stargate Atlantis starting its fifth season this year, two Stargate SG-1 DVD movies due out in 2008 and a third Stargate TV series in the works there won't be a lack of attention for the franchise and Cheyenne Mountain hopes that will translate into huge interest for Stargate Worlds. Hopefully we will be able to get hands-on with the game sometime in the next few months and the developers are still targeting a late 2008 release date for the game.

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