FiringSquad: Home of the Hardcore Gamer - Games, Hardware, Reviews and NewsSubmit your own or view users' CPU overclocking results!

  
 Home   News   THE MATRIX   Deals   Hardware   Games   Features   Media   Products   Forums   FS China 
AddThis Social Bookmark Button

Home : Games : Action : Stranglehold Interview
» Join the Greatest Gaming Community NOW! (It's free)

Already a member? Login
 



Random Gallery >> 
Click to view high-res Image!
Crysis 3 April 2012 Debut Screenshots [5] (0)

ENTRY FOR CONTEST (4) by Alexander470
Crankin' it up today... and tomorrow! (8) by Slipdisk
My Crank That Sh#!t Up! entry :D (3) by chipmunk995
Crank that s#!t up to 11!!! (14) by jarrodthome
My Entry For The Contest. (6) by D4rk Force
My First Video (3) by Stryker
My First Entry For Crank That S#!T Up! (2) by deathknight.92
HOW I CRANK THAT S#!T UP!! (4) by nvidia4life
My Entry for the Crank that SH#!T Up Contest (12) by TheGamesHD
Crank That PhysX UP! (10) by mohawkade

More Blogs >>




Stranglehold Interview
May 23, 2007   John JCal Callaham > [View My Other Articles]
Product Info | +User Review | Article Images(16) | Image Gallery | Comments | Forum Thread
Introduction

John Woo's Hong Kong action movies almost created an genre in itself in the 1980s and 1990s and have influenced how other action moves, TV shows and even video games are made. Now Midway is working directly with Woo himself on Stranglehold, their upcoming PS3-Xbox 360-Wii title that aims to bring Woo's trademark action to gamers. FiringSquad got a chance to chat with the game's producer Alex Offerman to find out more about their plans for Stranglehold.

FiringSquad: Now that Stranglehold is getting closer to its release later this year are you proud of what the development team has been putting into the game so far?

Alex Offerman: Definitely! Stranglehold is 100% still in line with our original vision of the game. It's an action/shooter that truly encapsulates the authentic cinematic John Woo experience, allowing players to engage in intense gun battles, while flowing seamlessly through environments and taking down enemies in a creative and stylistic way.

Stranglehold Interview [  @ 1900 x 1440 ] > View Full-Size in another window.


Stranglehold Interview [  @ 1900 x 1440 ] > View Full-Size in another window.


Stranglehold Interview [  @ 1280 x 720 ] > View Full-Size in another window.


FiringSquad:How has it been working with John Woo and Chou Yun-Fat on a game continuation of Hard Boiled?

Alex Offerman: John Woo has been amazing to work with! He has contributed a lot of animation and cinema direction, and has been extremely involved in the writing of the story. Since we are trying to recreate his cinematic vision in the game, so we regularly meet with him to review the latest version of Stranglehold and get his feedback, which is always very insightful. It’s really a pleasure and an honor to work with such an influential action film director.

Working with Chow Yun Fat you realize how extremely helpful and gracious he is. Early on he actually agreed to having a crew fly out to Hong Kong where he lives and do a full body 3D scan of him, but while they were there, Chow Yun Fat also allowed us to take a series of impromptu pictures showing off his different kind of facial poses so that when we do the cinematics in the game, not only will we have his voice acting for Tequila, but we will be able to match the character in game exactly to the way Chow Yun Fat’s facial expression in real life would be for each emotion.

Stranglehold Interview [  @ 1280 x 720 ] > View Full-Size in another window.


Stranglehold Interview [  @ 1024 x 614 ] > View Full-Size in another window.


Stranglehold Interview [  @ 1920 x 1080 ] > View Full-Size in another window.


FiringSquad: How hard was it to make a game that was both inspired by Hard Boiled yet still held up as a good gameplay experience?

Alex Offerman: It’s been a challenge but I wouldn’t say that it has been difficult, in large part because we’ve had John Woo there to help and guide in matching his cinematic style and vision, both in the game’s cinematic sequences and during gameplay. As far as good gameplay experience Stranglehold allows for the Hard Boiled story to be told in new and different ways. Most other mediums are fairly static and non-interactive, while video games can be very dynamic and usually require a lot of interaction on the player’s part to advance the story.

    Gameplay, storyline and favorite weapons Next!
Blog + Share: Digg Del.icio.us Reddit SU furl • More: AddThis Social Bookmark Button
Send This Article to a Friend!  
Table of Contents
  Print Entire Article  

MATRIX CONTENT » RANDOM MEDIA BLOG More Blogs >>
No ratings yet
» Please rate this
Read this Media-Blog entry!» [Entry] Crank That S#!t Up Video Contest (5)
by Animehero (1) Talk with this user on their Shout Box (My other blogs) Posted 33 months ago


 Hottest Topics
Two new GRID 2 gameplay trailers speeding your way (1)
Minecraft PC sales surpass the 8 million mark (0)
New Grand Theft Auto 5 trailer debuts main characters (0)
Crysis 3 'The Fields' campaign gameplay trailer (0)
New Far Cry 3 trailer focuses on co-op campaign (0)
Today's News >>
Today's Siteseeing >>


 Table of Contents


FiringSquad is powered by... Back to Top Site MapContact UsAdvertise With Us Privacy StatementAbout Us  
News RSSSiteseeing RSSArticle RSS   © 1998-2013 FS Media, Inc. All Rights Reserved