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Stranglehold Interview
May 23, 2007   John JCal Callaham > [View My Other Articles]
Product Info | +User Review | Article Images(16) | Image Gallery | Comments | Forum Thread
Stranglehold Interview (con't)

FiringSquad:Is it hard to keep the game interesting with all the enemies to take out without being repetitive?

Alex Offerman: Not at all, there is so much to game! To begin with Inspector Tequila is famous for his “six sense” of knowing where enemies are and using his environments in unique ways to get the edge over his opponents. For instance, using a banister to slide down stairs so he can get off clear shots at enemies he is pursuing, or sprinting along the tops of booths at a restaurant to get in point blank on a cop-killer, he is always interacting with the environment and the objects in it to give him the upper hand and to surprise his enemies. Players of Stranglehold will quickly discover that doing the same thing will give them an advantage in the game too, and we make sure there are not only tons of opportunities to pull off incredible stunts and interactions, but that they are intuitive and easy to perform. We do this by clearly highlighting what tequila can interact with in the environment and then a single button press kicks off a cool interaction stunt, and while doing almost any interaction, Tequila can smoothly continue to aim and fire his weapons. The player will also receive style points depending on how he killed his enemies that can be saved up for special attacks and moves. We also couldn’t do a John Woo game without a slow motion mode which we are calling “Tequila Time”. This is where time slows down to make aiming easier and adds a very cinematic flair to the action. Even this we approached in a novel way. We also included Mexican Standoffs, where two or more enemies find themselves face to face with guns pointed at each other, each wondering who will be first to pull the trigger. These are a staple of John Woo movies and we really wanted to make sure we included them in the game. During a “Tequila Bomb”, which is like a smart bomb that takes out all the enemies surrounding you, players earn these special moves by building up points from doing cool cinematic kills. The Tequila Bombs found in this game range from a Spin Attack to Precision Aim, to Barrage and more.. The choices that one can make in how to play throughout this game are endless!

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Stranglehold Interview [  @ 1024 x 576 ] > View Full-Size in another window.


Stranglehold Interview [  @ 1024 x 576 ] > View Full-Size in another window.


FiringSquad:In terms of the storyline, what can you tell us about the plot and how it related to Hard Boiled?

Alex Offerman: In Stranglehold, Chow Yun Fat reprises his signature role as Tequila, from John Woo’s cult classic, Hard Boiled. Tequila, caught by a crime boss with a gripping secret and is forced to cross the line from sworn duty to bloody revenge. As Tequila, you engage your enemies with intense cinematic gun battles and cause massive environmental damage in real-time or in the revolutionary slow motion Tequila Time.

FiringSquad:What are the team's favorite weapons to use in the game?
One of the team’s favorite’s are the dual-handed pistols, but there are a variety of other weapons, like machine guns, shotguns, sniper riffles and grenades that are just as fun and intense to use in the game.

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FiringSquad:What are some of the more interesting situations the player will have to face in Stranglehold?

Alex Offerman: Because we have an unprecedented level of environmental destruction in Stranglehold and players can use the Massive D. to their advantage in game-play, almost every encounter in the game is unique and interesting. For instance, in one of the boss battles there are giant ornate statues in the room, and if the player shoots out a leg of the statue, it will fall over and damage the boss. We also have lots of cases were the player or enemies can utilize cover that erodes from fire, as well as many more places where an observant player can use the destructibility of the environment to get one over on the enemies.

FiringSquad:Can you talk about any plans for multiplayer features at this point?

Alex Offerman: We can confirm that there will be multiplayer in the game, but we are not ready to discuss details at this time. 

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