FiringSquad:Can you talk a bit about the kind of visual style you want to have in the game?
Alex Offerman: The first step was to come up with a look for the game. Environments, characters and objects are visual tools and can be used to enhance the story and convey many different emotions. It was very important to create visuals that would affect a viewer’s perceptions and feelings. The game had to feel very cinematic. The Unreal Engine was very promising and opened up some great possibilities. Tapping into some existing visual material from John Woo’s cult classic “Hard Boiled” it was decided to create a unique visual palette for each environment. One of the first challenges was to choose, create or re-create unusual and compelling environments in Hong Kong and Chicago. A player would walk in, stop and say, “Whoa! I had no idea such a place existed.” Another challenge was to give each place its own unique mood and color signature. It was felt that as the drama unfolded and built up, these distinctive artistic ingredients would help pace the story and enhance its emotional content. These places had to be fun and exciting for massive destruction and offer great game-play. Another key ingredient of the game was the characters. There was the concept of pushing realism to a stylistic edge. The process was pushed one step further by creating highly detailed concepts for each face by using and manipulating high resolution photos.
FiringSquad: Will there be any downloadable extra content available for the game after its release?
Alex Offerman: We have not solidified our plans for downloadable content after the game ships, but we definitely hope to.
FiringSquad:Finally is there anything else you wish to say about Stranglehold?
Alex Offerman: Given that we are next-gen, we have a lot more objects which in current-gen games would make it difficult for players to navigate smoothly through the world, Add on top of that the massive destruction of the environments that stays around and doesn’t fade away and you have a sea of objects and debris to navigate around. So, one of the core design goals was to make sure that Tequila could smoothly move through even the most crowded environments with ease without having his ability to use his weapons compromised. What we came up with is a system where Tequila can run through a room, even one filled with tables and chairs and tons of broken objects, without being slowed down or having his combat abilities be interfered with. In fact, his abilities are actually improved as some of the interactions are automatic. For instance, when a player runs Tequila up against a table, he automatically slides across it, which keeps Tequila from ever getting stuck and also allows for the player to concentrate on the fun of targeting and firing weapons while the interaction is happening. These automatic interactions, along with the bigger controlled interactions, are almost everywhere in the game. Another example is all the debri that accumulates on the floor during a big battle will get pushed aside as Tequila moves through the environment so he will never get hung up on a broken chair or cement pillar piece. This works because all the objects are dynamic and have physics properly applied. The really helps the game play stay smooth even though the world around you is getting trashed.
Batman: Arkham City PC Review Batman: Arkham City is the sequel to 2009’s smash-hit action game Batman: Arkham Asylum. As the name suggests, you will be reprising your role as the Caped Crusader and going against an even larger 'prison' filled with Gotham's criminals and villains. A textbook example on how to do a proper sequel, Arkham City takes what worked in the original, excised or improved upon what didn’t, and elevated everything to an even greater scope. The PC version suffered from a few months of delay, but in that time, Rocksteady worked closely to NVIDIA to implement some familiar technologies from the last game, such as PhysX and 3D Vision, along with new DirectX 11 optimizations. But how well was the whole package executed? Read on to find out!
Saints Row: The Third PC Review Saints Row is one of most unique series of games to build upon the open-world action template forged by Grand Theft Auto, and has met with plenty of critical and commercial success since it began on consoles back in 2006. This latest iteration, titled Saints Row: The Third promises the most outlandish fun and freedom of customization of them all, and in a much more PC-friendly package than its predecessor. Does it live up to those expectations and, more importantly, is it worth the price of admission? Find out in Will's latest review!
The Elder Scrolls V: Skyrim PC Review The Elder Scrolls V: Skyrim is Bethesda Softworks’ latest offering in their series of epic fantasy RPGs, as well as one of the most highly-anticipated PC titles of 2011. As the Dovahkiin, or Dragonborn, prepare to take the fight to the mythical beasts that have returned to the realm after centuries of slumber, all the while exploring a huge and highly-detailed open world.
The PC version of the game promises enhanced graphical fidelity, standard RPG trimmings such as hotkeys and quick-save, as well as unbridled mod support, something we’ll all be thankful for once they release that SDK. Skyrim has already sold millions of copies and set records for play-time on Steam... Find out why in today's review, which happens to be one of the biggest and most in-depth articles on the subject out there!
L.A. Noire Complete Edition PC Review L.A. Noire, as the name clearly states, is a video game built on the tropes of one of the greatest periods of American cinema: film noir. Developed by the now defunct Australian developer Team Bondi and published by Rockstar Games, this title has been out on consoles for a full six months before finally making its way to the PC. This “Complete Edition” of the game features improved graphics, keyboard/mouse controls, and every bit of previously-released DLC for free. But was it truly worth the wait? Read on and find out!
Call of Duty: Modern Warfare 3 Xbox 360 Review
The self-appointed "most anticipated game in history" launched worldwide this past Tuesday. Why, it's Call of Duty: Modern Warfare 3, of course (of course), what else? Unsurprisingly, the military FPS debate between this and Battlefield 3 rages on, but now that both have been released, surely we can take a look and objectively evaluate them both? Luke's taken the Xbox version of MW3 for a spin this week, so to find out what he thinks of it in today's review!
Stronghold 3 Review
The latest sequel in the long-running real-time strategy franchise from FireFly Studios, Stronghold 3 is all about building your dream castle and defending it against sieging enemies. Almost exactly one decade after the first game was released, this new title promises a return to the classic and well-received gameplay that has been strayed so far from in more recent iterations. Does it live up to those expectations? Will (AKA Synchronous Failure) tells us all about it in his first official FiringSquad review, so read on!
Battlefield 3 PC Review - Single-player Impressions
One of the most highly-anticipated PC games of the year is upon us; Battlefield 3 is now available in North America! EA/DICE have finally delivered a sequel to the core Battlefield franchise, a proper follow-up to BF2. Having played through the game's single-player campaign already, ahead of the multiplayer festivities kicking off around midnight, I figured I'd share my impressions ASAP. Is it really a worthy addition to the core Battlefield series, or just another bullet point on the back of the box? Read on and find out!
Wrecked: Revenge Revisited Supersonic Software Interview
Following up on our hands-on preview from earlier this month, here's an interview with Supersonic Software, creators of Wrecked: Revenge Revisited. The game's coming out on XBLA and PSN in a matter of weeks, but for now, Luke chats with the developer about its predecessors Mashed and Micro Machines, how difficult it can be to get an indie game published, the closure of Codemasters' Guildford branch, and more!
Orcs Must Die! PC Review Orcs Must Die! is the first release from an independent developer named Robot Entertainment. Fans of classic real-time strategy games may have heard that name before, as the outfit is comprised of many veterans from Ensemble Studios, creators of the Age of Empires series.
Equal parts action and strategy, this is a tower defense game that not only puts you in command, but on the front lines of combat, as well. Slaughter thousands of orcs, ogres and other vile creatures of fantasy that invade your fortresses through 24 levels of the story-based campaign. With high levels of replayability thanks to its scoring and leaderboard functionality, multiple difficulty levels, and various styles of play, it sounds a steal at only $15. Does it deliver on all that’s promised, though? Read on and find out!
Wrecked: Revenge Revisited Hands-on Preview
FiringSquad’s new correspondent from across the pond, Luke Kaile, takes us hands-on with Supersonic Software’s upcoming downloadable racing combat game Wrecked: Revenge Revisited. Coming soon to Xbox Live Arcade and PlayStation Network, this charming 4-player free-for-all is the spiritual successor to cult classic Mashed, released seven years ago for PC, PS2, and Xbox.