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Superman Returns Interview
November 09, 2006   John JCal Callaham > [View My Other Articles]
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Superman Returns Interview (con't)

FiringSquad: What was it like working with the cast and crew of the movie while making the game?

Jeff Peters: The movie cast and crew were very supportive of the creative process that underlies the development of an action game. All of the leads from the movie reprised their roles in the game, so all of the spoken dialog matches what you hear in the film. We also received a lot of helpful feedback from WB throughout the course of development, which helped ensure that we were staying true to the progress being made on the film.

FiringSquad: What can you tell us about the graphical features of the game, especially the Xbox 360 version?

Jeff Peters: We are all extremely proud of the Xbox 360 version's visuals. As a start, the entire city of Metropolis streams in real time, so you will never run into a loading screen as you fly from end to end (or from ground to lower atmosphere). The game takes advantage of many of the 360's hardware features, such as multiple texture passes (which we're using to create reflection maps on the building windows, dirt and grime maps on the ground, etc). The game also takes great advantage of the 360's visual effect rendering capabilities, allowing for a ton of great looking weapon fire effects, motion trails, screen blurs, and explosions to co-exist on screen at the same time.

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Superman Returns Interview [  @ 1280 x 720 ] > View Full-Size in another window.


Superman Returns Interview [  @ 1280 x 720 ] > View Full-Size in another window.


FiringSquad: Are there any plans for a playable demo of the Xbox 360 version of the game to be released via Xbox Live?

Jeff Peters: Yes, a demo is in the works and should be available shortly before the release of the game.

FiringSquad: What is the current status of the game's progress and when will it be released?

Jeff Peters: The game is currently going through the manufacturer approval process, and will be on shelves on November 22nd.

FiringSquad: Finally is there anything else you wish to say about the Superman Returns game?

Jeff Peters: It's been a huge challenge building a Superman game that has wide appeal, but we feel we've finally filled this decades-long void. The game can be played and enjoyed by players of all ages, but we've made sure to include enough optional content and hidden bonuses to satisfy both the hardcore game player, and the Superman fanatic. Even with the game now finished, we're still playing it, which is testament to the quality of the play experience.

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Superman Returns Interview [  @ 1280 x 720 ] > View Full-Size in another window.



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