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Take Command: 2nd Manassas Interview
April 14, 2006   John JCal Callaham > [View My Other Articles]
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Interview Continued

FiringSquad:What part of the war does your game focus on?

Adam Bryant:The game is focused on the battles of the 2nd Manassas campaign. We chose this because the South was reaching it's peak and poised to mount their invasion of the North (Antietam Campaign).


FiringSquad:What are some of the more unique aspects of Take Command 2nd Manassas?

Adam Bryant:There are 48 scenarios focusing around the three most important battles of the 2nd Manassas Campaign, the scenario tree is linked and results carry over from one battle into the next. The game includes 8 Gigantic battlefield maps that are based on the historical records from the Library of Congress; and these are the most accurate American Civil War battlefield maps available in a PC game! The player has a lot of freedom and options for customization, as an example there are 3 modes of play: Historical, OpenPlay, & Custom/User Created battles. There is so much more but I don't want to go into too much detail, however I have to mention the highly acclaimed Tactical & Strategic AI which speaks for itself.

Take Command: 2nd Manassas Interview [  @ 1024 x 768 ] > View Full-Size in another window.


Take Command: 2nd Manassas Interview [  @ 1024 x 768 ] > View Full-Size in another window.


Take Command: 2nd Manassas Interview [  @ 1024 x 768 ] > View Full-Size in another window.



FiringSquad:What can you tell us about the graphical look of the game?

Adam Bryant:Because we have a completely free camera that allows us to look anywhere, we have to show much more of the battlefield at a time than the typical RTS games with 3/4 view. We use sprites because that allows us the freedom to show much more. Our sprites come in a Hi-Res & Low-Res modes. If you have a lot of RAM (2gig) the Hi-Res units are AWESOME. Because they are sprites and not 3D models the men are not angular/faceted...they look smooth! Our terrain is completely interactive...fences, stonewalls, etc are all objects that have importance in the game because of their defensive bonuses.

Take Command: 2nd Manassas Interview [  @ 1024 x 768 ] > View Full-Size in another window.


Take Command: 2nd Manassas Interview [  @ 1024 x 768 ] > View Full-Size in another window.



FiringSquad:How did Paradox Interactive come to be the publisher of the game?

Adam Bryant:Paradox approached us and thought we'd be a good match since they have a very strong stable of strategy games and dedicated fan base. Although our game is an RTS style game, it doesn't play like one. It's much more like chess than checkers!


FiringSquad:Are there any plans for a demo of the game to be released?

Adam Bryant:Yep. The demo is already out and can be downloaded from the link below:
http://www.madminutegames.com/downloads.htm


FiringSquad:What is the current status of the game and when will it be released?

Adam Bryant:The game is shipping to stores on April 18th. It will also be available for direct download from Paradox.


FiringSquad:Finally is there anything else you wish to say about Take Command 2nd Manassas?

Adam Bryant:Take Command 2nd Manassas (TC2M) is a first person, real-time tactical strategy game. It was designed to be as realistic as possible and it really places you at the heart of the Civil War and forces you to Take Command! More often then not, there will be other friendly forces present in the fight with a superior commander orchestrating the whole battle. Your command will be part of this whole and you'll be in the company of familiar names like Robert E. Lee, Longstreet, "Stonewall" Jackson, Hood, Pope, Meade, Reynolds, Gibbon etc.


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