FiringSquad: Home of the Hardcore Gamer - Games, Hardware, Reviews and NewsSubmit your own or view users' CPU overclocking results!

  
 Home   News   THE MATRIX   Deals   Hardware   Games   Features   Media   Products   Forums   FS China 
AddThis Social Bookmark Button

Home : Games : First Person Shooter : Team Fortress Classic Part 2
» Join the Greatest Gaming Community NOW! (It's free)

Already a member? Login
 


Random Gallery >> 
Click to view high-res Image!
RAGE SIGGRAPH 2009 Screenshots [7] (0)

Meditation of a Tyranid (0) by Aftermath
Scandle at EVGA! (2) by exe3
WW2 License Plate says it all (0) by Ph33rsPhun
Overclocking: The Basics (2) by slugbug
T-Shirts! (0) by Skippy989
Far Cry 2 SP Review (wip) (1) by jacobvandy
Apple of your eye... (0) by SuperCharge
An EVGA Collage (0) by Samuel71
FTW! (0) by Gh3tTo5oLdIeR
Never fallen (0) by froggz

More Blogs >>




Team Fortress Classic Part 2
March 30, 1999   Terence Wong > [View My Other Articles]
Product Info | User Reviews | Article Images | Image Gallery | Comments | Forum Thread
Team Fortress Classic Part 2

Click Here To Get the Table of Contents

Part 2

For those of you fresh off the TFC Preview Part 1, Valve has delayed release of Team Fortress Classic until Friday, April 2nd, one week after its intended launch. This decision was made mostly to fix up any outstanding bugs, and add a few new features and tweaks to gameplay.

At the very least, this delay has given us time to finish up Part 2, where I'll discuss the maps included in TFC and how true they remain not only to the original, but also to the TF spirit of play. Also, we'll get down and dirty with the TFC interface, and what the Half-Life engine adds to the game.

Update to Part 1

We've just got our hands on an updated version of the press pre-release! Instead of going back and changing the review, I'll just list all of the improvements that I've seen in this new version.

  • You arm is now the color of the team you are on. Before your arm was the default Half-Life orange.
  • Sentry guns are now team colored
  • Sentry tracking has been improved (sentry guns and respawn turrets).
  • Sentry damage has been increased.
  • The Nailgun models have been replaced. Before the models where the Half-Life MP5, now they have their own unique model.
  • Nail grenades now sound like the nail guns.
  • Each type or grenade now has an individual icon. These icons appear in your HUD when you prime them.
  • Demoman grenades do not fly as far.
  • All of the maps have minor tweaks and fixes.
  • The Engineer's railgun now looks like a Starwars blaster.
  • The nail grenade blast radius is still large (that's for Robin)

    What are the maps? Next!
Blog + Share: Digg Del.icio.us Reddit SU furl • More: AddThis Social Bookmark Button
Send This Article to a Friend!  
Table of Contents
  Print Entire Article  

MATRIX CONTENT » RANDOM MEDIA BLOG More Blogs >>
No ratings yet
» Please rate this
I am an AMD AgentRead this Media-Blog entry!» PC in a world of Crysis (3)
by greennova () Talk with this user on their Shout Box (My other blogs) Posted 24 months ago


 Hottest Topics
Iwata admits the 'Wii has stalled' (50)
Modern Warfare 2 PC limited to 9v9 matches (27)
Are multi-console gamers shifting from 360 to PS3? (24)
RAGE won't support dedicated servers either (22)
Borderlands PC Review (19)
Today's News >>
Today's Siteseeing >>


 Table of Contents


 Official Pages
Team Fortress Classic

Half-Life: Team Fortress
(This is the sequel to TFC)


FiringSquad is powered by... Back to Top Site MapContact UsAdvertise With Us Privacy StatementAbout Us  
News RSSSiteseeing RSSArticle RSS   © 1998-2009 FS Media, Inc. All Rights Reserved