In the in-game trailer we got to see that The Agency is going to be based on real time action for the most part; the default setting is third person but a player can switch to first person if he or she wants. It's a theme that Sony Online tried to do with their multiplayer based sci-fi MMO PlanetSide but that game didn't quite become the success that Sony Online perhaps wanted it to be. The trailer showed the main player character receiving an assignment from UNITE to pick up a package at an exotic European style location outside The Succubus Club, a rather evil looking establishment. That person and another player took on the role of agents to fulfill the operation but as one might expect a simple pick-up job didn't turn out that way. Our contact with the package got shot right in front of our eyes and a number of enemy agents picked up the package. Naturally the players in the trailer gave chase and armed themselves with machine guns to take out the bad guys. The trailer showed off tons of AI bad guys to pick off as the players tried to retrieve our target. Ragdoll animations were solid as the player character took out tons of bad guys and the AI itself looked to be non-scripted. At one point the main player's companion was hit by a sniper rifle but the player in the trailer was able to revive them with a defib device. After a few minutes of moving fire-fights the players in the trailer finally got to retrieve the package but that's when we saw one of The Agency's boss characters, a rather mean and very large bad guy who doesn't look like he would have taken "no" for any answer. It was at this point that the in-game trailer ended.
The in-game trailer was just a taste of what SOE Seattle plan to bring to The Agency. One thing that was touched on in the press event was that at some point while playing the game players will have enough experience to actually form their own spy organization. The plan is for your agency to form alliances with other player's in-game organizations. This all leads into what the developers are currently calling "world domination" which sounds like it might imply a way for players to actually fight with others for control of the world. Unfortunately, SOE Seattle is keeping mum at the moment on the specifics of world domination so we will have to see if that will be as cool as it sounds.
Visually The Agency is pretty impressive; the art style looks quite a lot like the current looks of action comic books; not quite cartoony but not completely realistic either like the Splinter Cell series. The Agency is using the Unreal Engine 3 tools from Epic to help build the game (its the first time any internal Sony Online game has used Epic's Unreal Engine tech) which means that there should be no excuse for the game to look terrific. Another interesting features is that the game will be released for both the PS3 and PC platforms. When asked if there were plans for any cross-platform play between the two systems, the SOE Seattle said only that they will be looking into providing such a feature but offered no definite promise.
So will people embrace this new kind of MMO? It's certainly refreshing to hear about a game in this genre that doesn't take place in a sword and sorcery fantasy world and the idea of an action game that's easy to get into is also encouraging. However its also clear that the game is still quite a ways away from launching. Only time will tell if The Agency will be the kind of MMO that will finally bring action fans over to the genre. At the moment the game doesn't have a release date but it definitely won't be out in 2007. We hope to get more info about the game at next month's E3 and over the coming months.
Batman: Arkham City PC Review Batman: Arkham City is the sequel to 2009’s smash-hit action game Batman: Arkham Asylum. As the name suggests, you will be reprising your role as the Caped Crusader and going against an even larger 'prison' filled with Gotham's criminals and villains. A textbook example on how to do a proper sequel, Arkham City takes what worked in the original, excised or improved upon what didn’t, and elevated everything to an even greater scope. The PC version suffered from a few months of delay, but in that time, Rocksteady worked closely to NVIDIA to implement some familiar technologies from the last game, such as PhysX and 3D Vision, along with new DirectX 11 optimizations. But how well was the whole package executed? Read on to find out!
Saints Row: The Third PC Review Saints Row is one of most unique series of games to build upon the open-world action template forged by Grand Theft Auto, and has met with plenty of critical and commercial success since it began on consoles back in 2006. This latest iteration, titled Saints Row: The Third promises the most outlandish fun and freedom of customization of them all, and in a much more PC-friendly package than its predecessor. Does it live up to those expectations and, more importantly, is it worth the price of admission? Find out in Will's latest review!
The Elder Scrolls V: Skyrim PC Review The Elder Scrolls V: Skyrim is Bethesda Softworks’ latest offering in their series of epic fantasy RPGs, as well as one of the most highly-anticipated PC titles of 2011. As the Dovahkiin, or Dragonborn, prepare to take the fight to the mythical beasts that have returned to the realm after centuries of slumber, all the while exploring a huge and highly-detailed open world.
The PC version of the game promises enhanced graphical fidelity, standard RPG trimmings such as hotkeys and quick-save, as well as unbridled mod support, something we’ll all be thankful for once they release that SDK. Skyrim has already sold millions of copies and set records for play-time on Steam... Find out why in today's review, which happens to be one of the biggest and most in-depth articles on the subject out there!
L.A. Noire Complete Edition PC Review L.A. Noire, as the name clearly states, is a video game built on the tropes of one of the greatest periods of American cinema: film noir. Developed by the now defunct Australian developer Team Bondi and published by Rockstar Games, this title has been out on consoles for a full six months before finally making its way to the PC. This “Complete Edition” of the game features improved graphics, keyboard/mouse controls, and every bit of previously-released DLC for free. But was it truly worth the wait? Read on and find out!
Call of Duty: Modern Warfare 3 Xbox 360 Review
The self-appointed "most anticipated game in history" launched worldwide this past Tuesday. Why, it's Call of Duty: Modern Warfare 3, of course (of course), what else? Unsurprisingly, the military FPS debate between this and Battlefield 3 rages on, but now that both have been released, surely we can take a look and objectively evaluate them both? Luke's taken the Xbox version of MW3 for a spin this week, so to find out what he thinks of it in today's review!
Stronghold 3 Review
The latest sequel in the long-running real-time strategy franchise from FireFly Studios, Stronghold 3 is all about building your dream castle and defending it against sieging enemies. Almost exactly one decade after the first game was released, this new title promises a return to the classic and well-received gameplay that has been strayed so far from in more recent iterations. Does it live up to those expectations? Will (AKA Synchronous Failure) tells us all about it in his first official FiringSquad review, so read on!
Battlefield 3 PC Review - Single-player Impressions
One of the most highly-anticipated PC games of the year is upon us; Battlefield 3 is now available in North America! EA/DICE have finally delivered a sequel to the core Battlefield franchise, a proper follow-up to BF2. Having played through the game's single-player campaign already, ahead of the multiplayer festivities kicking off around midnight, I figured I'd share my impressions ASAP. Is it really a worthy addition to the core Battlefield series, or just another bullet point on the back of the box? Read on and find out!
Wrecked: Revenge Revisited Supersonic Software Interview
Following up on our hands-on preview from earlier this month, here's an interview with Supersonic Software, creators of Wrecked: Revenge Revisited. The game's coming out on XBLA and PSN in a matter of weeks, but for now, Luke chats with the developer about its predecessors Mashed and Micro Machines, how difficult it can be to get an indie game published, the closure of Codemasters' Guildford branch, and more!
Orcs Must Die! PC Review Orcs Must Die! is the first release from an independent developer named Robot Entertainment. Fans of classic real-time strategy games may have heard that name before, as the outfit is comprised of many veterans from Ensemble Studios, creators of the Age of Empires series.
Equal parts action and strategy, this is a tower defense game that not only puts you in command, but on the front lines of combat, as well. Slaughter thousands of orcs, ogres and other vile creatures of fantasy that invade your fortresses through 24 levels of the story-based campaign. With high levels of replayability thanks to its scoring and leaderboard functionality, multiple difficulty levels, and various styles of play, it sounds a steal at only $15. Does it deliver on all that’s promised, though? Read on and find out!
Wrecked: Revenge Revisited Hands-on Preview
FiringSquad’s new correspondent from across the pond, Luke Kaile, takes us hands-on with Supersonic Software’s upcoming downloadable racing combat game Wrecked: Revenge Revisited. Coming soon to Xbox Live Arcade and PlayStation Network, this charming 4-player free-for-all is the spiritual successor to cult classic Mashed, released seven years ago for PC, PS2, and Xbox.