FiringSquad: What kind of challenges do you face trying to translate a popular novel series into a game? What kinds of feedback have you faced from fans of the books?
CDProjekt: In the countries where the novels have been published the fans expectations are definitely high, though we hope the gamers will not be disappointed. Obviously, a computer game is a very different type of media, when compared to books, therefore, we were forced to introduce a number of changes and design elements that in books were only traced. Take for example the towns’ and castles’ architecture, meticulously conceived combat system, magic signs and the witcher potions. All the people engaged in development of our game are die-hard fans of Sapkowski’s works, thus we hope that even though the media changes, the character of our work will give justice to the novels’ quality and spirit.
Coming back to combat system – it’s surely been a great challenge for us not only to face the usual development problems concerning the system’s usefulness, playability and balance. We had to stay faithful to various abilities described in the books and expected by the fans, like: the hero’s superhuman agility, pirouettes, bolt rebounding, magic tricks and many abilities included in the novels. Additionally, we had to create a system of combat trainings and types, which are have not been depicted in the books. Naturally, each and every one of us has their own legitimate idea of the world. Yet, we hope our work will be appreciated and will not stir up any controversy among the fans.
FiringSquad: What kinds of games have influenced The Witcher's development? Is there any goal you're aspiring to that's close to what Fallout or a NWN module have done?
CDProjekt: The number of titles that hale had influence on our work is huge, for it consists of virtually all good games we have played since the 8-bit computers. Of course, the most important of them are the revolutionary RPGs like Fallout, whose mature atmosphere and freedom of choice we’re trying to implement into medieval surroundings. The Witcher will also include film-like, epic elements known from games like KOTOR and the RPG evergreen – Baldur’s Gate.
FiringSquad: Is there anything that you'd like to add about your game, perhaps something you feel people are overlooking when writing up their impressions from E3?
CDProjekt: The reception of The Witcher At E3 was exceptionally warm. What we welcomed with greatest joy, was the appreciation of our persistence and determination in making a good RPG game, slightly aside the genre mainstream. It might not be quite trendy to design single-player RPGs these days, still, we believe that thanks to our passion and increasing experience we’ll be able to create something that will easily win the gamers’ heart :) Hopefully enough of them to ensure us some future on the game development market ;)
FiringSquad: Thanks for your time, and good luck!
CDProjekt: Thank you very much for reading!
To find out more about The Witcher, go to the official site.
Batman: Arkham City PC Review Batman: Arkham City is the sequel to 2009’s smash-hit action game Batman: Arkham Asylum. As the name suggests, you will be reprising your role as the Caped Crusader and going against an even larger 'prison' filled with Gotham's criminals and villains. A textbook example on how to do a proper sequel, Arkham City takes what worked in the original, excised or improved upon what didn’t, and elevated everything to an even greater scope. The PC version suffered from a few months of delay, but in that time, Rocksteady worked closely to NVIDIA to implement some familiar technologies from the last game, such as PhysX and 3D Vision, along with new DirectX 11 optimizations. But how well was the whole package executed? Read on to find out!
Saints Row: The Third PC Review Saints Row is one of most unique series of games to build upon the open-world action template forged by Grand Theft Auto, and has met with plenty of critical and commercial success since it began on consoles back in 2006. This latest iteration, titled Saints Row: The Third promises the most outlandish fun and freedom of customization of them all, and in a much more PC-friendly package than its predecessor. Does it live up to those expectations and, more importantly, is it worth the price of admission? Find out in Will's latest review!
The Elder Scrolls V: Skyrim PC Review The Elder Scrolls V: Skyrim is Bethesda Softworks’ latest offering in their series of epic fantasy RPGs, as well as one of the most highly-anticipated PC titles of 2011. As the Dovahkiin, or Dragonborn, prepare to take the fight to the mythical beasts that have returned to the realm after centuries of slumber, all the while exploring a huge and highly-detailed open world.
The PC version of the game promises enhanced graphical fidelity, standard RPG trimmings such as hotkeys and quick-save, as well as unbridled mod support, something we’ll all be thankful for once they release that SDK. Skyrim has already sold millions of copies and set records for play-time on Steam... Find out why in today's review, which happens to be one of the biggest and most in-depth articles on the subject out there!
L.A. Noire Complete Edition PC Review L.A. Noire, as the name clearly states, is a video game built on the tropes of one of the greatest periods of American cinema: film noir. Developed by the now defunct Australian developer Team Bondi and published by Rockstar Games, this title has been out on consoles for a full six months before finally making its way to the PC. This “Complete Edition” of the game features improved graphics, keyboard/mouse controls, and every bit of previously-released DLC for free. But was it truly worth the wait? Read on and find out!
Call of Duty: Modern Warfare 3 Xbox 360 Review
The self-appointed "most anticipated game in history" launched worldwide this past Tuesday. Why, it's Call of Duty: Modern Warfare 3, of course (of course), what else? Unsurprisingly, the military FPS debate between this and Battlefield 3 rages on, but now that both have been released, surely we can take a look and objectively evaluate them both? Luke's taken the Xbox version of MW3 for a spin this week, so to find out what he thinks of it in today's review!
Stronghold 3 Review
The latest sequel in the long-running real-time strategy franchise from FireFly Studios, Stronghold 3 is all about building your dream castle and defending it against sieging enemies. Almost exactly one decade after the first game was released, this new title promises a return to the classic and well-received gameplay that has been strayed so far from in more recent iterations. Does it live up to those expectations? Will (AKA Synchronous Failure) tells us all about it in his first official FiringSquad review, so read on!
Battlefield 3 PC Review - Single-player Impressions
One of the most highly-anticipated PC games of the year is upon us; Battlefield 3 is now available in North America! EA/DICE have finally delivered a sequel to the core Battlefield franchise, a proper follow-up to BF2. Having played through the game's single-player campaign already, ahead of the multiplayer festivities kicking off around midnight, I figured I'd share my impressions ASAP. Is it really a worthy addition to the core Battlefield series, or just another bullet point on the back of the box? Read on and find out!
Wrecked: Revenge Revisited Supersonic Software Interview
Following up on our hands-on preview from earlier this month, here's an interview with Supersonic Software, creators of Wrecked: Revenge Revisited. The game's coming out on XBLA and PSN in a matter of weeks, but for now, Luke chats with the developer about its predecessors Mashed and Micro Machines, how difficult it can be to get an indie game published, the closure of Codemasters' Guildford branch, and more!
Orcs Must Die! PC Review Orcs Must Die! is the first release from an independent developer named Robot Entertainment. Fans of classic real-time strategy games may have heard that name before, as the outfit is comprised of many veterans from Ensemble Studios, creators of the Age of Empires series.
Equal parts action and strategy, this is a tower defense game that not only puts you in command, but on the front lines of combat, as well. Slaughter thousands of orcs, ogres and other vile creatures of fantasy that invade your fortresses through 24 levels of the story-based campaign. With high levels of replayability thanks to its scoring and leaderboard functionality, multiple difficulty levels, and various styles of play, it sounds a steal at only $15. Does it deliver on all that’s promised, though? Read on and find out!
Wrecked: Revenge Revisited Hands-on Preview
FiringSquad’s new correspondent from across the pond, Luke Kaile, takes us hands-on with Supersonic Software’s upcoming downloadable racing combat game Wrecked: Revenge Revisited. Coming soon to Xbox Live Arcade and PlayStation Network, this charming 4-player free-for-all is the spiritual successor to cult classic Mashed, released seven years ago for PC, PS2, and Xbox.