The Successors
The Logical Choice : Command & Conquer
Westwood Studios followed up their smash hit (Dune II), with Command & Conquer : Tiberian Dawn, a game featuring similar gameplay, a more involved storyline, updated graphics and a far superior interface.
![C&C2: Tiberian Sun Review [ Tiberian Star Wars @ 800 x 600 ] > View Full-Size in another window.](images/5-s.jpg) Tiberian Star Wars
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![C&C2: Tiberian Sun Review [ That's beautiful @ 800 x 600 ] > View Full-Size in another window.](images/6-s.jpg) That's beautiful
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C&C was huge. I mean, it has sold about 10 million copies worldwide, on all platforms (PC, PSX and Sega Saturn.) The game had a good storyline, excellent techno-rock music, decent graphics (considering the 320x200 resolution, they were actually pretty amazing), interesting units and great gameplay.
The Alternative, WarCraft: Orcs & Humans
A small, never-heard-of-before company called Blizzard Interactive released a game just before C&C came out. With gameplay closer to Dune II but still considerably updated (most noticeably in the tech tree), it slowly gathered momentum and gained notoriety mostly through word of mouth.
![C&C2: Tiberian Sun Review [ Ahh a sight for sore eyes @ 800 x 600 ] > View Full-Size in another window.](images/21-s.jpg) Ahh a sight for sore eyes
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![C&C2: Tiberian Sun Review [ General Hassan @ 800 x 600 ] > View Full-Size in another window.](images/8-s.jpg) General Hassan
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It introduced gamers to the land of Azeroth, with a rich and full story that was also the setup for the true challenge to C&C, that being…
WarCraft II: Tides of Darkness
With the release of this superpopular monster, the small clash of RTS games became a full scale war. WC2 had an improved interface, much improved spells, greater diversity between the races, it fixed some of the annoying issues with WarCraft (such as those stupid roads) and the graphics and sound were far and away the best seen in a real-time strategy game.