FiringSquad: Of course the big innovation is for people to create games for the Xbox 360's Xbox Live Arcade as well. What does GarageGames think this means for the game industry as a whole?
Mark Frohnmayer: Well at the very least it will mean that more people coming in to the games industry will arrive with actual console game development experience under their belts. I am hoping it also means that there will be a much larger number of successful indie titles in the console space. I think with the advent of low cost downloadable console games via the 360's Live Arcade, as well as the ability for people to dev on their own devices, we'll see a continued growth in the number of developers willing to strike out on their own and be successful at it.
FiringSquad: Are there plans to release versions of the Torque Game Engine and Torque Shader Engine that will also work on XNA Game Studio and if so will those tools be as easy to use as the XNA version of Torque Game Builder?
Mark Frohnmayer: To be clear, Torque X is essentially the XNA analogue of the Torque Shader Engine, with 2D game engine functionality included. On the tools side as we go forward, we're bringing many of the ease of use lessons we learn from the development of the 2D game builder into our next generation 3D tools.
FiringSquad: While these new tools clearly are a help to artists with little to no programming experience, what about others who do not draw but want to make cool looking games as well?
Mark Frohnmayer: The tools we're developing for both 2D and 3D are applicable to artists as well as level and gameplay designers. For the programmers the Torque X framework itself will provide a big leg up in getting both 2D and 3D games coded quickly and efficiently.
FiringSquad: Will GarageGames use XNA as its sole way to make upcoming games or will it still use code like C++ to make games as well?
Mark Frohnmayer: While we will certainly use Torque X for building games, as we like to prove our technology with actual shipped games, but we won't necessarily use it for all future games. It will depend mostly on what engine and target platform best fit the particular game we are trying to make.
FiringSquad: Can you give us an update on upcoming GarageGames titles? We heard you are making a multiplayer map pack for the Xbox 360 title Marble Blast Ultra but what other projects are in the works?
Mark Frohnmayer: We've just put the finishing touches on an update for Marble Blast Ultra that includes 11 new multiplayer maps and some bug fixes as well. We're also about to ship our first internally produced casual game. On the game development side we're about to ship the Torque Shader Engine, version 1.5 of the Torque Game Engine, a new level building tool called Constructor and of course Torque X.
FiringSquad: Finally is there anything else you wish to say about GarageGames and its plans for the future?
Mark Frohnmayer: Going forward we will continue to make our game development tools both easier to use and more technically capable. We look forward to the time when anyone with the idea for a revolutionary game can bring it to life. We're also going to make some really fun games :)
Batman: Arkham City PC Review Batman: Arkham City is the sequel to 2009’s smash-hit action game Batman: Arkham Asylum. As the name suggests, you will be reprising your role as the Caped Crusader and going against an even larger 'prison' filled with Gotham's criminals and villains. A textbook example on how to do a proper sequel, Arkham City takes what worked in the original, excised or improved upon what didn’t, and elevated everything to an even greater scope. The PC version suffered from a few months of delay, but in that time, Rocksteady worked closely to NVIDIA to implement some familiar technologies from the last game, such as PhysX and 3D Vision, along with new DirectX 11 optimizations. But how well was the whole package executed? Read on to find out!
Saints Row: The Third PC Review Saints Row is one of most unique series of games to build upon the open-world action template forged by Grand Theft Auto, and has met with plenty of critical and commercial success since it began on consoles back in 2006. This latest iteration, titled Saints Row: The Third promises the most outlandish fun and freedom of customization of them all, and in a much more PC-friendly package than its predecessor. Does it live up to those expectations and, more importantly, is it worth the price of admission? Find out in Will's latest review!
The Elder Scrolls V: Skyrim PC Review The Elder Scrolls V: Skyrim is Bethesda Softworks’ latest offering in their series of epic fantasy RPGs, as well as one of the most highly-anticipated PC titles of 2011. As the Dovahkiin, or Dragonborn, prepare to take the fight to the mythical beasts that have returned to the realm after centuries of slumber, all the while exploring a huge and highly-detailed open world.
The PC version of the game promises enhanced graphical fidelity, standard RPG trimmings such as hotkeys and quick-save, as well as unbridled mod support, something we’ll all be thankful for once they release that SDK. Skyrim has already sold millions of copies and set records for play-time on Steam... Find out why in today's review, which happens to be one of the biggest and most in-depth articles on the subject out there!
L.A. Noire Complete Edition PC Review L.A. Noire, as the name clearly states, is a video game built on the tropes of one of the greatest periods of American cinema: film noir. Developed by the now defunct Australian developer Team Bondi and published by Rockstar Games, this title has been out on consoles for a full six months before finally making its way to the PC. This “Complete Edition” of the game features improved graphics, keyboard/mouse controls, and every bit of previously-released DLC for free. But was it truly worth the wait? Read on and find out!
Call of Duty: Modern Warfare 3 Xbox 360 Review
The self-appointed "most anticipated game in history" launched worldwide this past Tuesday. Why, it's Call of Duty: Modern Warfare 3, of course (of course), what else? Unsurprisingly, the military FPS debate between this and Battlefield 3 rages on, but now that both have been released, surely we can take a look and objectively evaluate them both? Luke's taken the Xbox version of MW3 for a spin this week, so to find out what he thinks of it in today's review!
Stronghold 3 Review
The latest sequel in the long-running real-time strategy franchise from FireFly Studios, Stronghold 3 is all about building your dream castle and defending it against sieging enemies. Almost exactly one decade after the first game was released, this new title promises a return to the classic and well-received gameplay that has been strayed so far from in more recent iterations. Does it live up to those expectations? Will (AKA Synchronous Failure) tells us all about it in his first official FiringSquad review, so read on!
Battlefield 3 PC Review - Single-player Impressions
One of the most highly-anticipated PC games of the year is upon us; Battlefield 3 is now available in North America! EA/DICE have finally delivered a sequel to the core Battlefield franchise, a proper follow-up to BF2. Having played through the game's single-player campaign already, ahead of the multiplayer festivities kicking off around midnight, I figured I'd share my impressions ASAP. Is it really a worthy addition to the core Battlefield series, or just another bullet point on the back of the box? Read on and find out!
Wrecked: Revenge Revisited Supersonic Software Interview
Following up on our hands-on preview from earlier this month, here's an interview with Supersonic Software, creators of Wrecked: Revenge Revisited. The game's coming out on XBLA and PSN in a matter of weeks, but for now, Luke chats with the developer about its predecessors Mashed and Micro Machines, how difficult it can be to get an indie game published, the closure of Codemasters' Guildford branch, and more!
Orcs Must Die! PC Review Orcs Must Die! is the first release from an independent developer named Robot Entertainment. Fans of classic real-time strategy games may have heard that name before, as the outfit is comprised of many veterans from Ensemble Studios, creators of the Age of Empires series.
Equal parts action and strategy, this is a tower defense game that not only puts you in command, but on the front lines of combat, as well. Slaughter thousands of orcs, ogres and other vile creatures of fantasy that invade your fortresses through 24 levels of the story-based campaign. With high levels of replayability thanks to its scoring and leaderboard functionality, multiple difficulty levels, and various styles of play, it sounds a steal at only $15. Does it deliver on all that’s promised, though? Read on and find out!
Wrecked: Revenge Revisited Hands-on Preview
FiringSquad’s new correspondent from across the pond, Luke Kaile, takes us hands-on with Supersonic Software’s upcoming downloadable racing combat game Wrecked: Revenge Revisited. Coming soon to Xbox Live Arcade and PlayStation Network, this charming 4-player free-for-all is the spiritual successor to cult classic Mashed, released seven years ago for PC, PS2, and Xbox.