FiringSquad: Home of the Hardcore Gamer - Games, Hardware, Reviews and NewsSubmit your own or view users' CPU overclocking results!

  
 Home   News   THE MATRIX   Deals   Hardware   Games   Features   Media   Products   Forums   FS China 
AddThis Social Bookmark Button

Home : Games : Action : Treadmarks Review
» Join the Greatest Gaming Community NOW! (It's free)

Already a member? Login
 



Random Gallery >> 
Click to view high-res Image!
Max Payne 3 March 2012 Screenshots [28] (0)

[FX] 3-Screen Effect - Guide (part-1) (0) by nGAGE
[FX] 3-Screen Effect - Guide (part-3) (0) by nGAGE
My First Entry For Crank That S#!T Up! (2) by deathknight.92
Crank that SH#!t Up Contest Entry (10) by Boltshot
Drink That S#!t Up! (14) by p4l1ndr0m3
Crank that s#!t up to 11!!! (14) by jarrodthome
My Entry for the Crank that SH#!T Up Contest (12) by TheGamesHD
CRANG That S#!T Up! (15) by ElwinRansom
Whoz's Cranking that S#!T (13) by whozthisguy
HOW I CRANK THAT S#!T UP!! (4) by nvidia4life

More Blogs >>




Treadmarks Review
February 11, 2000   Sarju Guido Shah > [View My Other Articles]
Product Info | User Reviews | Article Images(46) | Image Gallery | Comments | Forum Thread
More on Graphics

Monet?

The levels have quite some variety to them when it comes to settings. The playing fields vary from desert landscapes to something out of a landscape painting you can buy for $20. One theme does run through all of them though; after the dust has settled they all look the same. All the fields of grass and the sand are scorched to a point where it is almost unrecognizable from the original. The difference between the maps can affect gameplay too; the ice levels add the lack of traction, and the moon levels simulate lowered gravity. There is about every type of terrain to play and then some. One quirk that I noticed was the land seemed to redraw to a great extent in certain areas. This would result in greatly changed terrain. Lumps would appear in previously flat areas and lakes would retract or grow when viewed from different angles. This didn't prove any problem to play upon, though. It just looked odd to see the terrain in its morphing periods.

Treadmarks Review [ Ooo the mushroom 4 @ 640 x 480 ] > View Full-Size in another window.
Ooo the mushroom 4

Treadmarks Review [ Ooo the mushroom 5 @ 640 x 480 ] > View Full-Size in another window.
Ooo the mushroom 5

The sky in this game isn't anything to speak greatly of, but I can see why they chose not to have an animated horizon. With the size of some of the explosions it would probably drag even the best video cards through the mud. About the only time the sky does look impressive is when the missiles or nukes are streaking through it. The lakes and puddles of the game are treated in much the same way as the sky. Come to think of it the game spent an awful lot of time on the weapons and terrain that the rest was pretty much ignored in comparison. This doesn't mean the sky and water graphics are bad, they could have been better though.

Tanktures

The tanks would look pretty decent if they were just pictures. The problem is that the tanks don't have moving treads, which makes them look, pardon my speech, a bit janky. The liquid tanks, once again, show how much the developers love the element Hg. Flowing metal seems to be a big theme in this game; it's like they saw a little too much Terminator 2. When the tank takes damage, it is represented by a mangled tank structure, but not in the conventional sense. The damaged tanks looked more like a cubist's rendition of them. The flames were the redeeming point in damage graphics. They could have been a bit smaller but they looked great.

Treadmarks Review [ Turret toasting @ 640 x 480 ] > View Full-Size in another window.
Turret toasting

Treadmarks Review [ Another sun? @ 640 x 480 ] > View Full-Size in another window.
Another sun?

System requirements don't seem to be too high for the game. On a TNT2 Ultra/Celeron450 combo with 128MB of RAM, the game ran very well at resolutions of up to 1024x768 in 32-bit mode. The game does have some issues with older video cards such as the Verite2200, voodoo1, and Matrox G200. This occurs because these chipsets don't support hardware multi-texturing.

Back! Visual Feasts     Not in the ears! Not in the ears! Next!
Blog + Share: Digg Del.icio.us Reddit SU furl • More: AddThis Social Bookmark Button
Send This Article to a Friend!  
Table of Contents
  Print Entire Article  

MATRIX CONTENT » RANDOM MEDIA BLOG More Blogs >>
No ratings yet
» Please rate this
Read this Media-Blog entry!» [FX] 3-Screen Effect - Guide (part-1) (0)
by nGAGE (98) Talk with this user on their Shout Box (My other blogs) Posted 33 months ago


 Latest Headlines
South Park: The Stick of Truth VGA gameplay trailer (0)
New Hawken cinematic trailer heralds an open beta (0)
BioShock: Infinite VGA 2012 gameplay trailer (0)
New SimCity trailer highlights Multi-City gameplay (0)
Tomb Raider reboot gets new gameplay trailer (0)
Today's News >>
Today's Siteseeing >>


 Table of Contents


 Random Fact
The British Mark 1 is the first military tank to have seen action. It was deployed in 1916.


FiringSquad is powered by... Back to Top Site MapContact UsAdvertise With Us Privacy StatementAbout Us  
News RSSSiteseeing RSSArticle RSS   © 1998-2013 FS Media, Inc. All Rights Reserved