More on Graphics
Monet?
The levels have quite some variety to them when it comes to settings. The playing fields vary from desert landscapes to something out of a landscape painting you can buy for $20. One theme does run through all of them though; after the dust has settled they all look the same. All the fields of grass and the sand are scorched to a point where it is almost unrecognizable from the original. The difference between the maps can affect gameplay too; the ice levels add the lack of traction, and the moon levels simulate lowered gravity. There is about every type of terrain to play and then some. One quirk that I noticed was the land seemed to redraw to a great extent in certain areas. This would result in greatly changed terrain. Lumps would appear in previously flat areas and lakes would retract or grow when viewed from different angles. This didn't prove any problem to play upon, though. It just looked odd to see the terrain in its morphing periods.
![Treadmarks Review [ Ooo the mushroom 4 @ 640 x 480 ] > View Full-Size in another window.](images/11-s.jpg) Ooo the mushroom 4
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![Treadmarks Review [ Ooo the mushroom 5 @ 640 x 480 ] > View Full-Size in another window.](images/12-s.jpg) Ooo the mushroom 5
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The sky in this game isn't anything to speak greatly of, but I can see why they chose not to have an animated horizon. With the size of some of the explosions it would probably drag even the best video cards through the mud. About the only time the sky does look impressive is when the missiles or nukes are streaking through it. The lakes and puddles of the game are treated in much the same way as the sky. Come to think of it the game spent an awful lot of time on the weapons and terrain that the rest was pretty much ignored in comparison. This doesn't mean the sky and water graphics are bad, they could have been better though.
Tanktures
The tanks would look pretty decent if they were just pictures. The problem is that the tanks don't have moving treads, which makes them look, pardon my speech, a bit janky. The liquid tanks, once again, show how much the developers love the element Hg. Flowing metal seems to be a big theme in this game; it's like they saw a little too much Terminator 2. When the tank takes damage, it is represented by a mangled tank structure, but not in the conventional sense. The damaged tanks looked more like a cubist's rendition of them. The flames were the redeeming point in damage graphics. They could have been a bit smaller but they looked great.
![Treadmarks Review [ Turret toasting @ 640 x 480 ] > View Full-Size in another window.](images/15-s.jpg) Turret toasting
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![Treadmarks Review [ Another sun? @ 640 x 480 ] > View Full-Size in another window.](images/16-s.jpg) Another sun?
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System requirements don't seem to be too high for the game. On a TNT2 Ultra/Celeron450 combo with 128MB of RAM, the game ran very well at resolutions of up to 1024x768 in 32-bit mode. The game does have some issues with older video cards such as the Verite2200, voodoo1, and Matrox G200. This occurs because these chipsets don't support hardware multi-texturing.