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Tribes 2 Classic Part 2
January 12, 2003   Rory Hubris McGuire > [View My Other Articles]
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Team Rabbit 2

The lowdown

Codality, a mod team whose members were drawn from two competitive tribes, was contracted by Sierra to craft Team Rabbit 2. The goal of Team Rabbit 2 is to create a graceful and more concise game than CTF. An entirely different gametype and mod, Team Rabbit 2 features different physics and though the weapons and other factors are similar, their blast radii, speed and damages are tweaked to benefit the game.

Tribes 2 Classic Part 2 [ Lots of action @ 800 x 600 ] > View Full-Size in another window.
Lots of action

Tribes 2 Classic Part 2 [ Heading into their base @ 800 x 600 ] > View Full-Size in another window.
Heading into their base

Tribes 2 Classic Part 2 [ Hail mary mortar shot. @ 800 x 600 ] > View Full-Size in another window.
Hail mary mortar shot.


The premise of Team Rabbit 2 is two teams vie for a single flag, this flag can only be carried for 15 seconds by a player before they begin taking damage. To prevent said damage you need to mix it up and pass it to a teammate. Passes, depending on their height, hang time, positions of passer/receiver and many other factors are then worth assigned a certain amount of points. A grab on the ground going slowly will yield 1 point, a pass that hangs in the air for 20 seconds, travels 700 meters, and is thrown by a passer traveling at full speed and caught by a receiver backwards can yield up to 72 points. Sounds complex, but it doesn’t end there. These points are not awarded to the team, but instead, go into a jackpot which reaches up to 250 points. Players can cash in the jackpot by driving it to an enemy’s goal stand and shooting it in.

Tribes 2 Classic Part 2 [ Flinging a pass (Note it at the bottom totally missing all receivers) @ 800 x 600 ] > View Full-Size in another window.
Flinging a pass (Note it at the bottom totally missing all receivers)

Tribes 2 Classic Part 2 [ Dropping bombs like Hiroshima @ 800 x 600 ] > View Full-Size in another window.
Dropping bombs like Hiroshima

Tribes 2 Classic Part 2 [ Hanging out with the lights off @ 800 x 600 ] > View Full-Size in another window.
Hanging out with the lights off


Team Rabbit 2 in many ways plays like an aerial version of hockey, with style being rewarded over brutality [Rory must be thinking of that sissy Russian hockey, not good, hard-nosed Canadian stuff. –ed.]. Aside from the scoring aspect of TR2, there are also other means to accumulate points for your team. Possession time of the flag for example, will give a minimal amount of points to a team every second, not enough to win a game, but enough to put you a few points above another if its close. Teams repeatedly passing the flag back and forth, while keeping possession and doing different passes can also gain creativity bonuses which are direct bonuses to a team’s score. The final method of accumulating points is the one-timer. A variation on the solo goal, a one timer consists of passing to a team-mate who holding his throw button will then perform a slapshot into the goal. The one-timer is then worth an extra 50 points on top of what the jackpot is cashed in for.



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Seriously guys, I’m not kidding. Rory has a real fetish for big pages. I don’t know what’s up with that kid… ask him.

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