FiringSquad: Home of the Hardcore Gamer - Games, Hardware, Reviews and NewsSubmit your own or view users' CPU overclocking results!

  
 Home   News   THE MATRIX   Deals   Hardware   Games   Features   Media   Products   Forums   FS China 
AddThis Social Bookmark Button

Home : Games : First Person Shooter : Tribes: Vengeance Multiplayer Preview
» Join the Greatest Gaming Community NOW! (It's free)

Already a member? Login
 


Random Gallery >> 
Click to view high-res Image!
Silent Hunter: Wolves of the Pacific Review Screenshots [74] (4)


Guitar Hero 3 - The thing that should not be (UPDATED) (5) by Beefysworld
The Orange Box Review in 500 Words! [Preliminary #2] (7) by Swatt
BioShock Review(Preliminary #2) (3) by Hyper
Firestorm (0) by Battousai_Ryu
AMERICA'S ARMY: SPECIAL FORCES (OVERMATCH) V2.8.3.1... (0) by Henri
Don't Shoot! (0) by L10nhardt
Warhammer: Soulstorm (0) by brajko2
When I get that feelin' I need OveerrrHEALin' (0) by phatphrog
Finalists and Final Rules (6) by FS-Lyle
S.T.A.L.K.E.R Screenshot - An Artistic Touch (1) by sushrukh

More Blogs >>




Tribes: Vengeance Multiplayer Preview
August 17, 2004   Jakub Wojnarowicz > [View My Other Articles]
Product Info | User Reviews | Article Images(21) | Image Gallery | Comments | Forum Thread
History and art

Note: HyperSnap wasn't getting along with this build of the game quite well, so you may see a missing HUD. That's not a bug in the game, it's a HyperSnap compatibility issue. Normally we'd take more screens to make up for it, but we're quite pressed on time and have already culled over 40 screens from the queue.

I'm a certified Tribes addict. In fact, one of the first articles I read on FiringSquad was CalBear and Thresh's Tribes review. I loved Tribes enough to love Tribes 2 at release, having a mistaken faith in Dynamix's ability to fix the bugs, and yet not regret my review at all. I was further hooked on the game when Rory pointed out Tribes 2 Classic.

Tribes: Vengeance Multiplayer Preview [  @ 1024 x 768 ] > View Full-Size in another window.


Tribes: Vengeance Multiplayer Preview [  @ 1024 x 768 ] > View Full-Size in another window.


Tribes: Vengeance Multiplayer Preview [  @ 1024 x 768 ] > View Full-Size in another window.



The demise of Dynamix seemed like a death knell for the franchise, yet several people helped keep it alive and even resurrected it. I'd like to therefore take the time to thank and pay homage to brand manager Alex 'Marweas' Rodberg, who has since departed Sierra/Vivendi Universal Games, and Michael 'KineticPoet' Johnston, former member of the Imperial Elite Tribe, and current designer on Tribes: Vengeance, as well as z0dd and ZOD, developers of Base++, the competition mod for Tribes 2, as well as Tribes 2 Classic. Pardon me if I've left any other notables out, my memory isn't what it once was. Now, the success of Tribes 2 Classic and the continued existence of the oh-so-warm-fuzzy-and-friendly Tribes community at TribalWar, despite the neglect over the years, permitted the greenlighting of yet another Tribes project.

Tribes: Vengeance isn't a sequel but a prequel. How this is possible in a world almost completely devoid of a story is difficult to say, but it clearly does occur before the other two titles. Everything has a more primitive, industrial look. One quick glance at the fighter aircraft or the armor on the tribesmen shows what seem to be what someone from the early 20th century would image Tribes being as. The styling has traded a lot of the slickness from Tribes 2 for a touch of mechanical character.

Tribes: Vengeance Multiplayer Preview [  @ 1024 x 768 ] > View Full-Size in another window.


Tribes: Vengeance Multiplayer Preview [  @ 1024 x 768 ] > View Full-Size in another window.


Tribes: Vengeance Multiplayer Preview [  @ 1024 x 768 ] > View Full-Size in another window.



Texturing and modeling are quite impressive, very much in line with the whole theme of the game. It's not super-realistic but more like that of very high quality animation. The game makes heavy use of bump mapping and other effects, so expect to need a beefy system to run it at full detail.

Another interesting change is the direction in which level design is going. While there is no lack of classic outdoor Tribes maps, it's the addition of interior ones that makes things different. Now I'm not talking about your typical Quake or Unreal Tournament level, rather, there is one map that's quite popular that is in a giant cavern.

What's so great about a cavern? Doesn't it reduce flying altitude and thus possibly skiing speed? You would be correct in that assumption, but it permits generous use of Tribes' newest toy, the grappler. This new item takes up one of the three weapon slots available to a class and permits Spider-Man like swinging from walls and ceilings. It takes quite a bit of practice to get decent with it, but the payoffs in energy savings on interior maps are totally worth it.


    Gameplay Next!
Blog + Share: Digg Del.icio.us Reddit SU furl • More: AddThis Social Bookmark Button
Send This Article to a Friend!  
Table of Contents
  Print Entire Article  

MATRIX CONTENT » RANDOM MEDIA BLOG More Blogs >>
No ratings yet
» Please rate this
I am an AMD AgentRead this Media-Blog entry!» S.T.A.L.K.E.R Screenshot - An Artistic Touch (1)
by sushrukh (9) Talk with this user on their Shout Box (My other blogs) Posted 6 months ago

Sponsored Links
:
[GO]


 Latest Headlines
Crossfire Contest Update: More Prizes from Sapphire! (12)
New Gates-Seinfeld ad: what did you think? (29)
Intel Core 2 Duo E8600 Review (5)
Leaked AMD roadmap lists Jan 8th release date for 45-nm Deneb Phenom (3)
Call of Duty: World at War coming Nov 11th; public beta in Oct (5)
Today's News >>
Today's Siteseeing >>


 Table of Contents


Flights  Cologne Hotels  Geckos  Personal Loans  Bad Credit Loan
FiringSquad is powered by... Back to Top Site MapContact UsAdvertise With Us Privacy StatementAbout Us  
News RSSSiteseeing RSSArticle RSS   © 1998-2008 FS Media, Inc. All Rights Reserved