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Engine Although it's hell on framerates, the Unreal Tournament 2003 engine does some amazing level geometry Defensive missions There are flashes of flexible gameplay and replayability in these set piece battles
Level design Strictly linear and heavily derivative Weapons They've all been done before...and done better AI Apparently there weren't many CPU cycles left over after the graphics, because there are precious few signs of intelligent life here Writing Bad dialogue and a bad storyline wouldn't hurt Unreal 2 so much if it didn't rely on them so much No multiplayer The last possible hope for this game has gone AWOL.