Warfare Mode
The time had finally come to experience Unreal Tournament 3's Warfare mode. Again the basics are grounded in UT 2004's Onslaught mode. There are two teams who each have to destroy each other's power core in their main base to win the game. However the difference between Warfare and Onslaught is that Epic has made an effort to really make each Warfare level have different objectives. The first map we played was basically similar to a UT 2004 Onslaught level with players taking over bases and linking them when they are adjacent to each other. When one team has more bases under their control than the other the final power core is exposed and can be destroyed. The level itself is a large rural style map with green grass and has an organic feel to it.
One big difference is that each team has one special core that acts kind of like a map in CTF. A player from each team has a core (a small glowing ball) that they hold onto and run with. If they find a base held by an enemy team that person can instantly destroy their hold on it by taking the core to the designated spot and instantly take it over for your team. The caveat is that the enemy can usually see you coming with that very bright orb and will naturally do what they can to stop you. The end result, as one might imagine, is a tight and strategic gameplay mode that offers high rewards for high risk as teams try to capture and hold onto each base node.
The final level we played was yet another Warfare level but this one is a bit different. One side has vehicles for the start of the level while the other has a base that can be defended with both laser and rocket turrets that can make quick work out of even the toughest vehicles. There are only three nodes on this map; each team's power node inside their bases and a neutral node that teams can capture to gain access to flying Raptors which is also the easy way to get to the map's Redeemer which is situated on an island that is not easy to access any other way.
As one might expect, teams switch sides after the completion of each round. The overall goal is still the same; destroy the enemy node, but this Warfare map has a different design and objective that will keep players on their toes.