What's the UT interface like?
The interface is one of the key ways in which Unreal Tournament separates itself from its competition. While many first person shooters incorporate a command line driven console, UT instead uses a Windows-like menu system for most of the basic game play setup tasks. Rather than typing out stuff like gl_gammalevel 12, you'll be able to go to the top bar, select preferences and set tons of variables using menus and dialog boxes that will be familiar to many Windows users. For the more hardcore people, a console is still available, but this GUI interface system should unlike more of the game to a wider audience of gamers who are perhaps new to the first person genre and not as comfortable with cryptic command line interfaces. It's the best of both worlds.
Where's the Finder?
One of the widely held myths out there is that Unreal Tournament will be a multiplayer only game like Tribes. This is false - UT will actually include a single player game that pits you with and against AI bots. You start off very slow, with simple 1on1 deathmatches against easy bots and work your way up until you're running full scale matches against a variety of bots with different Ais. Some bots are kind of nuts and will only try to hit you up close with the impact hammer. Others are chicken and try to snipe you from long range, while most exhibit all the behaviors in between these extremes.
Where's yo head?
Some single player matches will pit you and your team of bots against a team of enemy bots in all the various game types like CTF and Domination. In order to advance through all the 32 levels you'll have to be more than just a lone wolf with a hot trigger finger. You'll need to be able to command your team to victory against bloodthirsty opponents. The bots are intelligent enough to operate on their own and they'll automatically escort you or defend spots. You'll also be able to command them to do simple tasks a la Wing Commander or Battlezone.