On the ground, Warhawk is a little less fun, but only a little. As we said you can go completely on foot and fire hand weapons, grenades and even land mines designed to destroy land vehicles. There's a two person jeep (one drives and the other fires a machine gun) and a tank (one drives and fires the main weapon and the other fires a machine gun). There are machine gun placements to take out on foot enemies but the most fun is taking control of the anti-air turrets. One is the classic WWII style of machine gun that fires widely in the air, surrounding targets with flack. It's suprisingly effective. The other is the powerful missle turrets which after a few seconds can lock onto a plane and blow it out of the sky if you are lucky.
Visually the game is a treat with some excellent and rather unique level design for the game, from a desert level to a European village setting to a really impressive island based level where the plane aspect of the game is really put into focus. The graphics really look good for a multiplayer title with impressive modeling for the planes and some great lighting and visual effects. Seeing a plane get destroyed in a huge explosion in the sky is something to behold. The game currently has four modes; standard deathmatch, team deathmatch and capture the flag is included but you also get Warhawk's variation on Battlefield's standard Capture mode where teams take and hold onto spawn points on the map. The game allows the maps to be small for eight player battles or expand to their full size for large 32 battle. Leaderboards track your stats and compare them to other players and you can even launch your own dedicated server for people who want to run their matches 24/7.
Warhawk is definitely not as deep as the Battlefield series in terms of amounts of weapons, vehicles and items but that's actually part of its charm. There's something to be said for a game that let's you just start playing without a lot of introductions or instructions. The gameplay is fast and furious, especially if you hook up on a 32 player match. The physics of the game are a little wonky (if you are on foot you can fall from a tall structure or location and there's no damage) but that's a quibble. We do have some concerns about how the final game will be marketed, however. So far Sony has declined to say how much they will sell the game for download on the Playstation Store. We hope that the game won't be sold online for more than $30 when it is released unless they release more levels than the five that are currently available in the beta (the game will also be sold as a retail product with a Bluetooth enabled wireless headset). It's also a good bet that Sony will offer downloadable expansions for the game after its release; what will the costs of those expansions be like?
However, those concerns are for the future. For right now, the multiplayer beta of Warhawk has turned out to be a far different and more enjoyable experience than we were expecting. Having full featured downloadable games like this gives Sony a bit of an edge over Microsoft in this area who seems to be content to offer small Xbox Live Arcade games rather than larger offerings. The beta test period is scheduled to run until June 25; if there are any major changes to the beta before it ends we will post an update. We also hope to get more info from Sony on their release plans for Warhawk in the near future before its planned release later this year.
Batman: Arkham City PC Review Batman: Arkham City is the sequel to 2009’s smash-hit action game Batman: Arkham Asylum. As the name suggests, you will be reprising your role as the Caped Crusader and going against an even larger 'prison' filled with Gotham's criminals and villains. A textbook example on how to do a proper sequel, Arkham City takes what worked in the original, excised or improved upon what didn’t, and elevated everything to an even greater scope. The PC version suffered from a few months of delay, but in that time, Rocksteady worked closely to NVIDIA to implement some familiar technologies from the last game, such as PhysX and 3D Vision, along with new DirectX 11 optimizations. But how well was the whole package executed? Read on to find out!
Saints Row: The Third PC Review Saints Row is one of most unique series of games to build upon the open-world action template forged by Grand Theft Auto, and has met with plenty of critical and commercial success since it began on consoles back in 2006. This latest iteration, titled Saints Row: The Third promises the most outlandish fun and freedom of customization of them all, and in a much more PC-friendly package than its predecessor. Does it live up to those expectations and, more importantly, is it worth the price of admission? Find out in Will's latest review!
The Elder Scrolls V: Skyrim PC Review The Elder Scrolls V: Skyrim is Bethesda Softworks’ latest offering in their series of epic fantasy RPGs, as well as one of the most highly-anticipated PC titles of 2011. As the Dovahkiin, or Dragonborn, prepare to take the fight to the mythical beasts that have returned to the realm after centuries of slumber, all the while exploring a huge and highly-detailed open world.
The PC version of the game promises enhanced graphical fidelity, standard RPG trimmings such as hotkeys and quick-save, as well as unbridled mod support, something we’ll all be thankful for once they release that SDK. Skyrim has already sold millions of copies and set records for play-time on Steam... Find out why in today's review, which happens to be one of the biggest and most in-depth articles on the subject out there!
L.A. Noire Complete Edition PC Review L.A. Noire, as the name clearly states, is a video game built on the tropes of one of the greatest periods of American cinema: film noir. Developed by the now defunct Australian developer Team Bondi and published by Rockstar Games, this title has been out on consoles for a full six months before finally making its way to the PC. This “Complete Edition” of the game features improved graphics, keyboard/mouse controls, and every bit of previously-released DLC for free. But was it truly worth the wait? Read on and find out!
Call of Duty: Modern Warfare 3 Xbox 360 Review
The self-appointed "most anticipated game in history" launched worldwide this past Tuesday. Why, it's Call of Duty: Modern Warfare 3, of course (of course), what else? Unsurprisingly, the military FPS debate between this and Battlefield 3 rages on, but now that both have been released, surely we can take a look and objectively evaluate them both? Luke's taken the Xbox version of MW3 for a spin this week, so to find out what he thinks of it in today's review!
Stronghold 3 Review
The latest sequel in the long-running real-time strategy franchise from FireFly Studios, Stronghold 3 is all about building your dream castle and defending it against sieging enemies. Almost exactly one decade after the first game was released, this new title promises a return to the classic and well-received gameplay that has been strayed so far from in more recent iterations. Does it live up to those expectations? Will (AKA Synchronous Failure) tells us all about it in his first official FiringSquad review, so read on!
Battlefield 3 PC Review - Single-player Impressions
One of the most highly-anticipated PC games of the year is upon us; Battlefield 3 is now available in North America! EA/DICE have finally delivered a sequel to the core Battlefield franchise, a proper follow-up to BF2. Having played through the game's single-player campaign already, ahead of the multiplayer festivities kicking off around midnight, I figured I'd share my impressions ASAP. Is it really a worthy addition to the core Battlefield series, or just another bullet point on the back of the box? Read on and find out!
Wrecked: Revenge Revisited Supersonic Software Interview
Following up on our hands-on preview from earlier this month, here's an interview with Supersonic Software, creators of Wrecked: Revenge Revisited. The game's coming out on XBLA and PSN in a matter of weeks, but for now, Luke chats with the developer about its predecessors Mashed and Micro Machines, how difficult it can be to get an indie game published, the closure of Codemasters' Guildford branch, and more!
Orcs Must Die! PC Review Orcs Must Die! is the first release from an independent developer named Robot Entertainment. Fans of classic real-time strategy games may have heard that name before, as the outfit is comprised of many veterans from Ensemble Studios, creators of the Age of Empires series.
Equal parts action and strategy, this is a tower defense game that not only puts you in command, but on the front lines of combat, as well. Slaughter thousands of orcs, ogres and other vile creatures of fantasy that invade your fortresses through 24 levels of the story-based campaign. With high levels of replayability thanks to its scoring and leaderboard functionality, multiple difficulty levels, and various styles of play, it sounds a steal at only $15. Does it deliver on all that’s promised, though? Read on and find out!
Wrecked: Revenge Revisited Hands-on Preview
FiringSquad’s new correspondent from across the pond, Luke Kaile, takes us hands-on with Supersonic Software’s upcoming downloadable racing combat game Wrecked: Revenge Revisited. Coming soon to Xbox Live Arcade and PlayStation Network, this charming 4-player free-for-all is the spiritual successor to cult classic Mashed, released seven years ago for PC, PS2, and Xbox.