It looks nice
The visuals of Wario World must be mentioned because some of them are simply wonderful. Like most Nintendo trademark games, colors are bright, vibrant and pleasing to the eye. The modelers at Treasure have done an excellent job of creating and animating Wario and his various foes, especially the bosses.
![Wario World Review [ Swing-batta-batta @ 582 x 448 ] > View Full-Size in another window.](images/13-s.jpg) Swing-batta-batta
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![Wario World Review [ This doesn't feel evil enough @ 640 x 480 ] > View Full-Size in another window.](images/14-s.jpg) This doesn't feel evil enough
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![Wario World Review [ Dino-mighty boss @ 581 x 448 ] > View Full-Size in another window.](images/15-s.jpg) Dino-mighty boss
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The texture work throughout the levels for the most part is crisp and spot-on. There are certain textures that don't look quite as good as the rest, but it's nothing that sticks out like a sore thumb. What does stick out quite sorely are instances of slowdown. Under most circumstances, the game runs at a solid 60 frames per second; but as soon as the screen gets filled with 8-9 monsters, everything slows to a crawl. This is quite disappointing considering how much time the artists at Treasure must have spent on the game.
Wario World takes advantage of many of the graphical bells and whistles of the GameCube's ATI Flipper chip. There is an abundant use of particle effects and distorted reflection through walls of ice and mirrors. If you look hard enough, you'll even see some bump-mapping. One especially impressive moment was during a boss fight on molten lava. Heat-waves were all about and fire particles were everywhere -- truly a sight to behold... if it weren't hampered by slowdown whenever the screen filled up with 'fireworks' particles.
![Wario World Review [ Every 3D game must have crates @ 480 x 360 ] > View Full-Size in another window.](images/16-s.jpg) Every 3D game must have crates
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![Wario World Review [ Turtle cannon guy… thing @ 480 x 360 ] > View Full-Size in another window.](images/17-s.jpg) Turtle cannon guy… thing
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![Wario World Review [ Meheheheheheheheheheh @ 450 x 338 ] > View Full-Size in another window.](images/18-s.jpg) Meheheheheheheheheheh
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Standard sounds
The sound department does its job to the levels that you would expect it to for a platform game. While the Wario World supports Dolby Pro-Logic II, there isn't much compelling reason to use it since sound doesn't play a huge role in the game. Stages are accompanied by appropriate background music, but nothing that you'll be ordering the OST for. Sound effects are rather run of the mill. Wario himself features a very small number of voice samples that play every now and then when he performs a super move, though he only knows less than half a dozen sayings.