FiringSquad: Will the game have any multiplayer elements?
Chris Sherland: Initially we'll be using a sever matching host and Warmonger will play like a standard multi-player shooter.
FiringSquad: Obviously the big feature of Warmonger are the destructible environments. How hard was it to design a game that had the kind of environmental damage that NetDevil wanted?
Chris Sherland: It's been very hard, harder than we thought it would be, and in different ways than we anticipated. Getting the tech to perform well has been a big challenge, but working closely with Ageia has brought huge benefits in that regard. Gameplay balance of destruction as a feature has been pretty interesting; there are a lot of elements to tweak that haven't been on the list before. One of the challenges is how to introduce destruction to the player so that they can use it consciously.
FiringSquad: Can you give us some examples of how destroying parts of the environment can influence the gameplay?
Chris Sherland: The thing we are striving for is to bring destruction into play as if it were a game character. There are some examples that just plop into your head, blowing the stairs behind you on the way to a good sniper spot, blowing a hole in a building to change flow, making sure you're hiding behind something that will allow you cover, etc…but as you think through them with destruction of the environment in mind it all starts to suggest emergent behavior. One thing that play testers are saying a lot is that Warmonger feels "unsafe" to play. Not that you're spine is going to fly out while you play, but that in-game your concepts of cover and concealment are all up for grabs and challenged.
FiringSquad: What other aspects of Warmonger do you think are important?
Chris Sherland: This title represents the first step in a vision we have here at NetDevil of how combat are going to evolve through the use of physics. Warmonger is on the tip of a much larger sword here, and we've got some great ideas riding on it.
FiringSquad: Why was the Unreal Engine 3 picked as the game's graphical basis and how hard was it to alter to make it work for your game?
Chris Sherland: We picked UE3 for a couple of reasons, one is that we wanted NetDevil to have some next gen experience for our upcoming designs, especially in regards to possible console titles. Also Epic and Ageia already had a working relationship, and we were looking for huge physics support for the title, it just made sense on enough levels that there really weren't a lot of other ways to go that made as much sense. We did a lot of work inside UE3 to support destruction features both in the engine and editor, and again along side Ageia engineers who have been neck deep in UE3 for a while now.
FiringSquad: How does the AGEIA PhysX processor help in making Warmonger the kind of game you designed it to be?
Chris Sherland: It's a critical element. Warmonger requires a PhysX card to run, we built the game to the card because it was the only way we could take destruction as far as we wanted to. Without the partnership we have with Ageia Warmonger would not be able to reach the goals we set for it.
FiringSquad: What is the current status of the game's progress and when will it be released?
Chris Sherland: Warmonger will be shown at GDC as both a single and multiplayer beta. A "gold" release will happen shortly after that.
FiringSquad: Finally is there anything else you wish to say about Warmonger?
Chris Sherland: Its hard to convey what Warmonger does to your play style without sounding like a fool, but its absolutely nerve wracking to play. We are pretty convinced that what Warmonger will deliver is going to change FPS play. Some of the base elements of shooter play are completely tossed out by Warmonger's destruction features; you're just going to have to play it to really get how different it is.
Batman: Arkham City PC Review Batman: Arkham City is the sequel to 2009’s smash-hit action game Batman: Arkham Asylum. As the name suggests, you will be reprising your role as the Caped Crusader and going against an even larger 'prison' filled with Gotham's criminals and villains. A textbook example on how to do a proper sequel, Arkham City takes what worked in the original, excised or improved upon what didn’t, and elevated everything to an even greater scope. The PC version suffered from a few months of delay, but in that time, Rocksteady worked closely to NVIDIA to implement some familiar technologies from the last game, such as PhysX and 3D Vision, along with new DirectX 11 optimizations. But how well was the whole package executed? Read on to find out!
Saints Row: The Third PC Review Saints Row is one of most unique series of games to build upon the open-world action template forged by Grand Theft Auto, and has met with plenty of critical and commercial success since it began on consoles back in 2006. This latest iteration, titled Saints Row: The Third promises the most outlandish fun and freedom of customization of them all, and in a much more PC-friendly package than its predecessor. Does it live up to those expectations and, more importantly, is it worth the price of admission? Find out in Will's latest review!
The Elder Scrolls V: Skyrim PC Review The Elder Scrolls V: Skyrim is Bethesda Softworks’ latest offering in their series of epic fantasy RPGs, as well as one of the most highly-anticipated PC titles of 2011. As the Dovahkiin, or Dragonborn, prepare to take the fight to the mythical beasts that have returned to the realm after centuries of slumber, all the while exploring a huge and highly-detailed open world.
The PC version of the game promises enhanced graphical fidelity, standard RPG trimmings such as hotkeys and quick-save, as well as unbridled mod support, something we’ll all be thankful for once they release that SDK. Skyrim has already sold millions of copies and set records for play-time on Steam... Find out why in today's review, which happens to be one of the biggest and most in-depth articles on the subject out there!
L.A. Noire Complete Edition PC Review L.A. Noire, as the name clearly states, is a video game built on the tropes of one of the greatest periods of American cinema: film noir. Developed by the now defunct Australian developer Team Bondi and published by Rockstar Games, this title has been out on consoles for a full six months before finally making its way to the PC. This “Complete Edition” of the game features improved graphics, keyboard/mouse controls, and every bit of previously-released DLC for free. But was it truly worth the wait? Read on and find out!
Call of Duty: Modern Warfare 3 Xbox 360 Review
The self-appointed "most anticipated game in history" launched worldwide this past Tuesday. Why, it's Call of Duty: Modern Warfare 3, of course (of course), what else? Unsurprisingly, the military FPS debate between this and Battlefield 3 rages on, but now that both have been released, surely we can take a look and objectively evaluate them both? Luke's taken the Xbox version of MW3 for a spin this week, so to find out what he thinks of it in today's review!
Stronghold 3 Review
The latest sequel in the long-running real-time strategy franchise from FireFly Studios, Stronghold 3 is all about building your dream castle and defending it against sieging enemies. Almost exactly one decade after the first game was released, this new title promises a return to the classic and well-received gameplay that has been strayed so far from in more recent iterations. Does it live up to those expectations? Will (AKA Synchronous Failure) tells us all about it in his first official FiringSquad review, so read on!
Battlefield 3 PC Review - Single-player Impressions
One of the most highly-anticipated PC games of the year is upon us; Battlefield 3 is now available in North America! EA/DICE have finally delivered a sequel to the core Battlefield franchise, a proper follow-up to BF2. Having played through the game's single-player campaign already, ahead of the multiplayer festivities kicking off around midnight, I figured I'd share my impressions ASAP. Is it really a worthy addition to the core Battlefield series, or just another bullet point on the back of the box? Read on and find out!
Wrecked: Revenge Revisited Supersonic Software Interview
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Orcs Must Die! PC Review Orcs Must Die! is the first release from an independent developer named Robot Entertainment. Fans of classic real-time strategy games may have heard that name before, as the outfit is comprised of many veterans from Ensemble Studios, creators of the Age of Empires series.
Equal parts action and strategy, this is a tower defense game that not only puts you in command, but on the front lines of combat, as well. Slaughter thousands of orcs, ogres and other vile creatures of fantasy that invade your fortresses through 24 levels of the story-based campaign. With high levels of replayability thanks to its scoring and leaderboard functionality, multiple difficulty levels, and various styles of play, it sounds a steal at only $15. Does it deliver on all that’s promised, though? Read on and find out!
Wrecked: Revenge Revisited Hands-on Preview
FiringSquad’s new correspondent from across the pond, Luke Kaile, takes us hands-on with Supersonic Software’s upcoming downloadable racing combat game Wrecked: Revenge Revisited. Coming soon to Xbox Live Arcade and PlayStation Network, this charming 4-player free-for-all is the spiritual successor to cult classic Mashed, released seven years ago for PC, PS2, and Xbox.