FiringSquad: Home of the Hardcore Gamer - Games, Hardware, Reviews and NewsSubmit your own or view users' CPU overclocking results!

  
 Home   News   THE MATRIX   Deals   Hardware   Games   Features   Media   Products   Forums   FS China 
AddThis Social Bookmark Button

Home : Games : First Person Shooter : Warmonger Interview
» Join the Greatest Gaming Community NOW! (It's free)

Already a member? Login
 


Random Gallery >> 
Click to view high-res Image!
Left 4 Dead 2 Dark Carnival Screenshots PAX 09 [6] (0)

it could have been better T_T (0) by exe3
Apple of your eye... (0) by SuperCharge
Hope or Fear? (0) by ICDP
Afghanistan and Iraq (0) by anastamoses@gmail.com
Athlon Overclocking (For Reference) (1) by email_atif
What is so cool about Gigabyte’s Ultra-Durable 3 technology (0) by SuperCharge
Far Cry 2 SP Review (wip) (1) by jacobvandy
Call of Duty 4: Modern Warfare SP Review (prelim 2) (9) by jacobvandy
The Bland Addiction: World of Warcraft (17) by Discobiscuits
BioShock Review(Preliminary #2) (3) by Hyper

More Blogs >>




Warmonger Interview
February 23, 2007   John JCal Callaham > [View My Other Articles]
Product Info | User Reviews | Article Images(13) | Image Gallery | Comments | Forum Thread
Warmonger Interview (con't)

FiringSquad: Will the game have any multiplayer elements?

Chris Sherland: Initially we'll be using a sever matching host and Warmonger will play like a standard multi-player shooter.


FiringSquad: Obviously the big feature of Warmonger are the destructible environments. How hard was it to design a game that had the kind of environmental damage that NetDevil wanted?

Chris Sherland: It's been very hard, harder than we thought it would be, and in different ways than we anticipated. Getting the tech to perform well has been a big challenge, but working closely with Ageia has brought huge benefits in that regard. Gameplay balance of destruction as a feature has been pretty interesting; there are a lot of elements to tweak that haven't been on the list before. One of the challenges is how to introduce destruction to the player so that they can use it consciously.

Warmonger Interview [  @ 1024 x 768 ] > View Full-Size in another window.


Warmonger Interview [  @ 1024 x 768 ] > View Full-Size in another window.


Warmonger Interview [  @ 1024 x 768 ] > View Full-Size in another window.


FiringSquad: Can you give us some examples of how destroying parts of the environment can influence the gameplay?

Chris Sherland: The thing we are striving for is to bring destruction into play as if it were a game character. There are some examples that just plop into your head, blowing the stairs behind you on the way to a good sniper spot, blowing a hole in a building to change flow, making sure you're hiding behind something that will allow you cover, etc…but as you think through them with destruction of the environment in mind it all starts to suggest emergent behavior. One thing that play testers are saying a lot is that Warmonger feels "unsafe" to play. Not that you're spine is going to fly out while you play, but that in-game your concepts of cover and concealment are all up for grabs and challenged.

Warmonger Interview [  @ 1024 x 768 ] > View Full-Size in another window.


Warmonger Interview [  @ 1024 x 768 ] > View Full-Size in another window.


FiringSquad: What other aspects of Warmonger do you think are important?

Chris Sherland: This title represents the first step in a vision we have here at NetDevil of how combat are going to evolve through the use of physics. Warmonger is on the tip of a much larger sword here, and we've got some great ideas riding on it.


FiringSquad: Why was the Unreal Engine 3 picked as the game's graphical basis and how hard was it to alter to make it work for your game?

Chris Sherland: We picked UE3 for a couple of reasons, one is that we wanted NetDevil to have some next gen experience for our upcoming designs, especially in regards to possible console titles. Also Epic and Ageia already had a working relationship, and we were looking for huge physics support for the title, it just made sense on enough levels that there really weren't a lot of other ways to go that made as much sense. We did a lot of work inside UE3 to support destruction features both in the engine and editor, and again along side Ageia engineers who have been neck deep in UE3 for a while now.


FiringSquad: How does the AGEIA PhysX processor help in making Warmonger the kind of game you designed it to be?

Chris Sherland: It's a critical element. Warmonger requires a PhysX card to run, we built the game to the card because it was the only way we could take destruction as far as we wanted to. Without the partnership we have with Ageia Warmonger would not be able to reach the goals we set for it.


FiringSquad: What is the current status of the game's progress and when will it be released?

Chris Sherland: Warmonger will be shown at GDC as both a single and multiplayer beta. A "gold" release will happen shortly after that.

Warmonger Interview [  @ 1024 x 768 ] > View Full-Size in another window.


Warmonger Interview [  @ 1024 x 768 ] > View Full-Size in another window.


FiringSquad: Finally is there anything else you wish to say about Warmonger?

Chris Sherland: Its hard to convey what Warmonger does to your play style without sounding like a fool, but its absolutely nerve wracking to play. We are pretty convinced that what Warmonger will deliver is going to change FPS play. Some of the base elements of shooter play are completely tossed out by Warmonger's destruction features; you're just going to have to play it to really get how different it is.


Back! Page 1     HomeSquad
Blog + Share: Digg Del.icio.us Reddit SU furl • More: AddThis Social Bookmark Button
Send This Article to a Friend!  
Table of Contents
  Print Entire Article  

MATRIX CONTENT » RANDOM MEDIA BLOG More Blogs >>
No ratings yet
» Please rate this
Read this Media-Blog entry!» War! Huh! Yeah! (aka Blatant Plagiarism) (1)
by ICDP (82) Talk with this user on their Shout Box (My other blogs) Posted 6 months ago
  Latest Content
Shattered Horizon Review
Shattered Horizon Review
FutureMark, well known for their popular 3DMark benchmarks, is venturing into new territory with Shattered Horizon. This multiplayer shooter is perhaps best known for its system requirements -- the game supports DX10 only -- but there's more underneath the surface of this game than fancy visuals. Is it worth its $20 price tag though? Read Vandy's take inside!
Nov 2, 2009   [ View Similar Articles | View Comments ]
Borderlands PC Review
Borderlands PC Review
Is it an RPG or is it an FPS? Borderlands blends the best elements of both in one entertaining package. Vandy has spent the past week playing the PC version of the game and came away rather impressed. Read his full thoughts on the game in today's review!
Oct 29, 2009   [ View Similar Articles | View Comments ]
Operation Flashpoint: Dragon Rising Review
Operation Flashpoint: Dragon Rising Review
While it's not the true sequel to Operation Flashpoint, Dragon Rising is billed as a modern tactical sim just like its predecessor. Does it live up to these claims? Read Vandy's take in today's review!
Oct 9, 2009   [ View Similar Articles | View Comments ]
Batman: Arkham Asylum PC Review
Batman: Arkham Asylum PC Review
Already a smash hit on consoles, the PC version of Batman: Arkham Asylum sports better graphics and support for NVIDIA technologies PhysX and 3D Vision. But is a pretty face all this game has going for it? See how Rocksteady's latest title fares on the PC inside!
Sep 28, 2009   [ View Similar Articles | View Comments ]
Resident Evil 5 PC Review
Resident Evil 5 PC Review
Sporting a new mercenaries mode with more enemies on screen, higher resolution DX10 graphics, and 3D Vision support, Resident Evil 5 is definitely best experienced on the PC. But does the PC version of the game suffer from any consoleitis? Vandy doesn't think so. Read his take on the game inside!
Sep 18, 2009   [ View Similar Articles | View Comments ]
Darkest of Days Review and PhysX Performance
Darkest of Days Review and PhysX Performance
8monkey Labs time-shifting shooter, Darkest of Days, lets you experience the Civil War, both world wars, and more in an effort to save history as we know it. To up the immersion factor, the game also sports PhysX effects. Is the final product as cool as the concept though? Read vandy's take in today's review!
Sep 10, 2009   [ View Similar Articles | View Comments ]
Wolfenstein PC Review
Wolfenstein PC Review
BJ Blazkowicz is back! Raven's latest shooter features new veil powers which are supposed to enhance gameplay, but are they too powerful? Read vandy's take in today's review!
Sep 4, 2009   [ View Similar Articles | View Comments ]
X-Men Origins: Wolverine PC Review
X-Men Origins: Wolverine PC Review
Considering their success with Marvel: Ultimate Alliance, we had high hopes for Raven's latest release: X-Men Origins: Wolverine. Fortunately, they didn't disappoint -- this is definitely the most violent Wolverine depiction yet. But does maximum carnage lead to a better game? Find out in Tom's latest review.
May 7, 2009   [ View Similar Articles | View Comments ]
Zeno Clash Review
Zeno Clash Review
Looking for something different? Are you a fan of melee combat? If so, you may want to check out ACE's Zeno Clash. With its unique gameplay environment and exciting combat, Tom came away impressed with this shooter. Read on for the full review!
May 4, 2009   [ View Similar Articles | View Comments ]
Demigod Review
Demigod Review
With its interesting gameplay Tom finds a lot to like in Gas Powered Games latest RTS, Demigod, but all isn't perfect with this title. Check out this review for all the details!
Apr 20, 2009   [ View Similar Articles | View Comments ]




 Hottest Topics
Iwata admits the 'Wii has stalled' (50)
Modern Warfare 2 PC limited to 9v9 matches (27)
Are multi-console gamers shifting from 360 to PS3? (24)
RAGE won't support dedicated servers either (22)
Borderlands PC Review (19)
Today's News >>
Today's Siteseeing >>


 Table of Contents


Check Out These Related Articles >>
Shattered Horizon Review
Shattered Horizon Review
Darkest of Days Review and PhysX Performance
Darkest of Days Review and PhysX Performance
Wolfenstein PC Review
Wolfenstein PC Review
Zeno Clash Review
Zeno Clash Review
Combat Arms Review
Combat Arms Review
F.E.A.R. 2: Project Origin Review
F.E.A.R. 2: Project Origin Review
Mirror's Edge PC Review
Mirror's Edge PC Review
FiringSquad is powered by... Back to Top Site MapContact UsAdvertise With Us Privacy StatementAbout Us  
News RSSSiteseeing RSSArticle RSS   © 1998-2009 FS Media, Inc. All Rights Reserved