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Warzone 2100 Review
July 13, 1999  
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Introduction


Developed by: Pumpkin Studios
Published by: Eidos
Warzone 2100 official page: www.warzone2100.com

Warzone 2100 -The Company Line

In a year that is ripe with potential for the RTS arena, newcomer Pumpkin Studios (under their parent company Eidos) brings us the apocalyptic extravaganza that is Warzone 2100.

Capable of being played in either 3dfx, Direct3D, or Software mode, Warzone uses a custom engine capable of 180 degrees rotation around the battlefield. A few choice blurbs from the back of the box promise us the game has "Revolutionary Unit Design", "Full 3D Battlefields", "Superior Artificial Intelligence", and that it will provide us with "A New Multiplayer Experience".

Can they live up to it?

Holy flaming howitzer hover tanks Batman! In a year when such anticipated titles as C&C: Tiberian Sun, Dark Reign 2, and AOE 2 loom ominously on the horizon, can Warzone hope to live up to such expectations?

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 Random Fact
The AS90 52-calibre 155mm self-propelled howitzer has a range of over 40 km, with a burst rate of 3 rounds in under 10 seconds and a sustained rate of 2 rounds per minute.

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