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White Gold Interview
May 08, 2007   John JCal Callaham > [View My Other Articles]
Product Info | +User Review | Article Images(10) | Image Gallery | Comments | Forum Thread
White Gold Interview (con't)

FiringSquad: Will the game have any multiplayer features?

Deep Shadows: Certainly we want to do a multiplayer mode, but now we are mostly focused on the single player part. Whether the multiplayer will be included in the final build or not, depends mainly on timing, and in essence, on a worldwide publisher. There's a good chance of having a robust team play and other niceties, but we have no intention to turn the game into a MMO.

FiringSquad: What other sort of unique elements will White Gold have?

Deep Shadows: The main unique feature of the game is a blend of RPG and Action in a modern setting. There aren’t many titles around that were able to do that successfully. Another one is the use of military vehicles to accomplish all kinds of quests – from fire support to sneak attacks. Economic system in the game will allow a complex circulation of goods and take the Caribbean specifics into account. One of the things that we never saw before in any such game is the use of sea and underwater as an active gameplay zone. The plot of the game and the overall background also make it stand out from the rest of the crowd.

White Gold Interview [  @ 1208 x 833 ] > View Full-Size in another window.


White Gold Interview [  @ 1165 x 833 ] > View Full-Size in another window.


FiringSquad: The game will use Deep Shadows' latest version of their in-house gaming engine. What can you tell us about the new graphical features that will be included for White Gold?

Deep Shadows: We are utilizing our internally developed engine called Vital Engine 3. This is due to the key feature of the game - a huge seamless world where you can go wherever you want. The engine supports streaming; this helps us to create large but very detailed terrains. It supports shaders 3.0, all the modern post effects, such as motion blur, High Dynamic Range and others. Most of the objects in the game are destructible; moreover, they usually have a zonal damage system and will break in parts according to physics. Another notable aspect of the technology is that it is fully compatible with Xbox 360 and allows the console player to have the same experience as on modern ultra-fast PCs.

White Gold Interview [  @ 1208 x 969 ] > View Full-Size in another window.


White Gold Interview [  @ 1206 x 928 ] > View Full-Size in another window.


FiringSquad: What is the current status of the game's progress and when will it be released?

Deep Shadows: In terms of content, almost everything is done in the game. Now it is time for testing and polishing. The worldwide release is planned for Q4 2007.

FiringSquad: Finally is there anything else you wish to say about White Gold?

Deep Shadows: Thanks for your interview; we will do our best to justify the hopes of the players who are waiting for our game.

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