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World in Conflict Interview
May 01, 2007   John JCal Callaham > [View My Other Articles]
Product Info | +User Review | Article Images(14) | Image Gallery | Comments | Forum Thread
Introduction

We have been following the development of World in Conflict for some time, writing impressions at E3 and CES and offering an interview and some multiplayer beta impressions of the alternate history military RTS game. The game's creators Massive Development recently revealed more info on the game's single player aspects so we decided to contact the company's founder Martin Walfisz to get an update on World in Conflict.

FiringSquad: First, World in Conflict has been in development for a while now. Are you pleased with the progress of the game so far?

Martin Walfisz: The game is turning out very well! You can really see the progress from each build, and it gets more and more interesting as new features are brought into it. Even though we were optimistic from the beginning, we now know that we have a great game in the works. Seeing the entire dev team fight it out when we have play sessions is a great sign of the quality of our work. In short, we couldn’t be happier!

World in Conflict Interview [  @ 1280 x 960 ] > View Full-Size in another window.


World in Conflict Interview [  @ 1280 x 960 ] > View Full-Size in another window.


World in Conflict Interview [  @ 1280 x 960 ] > View Full-Size in another window.


FiringSquad: We know the game takes place in an alternate timeline where the Soviet Union stages an invasion of the US. Can you give us any more background on the backstory of the game?

Martin Walfisz: Well, as you already know, the cold war era was a tense period. What we’re seeing in World in Conflict is that the Soviet army, for many reasons, heats up the tension and invades Europe, where the US army draws in to help their allies. This just escalates the conflict further, resulting in a Soviet west coast invasion on the US mainland. And that’s just the rough cut of it. The singleplayer campaign, with the help of Larry Bond’s excellent writing, has a lot to offer in terms of strategic events, character development and mission design. It’s really an interesting setting to work in, and I’m sure that players will enjoy exploring it!

World in Conflict Interview [  @ 1280 x 960 ] > View Full-Size in another window.


World in Conflict Interview [  @ 1280 x 960 ] > View Full-Size in another window.


World in Conflict Interview [  @ 1280 x 960 ] > View Full-Size in another window.


FiringSquad: What can you tell us about the single player campaign in terms of the missions and locations that players will be able to use?

Martin Walfisz: The singleplayer campaign covers a vast variety of locations that are considered likely battlegrounds in case such a conflict would take place. The maps change from urban warfare to the rural countryside, all bringing their own tactical depth to the game and putting the players in unique situations. The singleplayer campaign also gives the player the picture that he’s only part of a bigger war. You will be handling missions side by side of other squads and commanders. It gives you an intense warlike feeling that is really satisfying.

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