FiringSquad: Home of the Hardcore Gamer - Games, Hardware, Reviews and NewsSubmit your own or view users' CPU overclocking results!

  
 Home   News   THE MATRIX   Deals   Hardware   Games   Features   Media   Products   Forums   FS China 
AddThis Social Bookmark Button

Home : Games : Simulation : World War II Online Reloaded
» Join the Greatest Gaming Community NOW! (It's free)

Already a member? Login
 



Random Gallery >> 
Click to view high-res Image!
Sleeping Dogs (formerly True Crime: Hong Kong) Screenshots [14] (0)

ENTRY FOR CONTEST (4) by Alexander470
My crank that S#!T up entry (9) by iamcj
Whoz's Cranking that S#!T (13) by whozthisguy
Crankin' it up today... and tomorrow! (8) by Slipdisk
Crank that s#!t up to 11!!! (14) by jarrodthome
Crank THIS sH!t up! - 3DforREAL (71) by nGAGE
My First Entry For Crank That S#!T Up! (2) by deathknight.92
Crank That S#!t Up!!!! (6) by CamoDaGreat
My Entry For The Contest. (6) by D4rk Force
Crank That PhysX UP! (10) by mohawkade

More Blogs >>




World War II Online Reloaded
July 14, 2004   Jakub Wojnarowicz > [View My Other Articles]
Product Info | User Reviews | Article Images(28) | Image Gallery | Comments | Forum Thread
Gameplay

An intriguing aspect of WW2O is how it's balanced. Not necessarily between Axis and Allies, but between the different units. Infantry, though they have a poor kill/death ratio compared to tanks, are actually a tanker's worst nightmare. The idea of leading a Matilda, arguably the best tank in the game, into an area possibly littered with enemy infantry is a lot scarier than engaging in a duel against said nigh-on-indestructible Matilda while piloting the anemic Pz IIc. Sappers and British grenadiers are more than capable of turning a valuable tank into nothing more than twenty tons of scrap metal. In the open infantry doesn't stand a chance, but neither do tanks when enemy aircraft show up.

The game is of course based on the capture of territory. For a city to be captured, infantry need to go into various depots, factories and other control points, find the radio room and hold it for a certain amount of time. The force that owns the city can spawn infantry from a variety of depots and infantry as well as vehicles from the army base. For most units to spawn, a mission has to be posted, otherwise only default units are available. Missions can be posted by anyone of the rank of lieutenant or higher, but priority 1 missions give players the most experience points and are only posted by the highest ranking officers - fortunately those are many by now.

World War II Online Reloaded [  @ 1024 x 768 ] > View Full-Size in another window.


World War II Online Reloaded [  @ 1024 x 768 ] > View Full-Size in another window.


World War II Online Reloaded [  @ 1024 x 768 ] > View Full-Size in another window.



Ranks are gained with experience points. As infantry or a transport, it's easy - just survive ten minutes and return to base. All other land units need to score a kill and then return to base after the 10 minute minimum. Returning to base is vitally important, and accomplished by getting close to a depot, army base, dock or air field - depending on the unit. If the unit isn't returned, the player doesn't gain the experience from the mission and the unit is lost, no longer available in the pool.

Generally, there are too many tanks to use, but they're widely distributed among all the cities. During a big attack or defense, players often find themselves shuttling tanks and sometimes even trucks, infantry and anti-tank guns from nearby towns in order to reinforce. This is a boring and often thankless job, but vitally important to the war effort. It would be nice to have it automated, but this takes away from the squads that are organized and motivated enough to launch such a large-scale attack.

Attacks are usually launched from forward bases. Cities are linked by depots. Vise connects to Maastricht and Liege and several others, thus it has depots for those cities and those cities have depots for Vise. Between an Allied and Axis city that are connected by depots, will be a forward base. This base can only belong to one side at a time, and is closer to the enemy city if the player's side owns it, and closer to the player's city if the enemy owns it. To get the forward base, the enemy's must be blown up with sappers. Once that's done, a forward base for the player's side appears near the enemy city and can be used to launch attacks against that city. A forward base uses resources from the host city's pool, so the ideal situation is to attack from several forward bases at a time. Since there are no forward bases between friendly cities, any reinforcements to the attacked town will require driving those reinforcements from nearby friendly cities - a much longer line of supply.


Back! The so-called goodies     More gameplay Next!
Blog + Share: Digg Del.icio.us Reddit SU furl • More: AddThis Social Bookmark Button
Send This Article to a Friend!  
Table of Contents
  Print Entire Article  

MATRIX CONTENT » RANDOM MEDIA BLOG More Blogs >>
No ratings yet
» Please rate this
Read this Media-Blog entry!» HOW I CRANK THAT S#!T UP!! (4)
by nvidia4life (2) Talk with this user on their Shout Box (My other blogs) Posted 19 months ago


 Latest Headlines
New Alan Wake screens compare PC graphics to Xbox (0)
Mass Effect 3 PC Demo Impressions (2)
PC Game Sales for Wednesday, February 15th (0)
Assassin's Creed 3 announced, coming in October (6)
Syndicate launch trailer gets down to business (0)
Today's News >>
Today's Siteseeing >>


 Table of Contents


FiringSquad is powered by... Back to Top Site MapContact UsAdvertise With Us Privacy StatementAbout Us  
News RSSSiteseeing RSSArticle RSS   © 1998-2012 FS Media, Inc. All Rights Reserved