Graphics and Audio
Wolverine uses the latest Unreal graphics engine, and visuals are excellent thanks to this fact. Character models are highly detailed and animated, while environments look great and have that customary sheen and light bloom that we’ve come to expect from this engine. Textures are crisp and clear and texture streaming, something that still tends to plague console games running UE3, was barely noticeable on the PC version we played. Raven has made some modifications to the engine to suit their vision, the most impressive of which is the character damage modeling.
As Logan gets hit and shot, you will see him receive bullet wounds, slashes, and even loses missing sections of his torso. Enemies also take the kind of damage you would expect if they were on the receiving end of six 12-inch long metal blades swung with the fury of a 5 foot tall Canadian with an emotional complex. Most impressive is Logan himself though, who loses chunks of flesh from grenades and slashes, but visually heals over time.
As he receives damage, Wolvie’s clothes, skin, and muscle get peeled away to reveal his gooey insides, all the way down to his adamantium skeleton. For those who are interested, this does mean you will be seeing a lot of a shirtless Hugh Jackman being blown to bits. As combat ends, you simply sit and watch the visual marks of combat heal away. The effect is neat and really works wonderfully to bring the classic comic character to life.
Audio is well done and suits the game fine. Projectile impacts impart a sense of damage, as does the sound of claws slicing through bad guys. Positional audio is used pretty well, although we didn’t get as much surround audio as we would’ve liked. It had the tendency to sound muted or mixed lower than the rest of the audio track. Hugh Jackman reprises his role as Wolverine for the voice work and does a notable job for the most part, as does Liev Schreiber with Sabretooth. The rest of the cast does a decent job as well.