FiringSquad: Home of the Hardcore Gamer - Games, Hardware, Reviews and NewsSubmit your own or view users' CPU overclocking results!

  
 Home   News   THE MATRIX   Deals   Hardware   Games   Features   Media   Products   Forums   FS China 
AddThis Social Bookmark Button

Home : Guides : Articles : The Future of PC Memory
» Join the Greatest Gaming Community NOW! (It's free)

Already a member? Login
 



Random Gallery >> 
Click to view high-res Image!
Max Payne 3 March 2012 Screenshots [28] (0)

My Entry For The Contest. (6) by D4rk Force
Crank That PhysX UP! (10) by mohawkade
Drink That S#!t Up! (14) by p4l1ndr0m3
Crankin' it up today... and tomorrow! (8) by Slipdisk
CRANG That S#!T Up! (15) by ElwinRansom
My First Entry For Crank That S#!T Up! (2) by deathknight.92
The Nvidia "Crank That S#!T Up" Quiz Show! (21) by mohawkade
Blow That S#!t Up! (8) by Synchronous Failure
My crank that S#!t Up entry! (13) by zin_onos
My First Video (3) by Stryker

More Blogs >>




The Future of PC Memory
January 20, 2000  
Product Info | User Reviews | Article Images(6) | Image Gallery | Comments | Forum Thread
Introduction

The Memory Gap

If you asked a group of gamers what is the most important part of a computer is after the CPU, they would most likely say the graphics card. If you asked a CPU designer, however, he would probably say the memory subsystem. For most of the history of the PC, even the most informed hardware enthusiasts have not had much to say about the type of memory placed in their system, only the amount. That's about to change. Following their own lead from the Socket 7 vs. Slot 1 vs. Slot A debacle of the last few years, Intel is charging ahead with a plan that is all-but guaranteed to fracture the memory market with incompatible systems. Once again, Intel is willing to pit its processor and chipset divisions against the combined power of AMD and chipset maker VIA Technologies. The fight is certainly not going to be boring.

Why?

The big problem with memory is that, over the past decade, memory speed hasn't been able to follow Moore's law. Named after Intel founder Dr. Gordon Moore, Moore's law predicts that the complexity and power of microprocessors will double every eighteen months. For the past twenty years, the law has been remarkably true. Unfortunately, the memory system that processors rely on has not advanced as quickly.

The first processor to confront this speed limitation was the 486DX2 series CPU, which ran at twice the speed as its front side bus (which connects the processor to the memory). The 2X clock multiplier was somewhat controversial at the time, since some analysts said that the DX2 would run much faster than it could fetch data from the memory, and they were partially correct: the doubling of internal clock speed only showed a performance increase of about 1.5x. However, since faster memory technologies than regular DRAM were not yet ready, Intel blazed on the Moore's law path by increasing multiplier speed. Today's Katmai Pentium III-600 runs at a 6x multiplier, meaning the processor executes six cycles in the time the memory cycles once!

How can they do that?

Since a read request generally takes two or three cycles to be processed and fulfilled, there are obviously some other technologies supporting this gap between processor and memory performance. One of these technologies is the multi-layered cache design of modern systems. Cache is a small amount of extremely fast RAM that is physically and logically closer to the CPU than regular memory. To understand how a cache works, you first have to understand how a CPU functions. The following is a short version of the explanation found in our G4 and IA-64 articles.

CPUs execute large numbers of instructions in sequence when running a program. There are around five or six steps to decode each instruction, depending on the hardware and the complexity of the instruction. Modern CPUs are pipelined and superscalar, meaning they are able to work on several steps and instructions in one cycle. The result of this is that, instead of taking five cycles to complete an instruction, a modern processor averages between 1 and 2 cycles per instruction. Sometimes they can complete multiple instructions in one cycle! This places more pressure on the memory to feed the processor a sufficient stream of instructions and data.

    Tell me about cache Next!
Blog + Share: Digg Del.icio.us Reddit SU furl • More: AddThis Social Bookmark Button
Send This Article to a Friend!  
Table of Contents
  Print Entire Article  

MATRIX CONTENT » RANDOM MEDIA BLOG More Blogs >>
No ratings yet
» Please rate this
Read this Media-Blog entry!» My crank that S#!T up entry (9)
by iamcj (7) Talk with this user on their Shout Box (My other blogs) Posted 34 months ago


 Hottest Topics
Two new GRID 2 gameplay trailers speeding your way (1)
Minecraft PC sales surpass the 8 million mark (0)
New Grand Theft Auto 5 trailer debuts main characters (0)
Crysis 3 'The Fields' campaign gameplay trailer (0)
New Far Cry 3 trailer focuses on co-op campaign (0)
Today's News >>
Today's Siteseeing >>


 Table of Contents


 Quick Fact
Dr. Gordon Moore is a UC Berkeley alumnus, and a big contributor to the University. Go Bears!


FiringSquad is powered by... Back to Top Site MapContact UsAdvertise With Us Privacy StatementAbout Us  
News RSSSiteseeing RSSArticle RSS   © 1998-2013 FS Media, Inc. All Rights Reserved