Main Menu, Model and Texture Detail
Main Menu
Two words describe the menus: %&$*@! sweet!. The Main Menus of this game are gorgeous. This game brings so much to the table in terms of graphics it’s unbelievable. From here we can start a new game, load our previous game, see if our friends are playing, or quit. So on to the options menu. From the options menu we click on the video tab. These are all the options available for us to change graphically, and obviously the ones that we are interested in for this article.
![Half-Life 2 Optimization Guide [ The Main Menu of game, all of them for that matter, are beautiful! @ 1024 x 768 ] > View Full-Size in another window.](images/11-s.jpg) The Main Menu of game, all of them for that matter, are beautiful!
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![Half-Life 2 Optimization Guide [ Video Options tab. Not that many options actually! @ 1024 x 768 ] > View Full-Size in another window.](images/12-s.jpg) Video Options tab. Not that many options actually!
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Settings in Depth
Model Detail
This setting adjusts the polygon count of objects. The higher this is set, the better characters and certain objects in the game will look in terms of shape and structure. With Model Detail set to low, expect higher frames per second at the cost of quality, in regards to characters and creatures. With this settings set to medium, expect decent quality and reduced frames per second. When this is set to high, you can expect the most realism in terms of true shapes, especially in the appearance of people and creatures you encounter. With Model Detail set to high you will experience, especially with the lower end video cards, a noticeable drop in frames per second due to the limited fill rate of the card you are using. Look at the following examples for more info.
![Half-Life 2 Optimization Guide [ Notice the shape of the guys on the screen. Especially the arms and heads @ 1280 x 1024 ] > View Full-Size in another window.](images/13-s.jpg) Notice the shape of the guys on the screen. Especially the arms and heads
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![Half-Life 2 Optimization Guide [ Much more realism and true form. @ 1280 x 1024 ] > View Full-Size in another window.](images/14-s.jpg) Much more realism and true form.
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| AMD Athlon XP 2600+ |
| 800x600 |
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| Performance (Frame rate) |
Normal |
Max |
| Tachyon G9500 PRO |
53 |
52.5 |
| GeForce FX 5700 Ultra |
49.9 |
49.9 |
| ASUS V9280S Ti 4200 8X |
49.5 |
49.4 |
| AMD Athlon XP 2600+ |
| 1024x768 |
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| Performance (Frame rate) |
Normal |
Max |
| RADEON 9800 XT |
53.3 |
53 |
| RADEON 9800 XT 4xAA/8xAF |
50.3 |
50.1 |
| Tachyon G9500 PRO |
49.7 |
49.7 |
| GeForce 6600 GT |
45.3 |
45 |
| GeForce 6600 GT 4xAA/8xAF |
41.9 |
41.4 |
| GeForce FX 5700 Ultra |
47.7 |
47.6 |
| ASUS V9280S Ti 4200 8X |
47.2 |
47 |
| AMD Athlon XP 2600+ |
| 1280x1024 |
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| Performance (Frame rate) |
Normal |
Max |
| RADEON 9800 XT |
49.8 |
45.2 |
| RADEON 9800 XT 4xAA/8xAF |
49.6 |
44.5 |
| Tachyon G9500 PRO |
43.3 |
43.1 |
| GeForce 6600 GT |
43.2 |
43.2 |
| GeForce 6600 GT 4xAA/8xAF |
36.7 |
36.5 |
| GeForce FX 5700 Ultra |
41.7 |
39.9 |
Texture Detail
Texture detail sets the level of texture quality displayed on the screen in terms of terrain and static objects such as grass, buildings, lampposts, cars, etc. This option will be affected not only by the level of DirectX your hardware utilizes, but also heavily on the amount of memory installed on your graphics card. The more memory and the newer the DX level, the better the textures can be accurately portrayed on the screen. Memory acts as the storage of these textures, and less memory on older cards can definitely affect the frames per second of your gaming experience. With this setting on Low, expect the greatest performance with objects looking faded with the least definition. With this setting on Medium one can expect a good blend of performance and quality, with objects being drawn with more definition and detail. When setting to High and paired with Model Detail set to High, one can expect the most realistic portrayal of shapes, curves, and depth of objects and environments at the cost of a few frames per second. The following pictures will help better illustrate the differences between the settings.
![Half-Life 2 Optimization Guide [ Notice the leaves on the ground, the trees, and the building @ 1280 x 1024 ] > View Full-Size in another window.](images/15-s.jpg) Notice the leaves on the ground, the trees, and the building
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![Half-Life 2 Optimization Guide [ The leaves have more definition, the tree looks more realistic, and the imperfections on the building are drawn better on-screen. @ 1280 x 1024 ] > View Full-Size in another window.](images/16-s.jpg) The leaves have more definition, the tree looks more realistic, and the imperfections on the building are drawn better on-screen.
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| AMD Athlon XP 2600+ |
| 800x600 |
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| Performance (Frame rate) |
Normal |
Max |
| Tachyon G9500 PRO |
53 |
50 |
| GeForce FX 5700 Ultra |
49.8 |
49.7 |
| ASUS V9280S Ti 4200 8X |
49.5 |
48.9 |
| AMD Athlon XP 2600+ |
| 1024x768 |
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| Performance (Frame rate) |
Normal |
Max |
| RADEON 9800 XT |
53.3 |
52.4 |
| RADEON 9800 XT 4xAA/8xAF |
50.3 |
49.6 |
| Tachyon G9500 PRO |
49.5 |
46.5 |
| GeForce 6600 GT |
44.3 |
43.5 |
| GeForce 6600 GT (4xAA/8xAF) |
41.9 |
38.6 |
| GeForce FX 5700 Ultra |
47.5 |
47.1 |
| GeForce FX 5700 Ultra |
47.2 |
46 |
| AMD Athlon XP 2600+ |
| 1280x1024 |
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| Performance (Frame rate) |
Normal |
Max |
| RADEON 9800 XT |
49.8 |
49.4 |
| RADEON 9800 XT 4xAA/8xAF |
49.6 |
42.9 |
| Tachyon G9500 PRO |
42.8 |
40.5 |
| GeForce 6600 GT |
43.2 |
41.9 |
| GeForce 6600 GT (4xAA/8xAF) |
36.7 |
5* |
| GeForce FX 5700 Ultra |
40.9 |
39.5 |
*The eVGA e-GeForce 6600GT ran at 5.0 FPS even after rebooting, letting the card sit for a few minutes, and after restarting the game a few times. Likely a software flaw.