FiringSquad: Home of the Hardcore Gamer - Games, Hardware, Reviews and NewsSubmit your own or view users' CPU overclocking results!

  
 Home   News   THE MATRIX   Deals   Hardware   Games   Features   Media   Products   Forums   FS China 
AddThis Social Bookmark Button

Home : Guides : Optimizing Performance : Quake 4 Performance Optimization Guide
» Join the Greatest Gaming Community NOW! (It's free)

Already a member? Login
 



Random Gallery >> 
Click to view high-res Image!
Reset Game Announcement Screenshots [4] (0)

My crank that S#!t Up entry! (13) by zin_onos
HOW I CRANK THAT S#!T UP!! (4) by nvidia4life
Whoz's Cranking that S#!T (13) by whozthisguy
Crank that SH#!t Up Contest Entry (10) by Boltshot
My Entry For The Contest. (6) by D4rk Force
My Crank That Sh#!t Up! entry :D (3) by chipmunk995
Crank that s#!t up to 11!!! (14) by jarrodthome
Superlative Computer (6) by arvernis
My Crank that S#!t up entry :) (15) by ZEZgames
Crank It Up! (11) by Kilos

More Blogs >>




Quake 4 Performance Optimization Guide
November 30, 2005   Efstathios Stathi Papadopoulos > [View My Other Articles]
Product Info | User Reviews | Article Images(37) | Image Gallery | Comments | Forum Thread
High Quality and Ultra Quality


High Quality

Quake 4’s high quality mode continues to use compression for for specular and diffuse but no compression for normal maps. This looks very close to ultra quality but the compression does cause some loss. This setting has the best mix of quality and performance associated with it. You still get beautiful graphics on screen while maintaining decent frames per second. Most machines that are newer should be able to handle this decently, so shoot for this if you can.





Quake 4 Performance Optimization Guide [ High quality @ 1024 x 768 ] > View Full-Size in another window.
High quality

Quake 4 Performance Optimization Guide [ Second high quality shot @ 1024 x 768 ] > View Full-Size in another window.
Second high quality shot

Quake 4 Performance Optimization Guide [ High quality #3 @ 1024 x 768 ] > View Full-Size in another window.
High quality #3

Quake 4 Performance Optimization Guide [ High quality #4 @ 1024 x 768 ] > View Full-Size in another window.
High quality #4



Quake 4 Performance 800x600
PerformanceNormal4x
RADEON X850 XT PE87.877.8
GeForce 6800 GT91.184
RADEON X700 PRO74.452.8
RADEON X600 XT4930.4
RADEON 9500 PRO19.9NT
GeForce FX 5700 Ultra19.8NT


Quake 4 Performance 1024x768
PerformanceNormal4x
RADEON X850 XT PE8571
GeForce 6800 GT83.169.5
RADEON X700 PRO62.240.6
RADEON X600 XT35.221.8
RADEON X1800 XT20.6NT
GeForce FX 5700 Ultra18NT


Quake 4 Performance 1280x1024
PerformanceNormal4x
RADEON X850 XT PE81.859
GeForce 6800 GT66.351.3
RADEON X700 PRO41.928.3
RADEON X600 XT23.315
RADEON 9500 PRO18NT
GeForce FX 5700 Ultra15.4NT


*Only cards with better results were tested with Anti-Aliasing. NT means “Not Tested”

Ultra Quality


The ultra quality mode loads each texture diffuse, specular, normal map at full resolution with no compression. This is the ultimate in terms of how beautiful this game can look. If your card can handle it then by all means use this setting. The picture looks phenomenal and it will be hard not to fall in love with this game at this setting. The frame rates at this setting are a big drop from high quality though, especially on lower-end cards, so you should probably stick with the high quality setting unless you are running a very fast machine with a high-end graphics card, good CPU and around 1GB of memory.

Quake 4 Performance Optimization Guide [ Ultra quality @ 1024 x 768 ] > View Full-Size in another window.
Ultra quality

Quake 4 Performance Optimization Guide [ Second ultra quality shot @ 1024 x 768 ] > View Full-Size in another window.
Second ultra quality shot

Quake 4 Performance Optimization Guide [ Ultra quality #3 @ 1024 x 768 ] > View Full-Size in another window.
Ultra quality #3

Quake 4 Performance Optimization Guide [ Ultra quality #4 @ 1024 x 768 ] > View Full-Size in another window.
Ultra quality #4



Compare the high and ultra high quality images interactively!
Quake 4 Performance Optimization Guide [ High quality @ 1024 x 768 ] > View Full-Size in another window.
High quality

Quake 4 Performance Optimization Guide [ Ultra quality @ 1024 x 768 ] > View Full-Size in another window.
Ultra quality

 [ Click to launch interactive comparing tool ] > View Full-Size interactive window.
Compare Images Interactively!

Quake 4 Performance 800x600
PerformanceNormal4x
RADEON X850 XT PE62.562.5
GeForce 6800 GT74.867.2
RADEON X700 PRO44.632.6
RADEON X600 XT25.717.9
RADEON 9500 PRO14.9NT
GeForce FX 5700 Ultra14.6NT


Quake 4 Performance 1024x768
PerformanceNormal4x
RADEON X850 XT PE68.553.9
GeForce 6800 GT6253.3
RADEON X700 PRO37.327.2
RADEON X600 XT2013.6
RADEON 9500 PRO13.6NT
GeForce FX 5700 Ultra13.8NT


Quake 4 Performance 1280x1024
PerformanceNormal4x
RADEON X850 XT PE52.241
GeForce 6800 GT53.436
RADEON X700 PRO27.319.5
RADEON X600 XT1510.1
RADEON 9500 PRO11.2NT
GeForce FX 5700 Ultra10.7NT


*Only cards with better results were tested with Anti-Aliasing. NT means “Not Tested”


Back! Menus and Options     Picking the best and going forward Next!
Blog + Share: Digg Del.icio.us Reddit SU furl • More: AddThis Social Bookmark Button
Send This Article to a Friend!  
Table of Contents
  Print Entire Article  

MATRIX CONTENT » RANDOM MEDIA BLOG More Blogs >>
No ratings yet
» Please rate this
Read this Media-Blog entry!» Crank That S#!t Up!!!! (6)
by CamoDaGreat () Talk with this user on their Shout Box (My other blogs) Posted 18 months ago


 Hottest Topics
Blizzard appealing to block Valve trademarking DOTA (11)
Obsidian has 'Kickstarter fever', asks for suggestions (6)
Assassin's Creed 3 announced, coming in October (6)
Bethesda shows modders how it's done: see what Skyrim developers added during free-form 'Game Jam' week (5)
Diablo 3 dev diary explains nightmare mode difficulty (5)
Today's News >>
Today's Siteseeing >>


 Table of Contents


FiringSquad is powered by... Back to Top Site MapContact UsAdvertise With Us Privacy StatementAbout Us  
News RSSSiteseeing RSSArticle RSS   © 1998-2012 FS Media, Inc. All Rights Reserved