Target Resolutions and Target Quality
Target Resolutions and Quality is listed below for each card.
| Card | Target Resolution | Target Quality |
| RADEON X850 XT PE | 1280x1024 | Ultra (4xAA) |
| GeForce 6800 GT | 1280x1024 | Ultra (4xAA) |
| RADEON X700 PRO | 1280x1024 | Ultra (NoAA) |
| RADEON X600 XT | 1024x768 | High (NoAA) |
| RADEON 9500 PRO | 1024x768 | High (NoAA) |
| GeForce FX 5700 Ultra | 1024x768 | High (NoAA) |
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*We will use only these targets in the testing of the advanced graphics options below.
High Quality Special Effects
High Quality Special Effects improves the fun factor of the game tremendously. It gives gun flare more detail while the area immediately surrounding flames will have a haze effect around it, and allows for all the bells and whistles of Quake 4 to shine though onto your computer screen. Notice the differences below?
![Quake 4 Performance Optimization Guide [ High Quality Special Effects Off, looks pretty dull and blah. @ 1024 x 768 ] > View Full-Size in another window.](images/30-s.jpg) High Quality Special Effects Off, looks pretty dull and blah.
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![Quake 4 Performance Optimization Guide [ High Quality Special Effects On, adds tremendous graphical quality in terms of Special Effects. @ 1024 x 768 ] > View Full-Size in another window.](images/31-s.jpg) High Quality Special Effects On, adds tremendous graphical quality in terms of Special Effects.
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| Quake 4 Performance |
| Performance | Off | On |
| RADEON X850 XT PE | 41.1 | 41 |
| GeForce 6800 GT | 36.4 | 36 |
| RADEON X700 PRO | 27.4 | 27.3 |
| RADEON X600 XT | 35.2 | 35.2 |
| RADEON 9500 PRO | 18.2 | 20.6 |
| GeForce FX 5700 Ultra | 19.1 | 18 |
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Shadows
This one is pretty simple. This option enables shadows from static or dynamic objects throughout the game. Also to be noted is that this option puts a pretty big hit on your graphics card when enabled, so opting to turn this feature off on slower rigs is recommended. Look at the screens below.
![Quake 4 Performance Optimization Guide [ Shadows On, Explains itself. @ 1024 x 768 ] > View Full-Size in another window.](images/32-s.jpg) Shadows On, Explains itself.
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![Quake 4 Performance Optimization Guide [ Shadows Off, No real-time shadows! @ 1024 x 768 ] > View Full-Size in another window.](images/33-s.jpg) Shadows Off, No real-time shadows!
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| Quake 4 Performance |
| Performance | Off | On |
| RADEON X850 XT PE | 51.9 | 41 |
| GeForce 6800 GT | 45.8 | 36 |
| RADEON X700 PRO | 31.7 | 27.3 |
| RADEON X600 XT | 42.8 | 35.2 |
| RADEON 9500 PRO | 20.1 | 20.6 |
| GeForce FX 5700 Ultra | 19.4 | 18 |
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Specular Lights
Specular lighting produces shiny highlights on the surface of objects within the game and helps to distinguish between flat, dull surfaces and shiny surfaces. It also brings more depth and realism to objects. This light comes from a point source, and is reflected on the object in a direction that agrees with the shape of the object. See the images below to see the difference!
![Quake 4 Performance Optimization Guide [ Specular Off, Objects look greyed out and have bland lighting. @ 1024 x 768 ] > View Full-Size in another window.](images/34-s.jpg) Specular Off, Objects look greyed out and have bland lighting.
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![Quake 4 Performance Optimization Guide [ Specular On, Adds a realistic lighting effect to objects in the game. @ 1024 x 768 ] > View Full-Size in another window.](images/35-s.jpg) Specular On, Adds a realistic lighting effect to objects in the game.
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| Quake 4 Performance |
| Performance | Off | On |
| RADEON X850 XT PE | 50.3 | 41 |
| GeForce 6800 GT | 47.2 | 36 |
| RADEON X700 PRO | 33.8 | 27.3 |
| RADEON X600 XT | 37.3 | 35.2 |
| RADEON 9500 PRO | 19.6 | 20.6 |
| GeForce FX 5700 Ultra | 18.1 | 18 |
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Bump Maps
Bump Maps are used to add detail to objects in the game without changing the polygon count. In essence, bump maps add depth to what are essentially 2D surfaces. The added detail is created from light reflections onto the object that create a “bump” on the surface thus giving it texture and depth. This does not actually change the surface of the object though, just the appearance. Bump Mapping is a tool that software and game developers have been using for years to create better looking objects. Look at the picture below to see the difference between enabling and disabling Bump Maps.
![Quake 4 Performance Optimization Guide [ Bump Maps Off, Look at the hills, the building, and your gun. @ 1024 x 768 ] > View Full-Size in another window.](images/36-s.jpg) Bump Maps Off, Look at the hills, the building, and your gun.
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![Quake 4 Performance Optimization Guide [ Bump Maps On, Gives objects depth, more structure, and realism. @ 1024 x 768 ] > View Full-Size in another window.](images/37-s.jpg) Bump Maps On, Gives objects depth, more structure, and realism.
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| Quake 4 Performance |
| Performance | Off | On |
| RADEON X850 XT PE | 49 | 41 |
| GeForce 6800 GT | 48 | 36 |
| RADEON X700 PRO | 33.2 | 27.3 |
| RADEON X600 XT | 37.6 | 35.2 |
| RADEON 9500 PRO | 19.6 | 20.6 |
| GeForce FX 5700 Ultra | 17.8 | 18 |
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*Bolded objects will be used in our recommended settings