FiringSquad: Home of the Hardcore Gamer - Games, Hardware, Reviews and NewsSubmit your own or view users' CPU overclocking results!

  
 Home   News   THE MATRIX   Deals   Hardware   Games   Features   Media   Products   Forums   FS China 
AddThis Social Bookmark Button

Home : Guides : Articles : FS 3D Guide: Filtering and Lighting
» Join the Greatest Gaming Community NOW! (It's free)

Already a member? Login
 



Random Gallery >> 
Click to view high-res Image!
Alan Wake PC vs. Xbox 360 Comparison Screenshots [6] (0)

My crank that S#!t Up entry! (13) by zin_onos
Crank It Up! (11) by Kilos
Crankin' it up today... and tomorrow! (8) by Slipdisk
ENTRY FOR CONTEST (4) by Alexander470
[FX] 3-Screen Effect - Guide (part-4) (0) by nGAGE
The Nvidia "Crank That S#!T Up" Quiz Show, Part 2 (6) by mohawkade
HOW I CRANK THAT S#!T UP!! (4) by nvidia4life
[FX] 3-Screen Effect - Guide (part-3) (0) by nGAGE
Crank that s#!t up to 11!!! (14) by jarrodthome
[Entry] Crank That S#!t Up Video Contest (5) by Animehero

More Blogs >>




FS 3D Guide: Filtering and Lighting
June 08, 1999   James Yu > [View My Other Articles]
Tim Hsu > [View My Other Articles]
Product Info | User Reviews | Article Images(18) | Image Gallery | Comments | Forum Thread
Radiosity

Radiosity is similar to ray tracing in that it maps out the light sources in a 3D scene and calculates the paths that they take from the viewer back to the source. During their path, they interact with different objects and will reflect off of objects. Radiosity is even better than ray tracing because it is a more complete model. Not only does the radiosity model map out the paths of the light sources to the viewer and the interaction with objects, it also takes into account the interreflections that occur between diffuse object surfaces. This type of lighting is called second, or indirect, lighting. This image is from Radiance, a UNIX freeware copyrighted by the Regents of the University of California (Go Bears).

FS 3D Guide: Filtering and Lighting [ Pretty hallway @ 640 x 480 ] > View Full-Size in another window.
Pretty hallway

If you remember, diffuse lighting is light factor for an object, where the source direction is clear, but the object will remain lit from that side no matter where the viewer is. Well, in scenes where we have light coming from a source and bouncing off of objects, this is a factor that comes into play, because objects themselves will cast off light. Objects that have diffuse surfaces affect the illumination of the whole scene because light comes from objects in the scene as well as from the light sources. Radiosity is calculated by breaking down the original surfaces into even smaller pieces, which are called elements. Then, the amount of illumination that occurs between elements is stored. Realize that EACH element's interaction with every other element is stored! This is why radiosity takes so long to calculate, and can certainly not be done in realtime. Radiosity does not handle specular reflections.

FS 3D Guide: Filtering and Lighting [ Nicely lit room @ 640 x 480 ] > View Full-Size in another window.
Nicely lit room

       
FS 3D Guide: Filtering and Lighting [ Good reading light! @ 640 x 480 ] > View Full-Size in another window.
Good reading light!

Back! Ray Tracing     Radiosity vs. Ray Tracing!! Next!
Blog + Share: Digg Del.icio.us Reddit SU furl • More: AddThis Social Bookmark Button
Send This Article to a Friend!  
Table of Contents
  Print Entire Article  

MATRIX CONTENT » RANDOM MEDIA BLOG More Blogs >>
No ratings yet
» Please rate this
Read this Media-Blog entry!» The Nvidia "Crank That S#!T Up" Quiz Show! (21)
by mohawkade (35) Talk with this user on their Shout Box (My other blogs) Posted 18 months ago


 Hottest Topics
Blizzard appealing to block Valve trademarking DOTA (11)
Obsidian has 'Kickstarter fever', asks for suggestions (6)
Assassin's Creed 3 announced, coming in October (6)
Bethesda shows modders how it's done: see what Skyrim developers added during free-form 'Game Jam' week (5)
Diablo 3 dev diary explains nightmare mode difficulty (5)
Today's News >>
Today's Siteseeing >>


 Table of Contents


 Quick Fact
The lower two images were done using the latest version of Lightscape. Check it out!

FiringSquad is powered by... Back to Top Site MapContact UsAdvertise With Us Privacy StatementAbout Us  
News RSSSiteseeing RSSArticle RSS   © 1998-2012 FS Media, Inc. All Rights Reserved