FiringSquad: Home of the Hardcore Gamer - Games, Hardware, Reviews and NewsSubmit your own or view users' CPU overclocking results!

  
 Home   News   THE MATRIX   Deals   Hardware   Games   Features   Media   Products   Forums   FS China 
AddThis Social Bookmark Button

Home : Guides : Articles : FS 3D Guide: Filtering and Lighting
» Join the Greatest Gaming Community NOW! (It's free)

Already a member? Login
 



Random Gallery >> 
Click to view high-res Image!
Crysis 3 Leaked Screenshots and Concept Art [6] (0)

Whoz's Cranking that S#!T (13) by whozthisguy
My crank that S#!T up entry (9) by iamcj
Crankin' it up today... and tomorrow! (8) by Slipdisk
Drink That S#!t Up! (14) by p4l1ndr0m3
My Entry for the Crank that SH#!T Up Contest (12) by TheGamesHD
My Entry For The Contest. (6) by D4rk Force
My First Video (3) by Stryker
Crank That S#!t Up!!!! (6) by CamoDaGreat
ENTRY FOR CONTEST (4) by Alexander470
Crank That PhysX UP! (10) by mohawkade

More Blogs >>




FS 3D Guide: Filtering and Lighting
June 08, 1999   James Yu > [View My Other Articles]
Tim Hsu > [View My Other Articles]
Product Info | User Reviews | Article Images(18) | Image Gallery | Comments | Forum Thread
Ray Tracing or Radiosity?

Radiosity, being a more realistic model, has a couple of advantages over ray tracing. First and the most important difference, radiosity takes into account the interaction of light with diffuse surfaces. Second, radiosity is able to better portray shadows. This is because it takes into effect the diffuse lighting surfaces, which affect shadows because objects begin casting off light. Thus, shadows under a radiosity model look better because all lighting sources, including diffuse surfaces, are taken into account.

Third, radiosity calculates everything ahead of time, so it is view point independent. A viewer could "walk" around a 3D rendered environment build off of a radiosity model, and everything is pre-rendered. In ray tracing, which is view dependent, the process of calculation must be repeated for each view. Ray tracing, though, takes less computational power and is resultingly more memory efficient. Finally, radiosity does not handle specular reflections.

By combining the benefits of these two technologies, we can get the best of both worlds. Check these pictures out. They combine ray tracing and radiosity. Talk about photorealistic...it's hard to tell the real ones from the rendered ones!

FS 3D Guide: Filtering and Lighting [ The rendered version @ 640 x 480 ] > View Full-Size in another window.
The rendered version

       
FS 3D Guide: Filtering and Lighting [ The real thing! @ 640 x 480 ] > View Full-Size in another window.
The real thing!

FS 3D Guide: Filtering and Lighting [ Another rendering @ 640 x 480 ] > View Full-Size in another window.
Another rendering

       
FS 3D Guide: Filtering and Lighting [ The real deal @ 640 x 480 ] > View Full-Size in another window.
The real deal

Back! Radiosity     Tying it all together Next!
Blog + Share: Digg Del.icio.us Reddit SU furl • More: AddThis Social Bookmark Button
Send This Article to a Friend!  
Table of Contents
  Print Entire Article  

MATRIX CONTENT » RANDOM MEDIA BLOG More Blogs >>
No ratings yet
» Please rate this
Read this Media-Blog entry!» Crank It Up! (11)
by Kilos (6) Talk with this user on their Shout Box (My other blogs) Posted 21 months ago


 Latest Headlines
PC Game Sales for Friday, May 25th (0)
Double Fine's The Cave debuts with gameplay trailer (0)
New ARMA 3 trailer showcases lighting effects (0)
New PlanetSide 2 gameplay trailer, Massive Air Combat (1)
Mounted combat comes to Skyrim with beta update 1.6 (0)
Today's News >>
Today's Siteseeing >>


 Table of Contents


 Quick Fact
These gorgeous renderings were done by Guillermo Leal, using a combination of AutoCAD, 3D Studio MAX, with lighting done by Lightscape. Wow!

FiringSquad is powered by... Back to Top Site MapContact UsAdvertise With Us Privacy StatementAbout Us  
News RSSSiteseeing RSSArticle RSS   © 1998-2012 FS Media, Inc. All Rights Reserved