FiringSquad: Home of the Hardcore Gamer - Games, Hardware, Reviews and NewsSubmit your own or view users' CPU overclocking results!

  
 Home   News   THE MATRIX   Deals   Hardware   Games   Features   Media   Products   Forums   FS China 
AddThis Social Bookmark Button

Home : Guides : Articles : FS 3D Guide: Filtering and Lighting
» Join the Greatest Gaming Community NOW! (It's free)

Already a member? Login
 


Random Gallery >> 
Click to view high-res Image!
Medieval 2: Total War Review Screenshots [62] (3)

Half Life 2 (Round 2) *runs* (8) by exe3
The Bland Addiction: World of Warcraft (17) by Discobiscuits
First Entry (1) by Skippy989
Round 2 Rules! (20) by fs-lyle
Dow II Haiku (2) by LORD ORION
T-Shirts! (0) by Skippy989
Hope or Fear? (0) by ICDP
13.1 miles of EVGA (0) by Odoyle721
Fury - The PvP Exclusive MMO? (3) by imoish
An EVGA Collage (0) by Samuel71

More Blogs >>




FS 3D Guide: Filtering and Lighting
June 08, 1999   James Yu > [View My Other Articles]
Tim Hsu > [View My Other Articles]
Product Info | User Reviews | Article Images(18) | Image Gallery | Comments | Forum Thread
Anisotropic Filtering

Anisotropic Filtering

Anisotropic filtering is the newest filtering method on the block. Remember how bilinear filtering only sampled 4 pixels in a square block? Well, anisotrohic filtering takes 8 or more pixel samples. This results in the best quality filtering, but with 8+ pixel sampling, most hardware doesn't have the fill rate to support anisotropic filtering yet. The reason why anisotropic filtering is a good choice for 3D, especially gaming, is because we don't always view polygons face-on, or at a 90 degree angle. If we did look at everything at 90 degrees, then the other forms of filtering would be ok.

However, what separates anisotropic filtering from the others is that it is able to more correctly represent pictures that are angled to the viewer. Imagine it this way: you are looking at a square at 90 degrees. Mipmapping is able to accurately represent this at different distances because you would have different sized mipmaps, all in proportion to each other. However, if you were to walk to the side of the square, and view it at a 45 degree angle, you would see that the vertical plane of the mipmap is the same size, but at a 45 degree angle viewed from the side, the horizontal plane looks shorter because of the perspective that we are at. Well, mipmapping is unable to accurately represent this, because the mipmaps are pre-determined and are proportional to the original image.

Instead, anisotropic filtering is able to give more weight on sampling pixels on the horizontal edge (since it is a different proportion), and less relative sampling weight to the vertical edge, since the dimension there has not changed. Thus, it unevenly samples the image according to the perspective and situation at hand. Of course, this is great for 3D games, if developers want to accurately represent textures as users run around things.

FS 3D Guide: Filtering and Lighting [ Anisotropic filtering @ 640 x 480 ] > View Full-Size in another window.
Anisotropic filtering

Back! Trilinear filtering     Visual represntation Next!
Blog + Share: Digg Del.icio.us Reddit SU furl • More: AddThis Social Bookmark Button
Send This Article to a Friend!  
Table of Contents
  Print Entire Article  

MATRIX CONTENT » RANDOM MEDIA BLOG More Blogs >>
No ratings yet
» Please rate this
I am an AMD AgentRead this Media-Blog entry!» Far Cry 2 SP Review (wip) (1)
by jacobvandy (957) Talk with this user on their Shout Box (My other blogs) Posted 13 months ago


 Hottest Topics
New Modern Warfare 2 PC petition created (33)
ATI Radeon 5970 Performance Preview (12)
BioShock 2 special edition includes vinyl LP (12)
Activision hopes to monetize some aspects of CoD multi (11)
Modern Warfare 2 PC outsells Call of Duty 4 (11)
Today's News >>
Today's Siteseeing >>


 Table of Contents


 Quick Fact
Of course, we have to let you know that the shots are from 3DMark 99 MAX. Get your free version, too!

FiringSquad is powered by... Back to Top Site MapContact UsAdvertise With Us Privacy StatementAbout Us  
News RSSSiteseeing RSSArticle RSS   © 1998-2009 FS Media, Inc. All Rights Reserved